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Side by Side Diff: Source/bindings/core/v8/custom/V8HTMLCanvasElementCustom.cpp

Issue 795833004: Use dictionaries for context creation attributes. Eliminate custom bindings. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased. Created 6 years ago
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1 /* 1 /*
2 * Copyright (C) 2007-2009 Google Inc. All rights reserved. 2 * Copyright (C) 2007-2009 Google Inc. All rights reserved.
3 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 3 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
(...skipping 29 matching lines...) Expand all
40 #include "core/html/HTMLCanvasElement.h" 40 #include "core/html/HTMLCanvasElement.h"
41 #include "core/html/canvas/Canvas2DContextAttributes.h" 41 #include "core/html/canvas/Canvas2DContextAttributes.h"
42 #include "core/html/canvas/CanvasRenderingContext.h" 42 #include "core/html/canvas/CanvasRenderingContext.h"
43 #include "core/html/canvas/WebGLContextAttributes.h" 43 #include "core/html/canvas/WebGLContextAttributes.h"
44 #include "core/inspector/InspectorCanvasInstrumentation.h" 44 #include "core/inspector/InspectorCanvasInstrumentation.h"
45 #include "wtf/MathExtras.h" 45 #include "wtf/MathExtras.h"
46 #include "wtf/text/WTFString.h" 46 #include "wtf/text/WTFString.h"
47 47
48 namespace blink { 48 namespace blink {
49 49
50 void V8HTMLCanvasElement::getContextMethodCustom(const v8::FunctionCallbackInfo< v8::Value>& info)
51 {
52 v8::Handle<v8::Object> holder = info.Holder();
53 v8::Isolate* isolate = info.GetIsolate();
54 HTMLCanvasElement* impl = V8HTMLCanvasElement::toImpl(holder);
55 TOSTRING_VOID(V8StringResource<>, contextIdResource, info[0]);
56 String contextId = contextIdResource;
57 RefPtrWillBeRawPtr<CanvasContextAttributes> attributes = nullptr;
58 if (contextId == "webgl" || contextId == "experimental-webgl") {
59 RefPtrWillBeRawPtr<WebGLContextAttributes> webGLAttributes = WebGLContex tAttributes::create();
60 if (info.Length() > 1 && info[1]->IsObject()) {
61 v8::Handle<v8::Object> jsAttributes = info[1]->ToObject(isolate);
62 v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
63 if (jsAttributes->Has(alpha) && !isUndefinedOrNull(jsAttributes->Get (alpha)))
64 webGLAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue ());
65 v8::Handle<v8::String> depth = v8AtomicString(isolate, "depth");
66 if (jsAttributes->Has(depth) && !isUndefinedOrNull(jsAttributes->Get (depth)))
67 webGLAttributes->setDepth(jsAttributes->Get(depth)->BooleanValue ());
68 v8::Handle<v8::String> stencil = v8AtomicString(isolate, "stencil");
69 if (jsAttributes->Has(stencil) && !isUndefinedOrNull(jsAttributes->G et(stencil)))
70 webGLAttributes->setStencil(jsAttributes->Get(stencil)->BooleanV alue());
71 v8::Handle<v8::String> antialias = v8AtomicString(isolate, "antialia s");
72 if (jsAttributes->Has(antialias) && !isUndefinedOrNull(jsAttributes- >Get(antialias)))
73 webGLAttributes->setAntialias(jsAttributes->Get(antialias)->Bool eanValue());
74 v8::Handle<v8::String> premultipliedAlpha = v8AtomicString(isolate, "premultipliedAlpha");
75 if (jsAttributes->Has(premultipliedAlpha) && !isUndefinedOrNull(jsAt tributes->Get(premultipliedAlpha)))
76 webGLAttributes->setPremultipliedAlpha(jsAttributes->Get(premult ipliedAlpha)->BooleanValue());
77 v8::Handle<v8::String> preserveDrawingBuffer = v8AtomicString(isolat e, "preserveDrawingBuffer");
78 if (jsAttributes->Has(preserveDrawingBuffer) && !isUndefinedOrNull(j sAttributes->Get(preserveDrawingBuffer)))
79 webGLAttributes->setPreserveDrawingBuffer(jsAttributes->Get(pres erveDrawingBuffer)->BooleanValue());
80 v8::Handle<v8::String> failIfMajorPerformanceCaveat = v8AtomicString (isolate, "failIfMajorPerformanceCaveat");
81 if (jsAttributes->Has(failIfMajorPerformanceCaveat) && !isUndefinedO rNull(jsAttributes->Get(failIfMajorPerformanceCaveat)))
82 webGLAttributes->setFailIfMajorPerformanceCaveat(jsAttributes->G et(failIfMajorPerformanceCaveat)->BooleanValue());
83 }
84 attributes = webGLAttributes;
85 } else {
86 RefPtrWillBeRawPtr<Canvas2DContextAttributes> canvas2DAttributes = Canva s2DContextAttributes::create();
87 if (info.Length() > 1 && info[1]->IsObject()) {
88 v8::Handle<v8::Object> jsAttributes = info[1]->ToObject(isolate);
89 v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
90 if (jsAttributes->Has(alpha) && !isUndefinedOrNull(jsAttributes->Get (alpha)))
91 canvas2DAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanVa lue());
92 }
93 attributes = canvas2DAttributes;
94 }
95 CanvasRenderingContext* result = impl->getContext(contextId, attributes.get( ));
96 if (!result) {
97 v8SetReturnValueNull(info);
98 return;
99 }
100 if (result->is2d()) {
101 v8::Handle<v8::Value> v8Result = toV8(toCanvasRenderingContext2D(result) , info.Holder(), info.GetIsolate());
102 if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
103 ScriptState* scriptState = ScriptState::current(isolate);
104 ScriptValue context(scriptState, v8Result);
105 ScriptValue wrapped = InspectorInstrumentation::wrapCanvas2DRenderin gContextForInstrumentation(&impl->document(), context);
106 if (!wrapped.isEmpty()) {
107 v8SetReturnValue(info, wrapped.v8Value());
108 return;
109 }
110 }
111 v8SetReturnValue(info, v8Result);
112 return;
113 }
114 if (result->is3d()) {
115 v8::Handle<v8::Value> v8Result = toV8(toWebGLRenderingContext(result), i nfo.Holder(), info.GetIsolate());
116 if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
117 ScriptState* scriptState = ScriptState::current(isolate);
118 ScriptValue glContext(scriptState, v8Result);
119 ScriptValue wrapped = InspectorInstrumentation::wrapWebGLRenderingCo ntextForInstrumentation(&impl->document(), glContext);
120 if (!wrapped.isEmpty()) {
121 v8SetReturnValue(info, wrapped.v8Value());
122 return;
123 }
124 }
125 v8SetReturnValue(info, v8Result);
126 return;
127 }
128 ASSERT_NOT_REACHED();
129 v8SetReturnValueNull(info);
130 }
131
132 void V8HTMLCanvasElement::toDataURLMethodCustom(const v8::FunctionCallbackInfo<v 8::Value>& info) 50 void V8HTMLCanvasElement::toDataURLMethodCustom(const v8::FunctionCallbackInfo<v 8::Value>& info)
133 { 51 {
134 v8::Handle<v8::Object> holder = info.Holder(); 52 v8::Handle<v8::Object> holder = info.Holder();
135 HTMLCanvasElement* canvas = V8HTMLCanvasElement::toImpl(holder); 53 HTMLCanvasElement* canvas = V8HTMLCanvasElement::toImpl(holder);
136 ExceptionState exceptionState(ExceptionState::ExecutionContext, "toDataURL", "HTMLCanvasElement", info.Holder(), info.GetIsolate()); 54 ExceptionState exceptionState(ExceptionState::ExecutionContext, "toDataURL", "HTMLCanvasElement", info.Holder(), info.GetIsolate());
137 55
138 TOSTRING_VOID(V8StringResource<>, type, info[0]); 56 TOSTRING_VOID(V8StringResource<>, type, info[0]);
139 double quality; 57 double quality;
140 double* qualityPtr = 0; 58 double* qualityPtr = 0;
141 if (info.Length() > 1 && info[1]->IsNumber()) { 59 if (info.Length() > 1 && info[1]->IsNumber()) {
142 quality = info[1]->NumberValue(); 60 quality = info[1]->NumberValue();
143 qualityPtr = &quality; 61 qualityPtr = &quality;
144 } 62 }
145 63
146 String result = canvas->toDataURL(type, qualityPtr, exceptionState); 64 String result = canvas->toDataURL(type, qualityPtr, exceptionState);
147 exceptionState.throwIfNeeded(); 65 exceptionState.throwIfNeeded();
148 v8SetReturnValueStringOrUndefined(info, result, info.GetIsolate()); 66 v8SetReturnValueStringOrUndefined(info, result, info.GetIsolate());
149 } 67 }
150 68
151 } // namespace blink 69 } // namespace blink
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