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Side by Side Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 795243002: Add TransformFeedback related APIs to command buffer: PART I. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 18 matching lines...) Expand all
29 } 29 }
30 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { 30 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) {
31 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); 31 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer);
32 } 32 }
33 void GLES2BindSampler(GLuint unit, GLuint sampler) { 33 void GLES2BindSampler(GLuint unit, GLuint sampler) {
34 gles2::GetGLContext()->BindSampler(unit, sampler); 34 gles2::GetGLContext()->BindSampler(unit, sampler);
35 } 35 }
36 void GLES2BindTexture(GLenum target, GLuint texture) { 36 void GLES2BindTexture(GLenum target, GLuint texture) {
37 gles2::GetGLContext()->BindTexture(target, texture); 37 gles2::GetGLContext()->BindTexture(target, texture);
38 } 38 }
39 void GLES2BindTransformFeedback(GLenum target, GLuint transformfeedback) {
40 gles2::GetGLContext()->BindTransformFeedback(target, transformfeedback);
41 }
39 void GLES2BlendColor(GLclampf red, 42 void GLES2BlendColor(GLclampf red,
40 GLclampf green, 43 GLclampf green,
41 GLclampf blue, 44 GLclampf blue,
42 GLclampf alpha) { 45 GLclampf alpha) {
43 gles2::GetGLContext()->BlendColor(red, green, blue, alpha); 46 gles2::GetGLContext()->BlendColor(red, green, blue, alpha);
44 } 47 }
45 void GLES2BlendEquation(GLenum mode) { 48 void GLES2BlendEquation(GLenum mode) {
46 gles2::GetGLContext()->BlendEquation(mode); 49 gles2::GetGLContext()->BlendEquation(mode);
47 } 50 }
48 void GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { 51 void GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
(...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after
172 } 175 }
173 void GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) { 176 void GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) {
174 gles2::GetGLContext()->DeleteSamplers(n, samplers); 177 gles2::GetGLContext()->DeleteSamplers(n, samplers);
175 } 178 }
176 void GLES2DeleteShader(GLuint shader) { 179 void GLES2DeleteShader(GLuint shader) {
177 gles2::GetGLContext()->DeleteShader(shader); 180 gles2::GetGLContext()->DeleteShader(shader);
178 } 181 }
179 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { 182 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) {
180 gles2::GetGLContext()->DeleteTextures(n, textures); 183 gles2::GetGLContext()->DeleteTextures(n, textures);
181 } 184 }
185 void GLES2DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
186 gles2::GetGLContext()->DeleteTransformFeedbacks(n, ids);
187 }
182 void GLES2DepthFunc(GLenum func) { 188 void GLES2DepthFunc(GLenum func) {
183 gles2::GetGLContext()->DepthFunc(func); 189 gles2::GetGLContext()->DepthFunc(func);
184 } 190 }
185 void GLES2DepthMask(GLboolean flag) { 191 void GLES2DepthMask(GLboolean flag) {
186 gles2::GetGLContext()->DepthMask(flag); 192 gles2::GetGLContext()->DepthMask(flag);
187 } 193 }
188 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { 194 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) {
189 gles2::GetGLContext()->DepthRangef(zNear, zFar); 195 gles2::GetGLContext()->DepthRangef(zNear, zFar);
190 } 196 }
191 void GLES2DetachShader(GLuint program, GLuint shader) { 197 void GLES2DetachShader(GLuint program, GLuint shader) {
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
255 } 261 }
256 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { 262 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
257 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); 263 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers);
258 } 264 }
259 void GLES2GenSamplers(GLsizei n, GLuint* samplers) { 265 void GLES2GenSamplers(GLsizei n, GLuint* samplers) {
260 gles2::GetGLContext()->GenSamplers(n, samplers); 266 gles2::GetGLContext()->GenSamplers(n, samplers);
261 } 267 }
262 void GLES2GenTextures(GLsizei n, GLuint* textures) { 268 void GLES2GenTextures(GLsizei n, GLuint* textures) {
263 gles2::GetGLContext()->GenTextures(n, textures); 269 gles2::GetGLContext()->GenTextures(n, textures);
264 } 270 }
271 void GLES2GenTransformFeedbacks(GLsizei n, GLuint* ids) {
272 gles2::GetGLContext()->GenTransformFeedbacks(n, ids);
273 }
265 void GLES2GetActiveAttrib(GLuint program, 274 void GLES2GetActiveAttrib(GLuint program,
266 GLuint index, 275 GLuint index,
267 GLsizei bufsize, 276 GLsizei bufsize,
268 GLsizei* length, 277 GLsizei* length,
269 GLint* size, 278 GLint* size,
270 GLenum* type, 279 GLenum* type,
271 char* name) { 280 char* name) {
272 gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size, 281 gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size,
273 type, name); 282 type, name);
274 } 283 }
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425 } 434 }
426 GLboolean GLES2IsSampler(GLuint sampler) { 435 GLboolean GLES2IsSampler(GLuint sampler) {
427 return gles2::GetGLContext()->IsSampler(sampler); 436 return gles2::GetGLContext()->IsSampler(sampler);
428 } 437 }
429 GLboolean GLES2IsShader(GLuint shader) { 438 GLboolean GLES2IsShader(GLuint shader) {
430 return gles2::GetGLContext()->IsShader(shader); 439 return gles2::GetGLContext()->IsShader(shader);
431 } 440 }
432 GLboolean GLES2IsTexture(GLuint texture) { 441 GLboolean GLES2IsTexture(GLuint texture) {
433 return gles2::GetGLContext()->IsTexture(texture); 442 return gles2::GetGLContext()->IsTexture(texture);
434 } 443 }
444 GLboolean GLES2IsTransformFeedback(GLuint transformfeedback) {
445 return gles2::GetGLContext()->IsTransformFeedback(transformfeedback);
446 }
435 void GLES2LineWidth(GLfloat width) { 447 void GLES2LineWidth(GLfloat width) {
436 gles2::GetGLContext()->LineWidth(width); 448 gles2::GetGLContext()->LineWidth(width);
437 } 449 }
438 void GLES2LinkProgram(GLuint program) { 450 void GLES2LinkProgram(GLuint program) {
439 gles2::GetGLContext()->LinkProgram(program); 451 gles2::GetGLContext()->LinkProgram(program);
440 } 452 }
453 void GLES2PauseTransformFeedback() {
454 gles2::GetGLContext()->PauseTransformFeedback();
455 }
441 void GLES2PixelStorei(GLenum pname, GLint param) { 456 void GLES2PixelStorei(GLenum pname, GLint param) {
442 gles2::GetGLContext()->PixelStorei(pname, param); 457 gles2::GetGLContext()->PixelStorei(pname, param);
443 } 458 }
444 void GLES2PolygonOffset(GLfloat factor, GLfloat units) { 459 void GLES2PolygonOffset(GLfloat factor, GLfloat units) {
445 gles2::GetGLContext()->PolygonOffset(factor, units); 460 gles2::GetGLContext()->PolygonOffset(factor, units);
446 } 461 }
447 void GLES2ReadBuffer(GLenum src) { 462 void GLES2ReadBuffer(GLenum src) {
448 gles2::GetGLContext()->ReadBuffer(src); 463 gles2::GetGLContext()->ReadBuffer(src);
449 } 464 }
450 void GLES2ReadPixels(GLint x, 465 void GLES2ReadPixels(GLint x,
451 GLint y, 466 GLint y,
452 GLsizei width, 467 GLsizei width,
453 GLsizei height, 468 GLsizei height,
454 GLenum format, 469 GLenum format,
455 GLenum type, 470 GLenum type,
456 void* pixels) { 471 void* pixels) {
457 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); 472 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels);
458 } 473 }
459 void GLES2ReleaseShaderCompiler() { 474 void GLES2ReleaseShaderCompiler() {
460 gles2::GetGLContext()->ReleaseShaderCompiler(); 475 gles2::GetGLContext()->ReleaseShaderCompiler();
461 } 476 }
462 void GLES2RenderbufferStorage(GLenum target, 477 void GLES2RenderbufferStorage(GLenum target,
463 GLenum internalformat, 478 GLenum internalformat,
464 GLsizei width, 479 GLsizei width,
465 GLsizei height) { 480 GLsizei height) {
466 gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width, 481 gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width,
467 height); 482 height);
468 } 483 }
484 void GLES2ResumeTransformFeedback() {
485 gles2::GetGLContext()->ResumeTransformFeedback();
486 }
469 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { 487 void GLES2SampleCoverage(GLclampf value, GLboolean invert) {
470 gles2::GetGLContext()->SampleCoverage(value, invert); 488 gles2::GetGLContext()->SampleCoverage(value, invert);
471 } 489 }
472 void GLES2SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { 490 void GLES2SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
473 gles2::GetGLContext()->SamplerParameterf(sampler, pname, param); 491 gles2::GetGLContext()->SamplerParameterf(sampler, pname, param);
474 } 492 }
475 void GLES2SamplerParameterfv(GLuint sampler, 493 void GLES2SamplerParameterfv(GLuint sampler,
476 GLenum pname, 494 GLenum pname,
477 const GLfloat* params) { 495 const GLfloat* params) {
478 gles2::GetGLContext()->SamplerParameterfv(sampler, pname, params); 496 gles2::GetGLContext()->SamplerParameterfv(sampler, pname, params);
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826 } 844 }
827 void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { 845 void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) {
828 gles2::GetGLContext()->DeleteQueriesEXT(n, queries); 846 gles2::GetGLContext()->DeleteQueriesEXT(n, queries);
829 } 847 }
830 GLboolean GLES2IsQueryEXT(GLuint id) { 848 GLboolean GLES2IsQueryEXT(GLuint id) {
831 return gles2::GetGLContext()->IsQueryEXT(id); 849 return gles2::GetGLContext()->IsQueryEXT(id);
832 } 850 }
833 void GLES2BeginQueryEXT(GLenum target, GLuint id) { 851 void GLES2BeginQueryEXT(GLenum target, GLuint id) {
834 gles2::GetGLContext()->BeginQueryEXT(target, id); 852 gles2::GetGLContext()->BeginQueryEXT(target, id);
835 } 853 }
854 void GLES2BeginTransformFeedback(GLenum primitivemode) {
855 gles2::GetGLContext()->BeginTransformFeedback(primitivemode);
856 }
836 void GLES2EndQueryEXT(GLenum target) { 857 void GLES2EndQueryEXT(GLenum target) {
837 gles2::GetGLContext()->EndQueryEXT(target); 858 gles2::GetGLContext()->EndQueryEXT(target);
838 } 859 }
860 void GLES2EndTransformFeedback() {
861 gles2::GetGLContext()->EndTransformFeedback();
862 }
839 void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) { 863 void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) {
840 gles2::GetGLContext()->GetQueryivEXT(target, pname, params); 864 gles2::GetGLContext()->GetQueryivEXT(target, pname, params);
841 } 865 }
842 void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { 866 void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) {
843 gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); 867 gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params);
844 } 868 }
845 void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { 869 void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) {
846 gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); 870 gles2::GetGLContext()->InsertEventMarkerEXT(length, marker);
847 } 871 }
848 void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { 872 void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) {
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1159 }, 1183 },
1160 { 1184 {
1161 "glBindSampler", 1185 "glBindSampler",
1162 reinterpret_cast<GLES2FunctionPointer>(glBindSampler), 1186 reinterpret_cast<GLES2FunctionPointer>(glBindSampler),
1163 }, 1187 },
1164 { 1188 {
1165 "glBindTexture", 1189 "glBindTexture",
1166 reinterpret_cast<GLES2FunctionPointer>(glBindTexture), 1190 reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
1167 }, 1191 },
1168 { 1192 {
1193 "glBindTransformFeedback",
1194 reinterpret_cast<GLES2FunctionPointer>(glBindTransformFeedback),
1195 },
1196 {
1169 "glBlendColor", 1197 "glBlendColor",
1170 reinterpret_cast<GLES2FunctionPointer>(glBlendColor), 1198 reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
1171 }, 1199 },
1172 { 1200 {
1173 "glBlendEquation", 1201 "glBlendEquation",
1174 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), 1202 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
1175 }, 1203 },
1176 { 1204 {
1177 "glBlendEquationSeparate", 1205 "glBlendEquationSeparate",
1178 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), 1206 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate),
(...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after
1275 }, 1303 },
1276 { 1304 {
1277 "glDeleteShader", 1305 "glDeleteShader",
1278 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), 1306 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
1279 }, 1307 },
1280 { 1308 {
1281 "glDeleteTextures", 1309 "glDeleteTextures",
1282 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), 1310 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures),
1283 }, 1311 },
1284 { 1312 {
1313 "glDeleteTransformFeedbacks",
1314 reinterpret_cast<GLES2FunctionPointer>(glDeleteTransformFeedbacks),
1315 },
1316 {
1285 "glDepthFunc", 1317 "glDepthFunc",
1286 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), 1318 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
1287 }, 1319 },
1288 { 1320 {
1289 "glDepthMask", 1321 "glDepthMask",
1290 reinterpret_cast<GLES2FunctionPointer>(glDepthMask), 1322 reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
1291 }, 1323 },
1292 { 1324 {
1293 "glDepthRangef", 1325 "glDepthRangef",
1294 reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), 1326 reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
1363 }, 1395 },
1364 { 1396 {
1365 "glGenSamplers", 1397 "glGenSamplers",
1366 reinterpret_cast<GLES2FunctionPointer>(glGenSamplers), 1398 reinterpret_cast<GLES2FunctionPointer>(glGenSamplers),
1367 }, 1399 },
1368 { 1400 {
1369 "glGenTextures", 1401 "glGenTextures",
1370 reinterpret_cast<GLES2FunctionPointer>(glGenTextures), 1402 reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
1371 }, 1403 },
1372 { 1404 {
1405 "glGenTransformFeedbacks",
1406 reinterpret_cast<GLES2FunctionPointer>(glGenTransformFeedbacks),
1407 },
1408 {
1373 "glGetActiveAttrib", 1409 "glGetActiveAttrib",
1374 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), 1410 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib),
1375 }, 1411 },
1376 { 1412 {
1377 "glGetActiveUniform", 1413 "glGetActiveUniform",
1378 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), 1414 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform),
1379 }, 1415 },
1380 { 1416 {
1381 "glGetAttachedShaders", 1417 "glGetAttachedShaders",
1382 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), 1418 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders),
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1524 }, 1560 },
1525 { 1561 {
1526 "glIsShader", 1562 "glIsShader",
1527 reinterpret_cast<GLES2FunctionPointer>(glIsShader), 1563 reinterpret_cast<GLES2FunctionPointer>(glIsShader),
1528 }, 1564 },
1529 { 1565 {
1530 "glIsTexture", 1566 "glIsTexture",
1531 reinterpret_cast<GLES2FunctionPointer>(glIsTexture), 1567 reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
1532 }, 1568 },
1533 { 1569 {
1570 "glIsTransformFeedback",
1571 reinterpret_cast<GLES2FunctionPointer>(glIsTransformFeedback),
1572 },
1573 {
1534 "glLineWidth", 1574 "glLineWidth",
1535 reinterpret_cast<GLES2FunctionPointer>(glLineWidth), 1575 reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
1536 }, 1576 },
1537 { 1577 {
1538 "glLinkProgram", 1578 "glLinkProgram",
1539 reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), 1579 reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
1540 }, 1580 },
1541 { 1581 {
1582 "glPauseTransformFeedback",
1583 reinterpret_cast<GLES2FunctionPointer>(glPauseTransformFeedback),
1584 },
1585 {
1542 "glPixelStorei", 1586 "glPixelStorei",
1543 reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), 1587 reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
1544 }, 1588 },
1545 { 1589 {
1546 "glPolygonOffset", 1590 "glPolygonOffset",
1547 reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), 1591 reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
1548 }, 1592 },
1549 { 1593 {
1550 "glReadBuffer", 1594 "glReadBuffer",
1551 reinterpret_cast<GLES2FunctionPointer>(glReadBuffer), 1595 reinterpret_cast<GLES2FunctionPointer>(glReadBuffer),
1552 }, 1596 },
1553 { 1597 {
1554 "glReadPixels", 1598 "glReadPixels",
1555 reinterpret_cast<GLES2FunctionPointer>(glReadPixels), 1599 reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
1556 }, 1600 },
1557 { 1601 {
1558 "glReleaseShaderCompiler", 1602 "glReleaseShaderCompiler",
1559 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), 1603 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler),
1560 }, 1604 },
1561 { 1605 {
1562 "glRenderbufferStorage", 1606 "glRenderbufferStorage",
1563 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), 1607 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage),
1564 }, 1608 },
1565 { 1609 {
1610 "glResumeTransformFeedback",
1611 reinterpret_cast<GLES2FunctionPointer>(glResumeTransformFeedback),
1612 },
1613 {
1566 "glSampleCoverage", 1614 "glSampleCoverage",
1567 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), 1615 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage),
1568 }, 1616 },
1569 { 1617 {
1570 "glSamplerParameterf", 1618 "glSamplerParameterf",
1571 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf), 1619 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf),
1572 }, 1620 },
1573 { 1621 {
1574 "glSamplerParameterfv", 1622 "glSamplerParameterfv",
1575 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv), 1623 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv),
(...skipping 311 matching lines...) Expand 10 before | Expand all | Expand 10 after
1887 }, 1935 },
1888 { 1936 {
1889 "glIsQueryEXT", 1937 "glIsQueryEXT",
1890 reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), 1938 reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
1891 }, 1939 },
1892 { 1940 {
1893 "glBeginQueryEXT", 1941 "glBeginQueryEXT",
1894 reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), 1942 reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
1895 }, 1943 },
1896 { 1944 {
1945 "glBeginTransformFeedback",
1946 reinterpret_cast<GLES2FunctionPointer>(glBeginTransformFeedback),
1947 },
1948 {
1897 "glEndQueryEXT", 1949 "glEndQueryEXT",
1898 reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), 1950 reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
1899 }, 1951 },
1900 { 1952 {
1953 "glEndTransformFeedback",
1954 reinterpret_cast<GLES2FunctionPointer>(glEndTransformFeedback),
1955 },
1956 {
1901 "glGetQueryivEXT", 1957 "glGetQueryivEXT",
1902 reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), 1958 reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
1903 }, 1959 },
1904 { 1960 {
1905 "glGetQueryObjectuivEXT", 1961 "glGetQueryObjectuivEXT",
1906 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), 1962 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT),
1907 }, 1963 },
1908 { 1964 {
1909 "glInsertEventMarkerEXT", 1965 "glInsertEventMarkerEXT",
1910 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), 1966 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT),
(...skipping 253 matching lines...) Expand 10 before | Expand all | Expand 10 after
2164 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), 2220 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR),
2165 }, 2221 },
2166 { 2222 {
2167 NULL, 2223 NULL,
2168 NULL, 2224 NULL,
2169 }, 2225 },
2170 }; 2226 };
2171 2227
2172 } // namespace gles2 2228 } // namespace gles2
2173 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 2229 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
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