Index: gpu/GLES2/gl2chromium_autogen.h |
diff --git a/gpu/GLES2/gl2chromium_autogen.h b/gpu/GLES2/gl2chromium_autogen.h |
index a2c37d4e9b2c8f5b64f86f974b0bf21a0184f6c4..5a506dfcc8555fa6378aa9daa07274e52b1f6c67 100644 |
--- a/gpu/GLES2/gl2chromium_autogen.h |
+++ b/gpu/GLES2/gl2chromium_autogen.h |
@@ -21,6 +21,7 @@ |
#define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) |
#define glBindSampler GLES2_GET_FUN(BindSampler) |
#define glBindTexture GLES2_GET_FUN(BindTexture) |
+#define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) |
#define glBlendColor GLES2_GET_FUN(BlendColor) |
#define glBlendEquation GLES2_GET_FUN(BlendEquation) |
#define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) |
@@ -50,6 +51,7 @@ |
#define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) |
#define glDeleteShader GLES2_GET_FUN(DeleteShader) |
#define glDeleteTextures GLES2_GET_FUN(DeleteTextures) |
+#define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) |
#define glDepthFunc GLES2_GET_FUN(DepthFunc) |
#define glDepthMask GLES2_GET_FUN(DepthMask) |
#define glDepthRangef GLES2_GET_FUN(DepthRangef) |
@@ -72,6 +74,7 @@ |
#define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
#define glGenSamplers GLES2_GET_FUN(GenSamplers) |
#define glGenTextures GLES2_GET_FUN(GenTextures) |
+#define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) |
#define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) |
#define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) |
#define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) |
@@ -113,14 +116,17 @@ |
#define glIsSampler GLES2_GET_FUN(IsSampler) |
#define glIsShader GLES2_GET_FUN(IsShader) |
#define glIsTexture GLES2_GET_FUN(IsTexture) |
+#define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback) |
#define glLineWidth GLES2_GET_FUN(LineWidth) |
#define glLinkProgram GLES2_GET_FUN(LinkProgram) |
+#define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback) |
#define glPixelStorei GLES2_GET_FUN(PixelStorei) |
#define glPolygonOffset GLES2_GET_FUN(PolygonOffset) |
#define glReadBuffer GLES2_GET_FUN(ReadBuffer) |
#define glReadPixels GLES2_GET_FUN(ReadPixels) |
#define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) |
#define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) |
+#define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback) |
#define glSampleCoverage GLES2_GET_FUN(SampleCoverage) |
#define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf) |
#define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv) |
@@ -206,7 +212,9 @@ |
#define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) |
#define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT) |
#define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT) |
+#define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback) |
#define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT) |
+#define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback) |
#define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT) |
#define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT) |
#define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT) |