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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGeometryProcessor_DEFINED | 8 #ifndef GrGeometryProcessor_DEFINED |
| 9 #define GrGeometryProcessor_DEFINED | 9 #define GrGeometryProcessor_DEFINED |
| 10 | 10 |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 static const size_t kMaxSize = 32; | 32 static const size_t kMaxSize = 32; |
| 33 | 33 |
| 34 private: | 34 private: |
| 35 uint8_t fData[kMaxSize]; | 35 uint8_t fData[kMaxSize]; |
| 36 }; | 36 }; |
| 37 | 37 |
| 38 class GrGLCaps; | 38 class GrGLCaps; |
| 39 class GrGLGeometryProcessor; | 39 class GrGLGeometryProcessor; |
| 40 class GrOptDrawState; | 40 class GrOptDrawState; |
| 41 | 41 |
| 42 struct GrInitInvariantOutput; | |
| 43 | |
| 44 /* | |
| 45 * GrGeometryProcessors and GrPathProcessors may effect invariantColor | |
| 46 */ | |
| 47 class GrPrimitiveProcessor : public GrProcessor { | |
| 48 public: | |
| 49 // TODO GPs and PPs have to provide an initial coverage because the coverage
invariant code is | |
| 50 // broken right now | |
| 51 virtual uint8_t coverage() const = 0; | |
| 52 virtual void getInvariantOutputColor(GrInitInvariantOutput* out) const = 0; | |
| 53 virtual void getInvariantOutputCoverage(GrInitInvariantOutput* out) const =
0; | |
| 54 | |
| 55 private: | |
| 56 typedef GrProcessor INHERITED; | |
| 57 }; | |
| 58 | |
| 59 /** | 42 /** |
| 60 * A GrGeometryProcessor is used to perform computation in the vertex shader and | 43 * A GrGeometryProcessor is used to perform computation in the vertex shader and |
| 61 * add support for custom vertex attributes. A GrGemeotryProcessor is typically | 44 * add support for custom vertex attributes. A GrGemeotryProcessor is typically |
| 62 * tied to the code that does a specific type of high-level primitive rendering | 45 * tied to the code that does a specific type of high-level primitive rendering |
| 63 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw
is | 46 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw
is |
| 64 * specified using GrDrawState. There can only be one geometry processor active
for | 47 * specified using GrDrawState. There can only be one geometry processor active
for |
| 65 * a draw. The custom vertex attributes required by the geometry processor must
be | 48 * a draw. The custom vertex attributes required by the geometry processor must
be |
| 66 * added to the vertex attribute array specified on the GrDrawState. | 49 * added to the vertex attribute array specified on the GrDrawState. |
| 67 * GrGeometryProcessor subclasses should be immutable after construction. | 50 * GrGeometryProcessor subclasses should be immutable after construction. |
| 68 */ | 51 */ |
| 69 class GrGeometryProcessor : public GrPrimitiveProcessor { | 52 class GrGeometryProcessor : public GrProcessor { |
| 70 public: | 53 public: |
| 71 GrGeometryProcessor(GrColor color, uint8_t coverage = 0xff) | 54 GrGeometryProcessor(GrColor color, uint8_t coverage = 0xff) |
| 72 : fVertexStride(0) | 55 : fVertexStride(0) |
| 73 , fColor(color) | 56 , fColor(color) |
| 74 , fCoverage(coverage) | 57 , fCoverage(coverage) |
| 75 , fWillUseGeoShader(false) | 58 , fWillUseGeoShader(false) |
| 76 , fHasVertexColor(false) | 59 , fHasVertexColor(false) |
| 77 , fHasVertexCoverage(false) | 60 , fHasVertexCoverage(false) |
| 78 , fHasLocalCoords(false) {} | 61 , fHasLocalCoords(false) {} |
| 79 | 62 |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 124 true when the two prcoessors are of the same subclass (i.e. they return
the same object from | 107 true when the two prcoessors are of the same subclass (i.e. they return
the same object from |
| 125 from getFactory()). | 108 from getFactory()). |
| 126 A return value of true from isEqual() should not be used to test whether
the processors | 109 A return value of true from isEqual() should not be used to test whether
the processors |
| 127 would generate the same shader code. To test for identical code generati
on use the | 110 would generate the same shader code. To test for identical code generati
on use the |
| 128 processors' keys computed by the GrBackendEffectFactory. */ | 111 processors' keys computed by the GrBackendEffectFactory. */ |
| 129 bool isEqual(const GrGeometryProcessor& that) const { | 112 bool isEqual(const GrGeometryProcessor& that) const { |
| 130 if (this->classID() != that.classID() || !this->hasSameTextureAccesses(t
hat)) { | 113 if (this->classID() != that.classID() || !this->hasSameTextureAccesses(t
hat)) { |
| 131 return false; | 114 return false; |
| 132 } | 115 } |
| 133 | 116 |
| 134 if (!fHasVertexColor && this->color() != that.color()) { | 117 if (!fHasVertexColor && this->getColor() != that.getColor()) { |
| 135 return false; | 118 return false; |
| 136 } | 119 } |
| 137 | 120 |
| 138 // TODO this is fragile, most gps set their coverage to 0xff so this is
okay. In the long | 121 if (!fHasVertexCoverage && this->getCoverage() != that.getCoverage()) { |
| 139 // term this should move to subclasses which set explicit coverage | |
| 140 if (!fHasVertexCoverage && this->coverage() != that.coverage()) { | |
| 141 return false; | 122 return false; |
| 142 } | 123 } |
| 143 return this->onIsEqual(that); | 124 return this->onIsEqual(that); |
| 144 } | 125 } |
| 145 | 126 |
| 146 struct InitBT { | 127 struct InitBT { |
| 147 bool fOutputColor; | 128 bool fOutputColor; |
| 148 bool fOutputCoverage; | 129 bool fOutputCoverage; |
| 149 GrColor fColor; | 130 GrColor fColor; |
| 150 GrColor fCoverage; | 131 GrColor fCoverage; |
| 151 }; | 132 }; |
| 152 | 133 |
| 153 virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {} | 134 virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {} |
| 154 | 135 |
| 155 GrColor color() const { return fColor; } | 136 GrColor getColor() const { return fColor; } |
| 156 uint8_t coverage() const { return fCoverage; } | 137 uint8_t getCoverage() const { return fCoverage; } |
| 157 | 138 |
| 158 // TODO this is a total hack until the gp can own whether or not it uses uni
form | 139 // TODO this is a total hack until the gp can own whether or not it uses uni
form |
| 159 // color / coverage | 140 // color / coverage |
| 160 bool hasVertexColor() const { return fHasVertexColor; } | 141 bool hasVertexColor() const { return fHasVertexColor; } |
| 161 bool hasVertexCoverage() const { return fHasVertexCoverage; } | 142 bool hasVertexCoverage() const { return fHasVertexCoverage; } |
| 162 bool hasLocalCoords() const { return fHasLocalCoords; } | 143 bool hasLocalCoords() const { return fHasLocalCoords; } |
| 163 | 144 |
| 164 void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE; | 145 void computeInvariantColor(GrInvariantOutput* inout) const; |
| 165 void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRID
E; | |
| 166 | 146 |
| 167 protected: | 147 protected: |
| 168 /** | 148 /** |
| 169 * Subclasses call this from their constructor to register vertex attributes
. Attributes | 149 * Subclasses call this from their constructor to register vertex attributes
. Attributes |
| 170 * will be padded to the nearest 4 bytes for performance reasons. | 150 * will be padded to the nearest 4 bytes for performance reasons. |
| 171 * TODO After deferred geometry, we should do all of this inline in Generate
Geometry alongside | 151 * TODO After deferred geometry, we should do all of this inline in Generate
Geometry alongside |
| 172 * the struct used to actually populate the attributes | 152 * the struct used to actually populate the attributes |
| 173 */ | 153 */ |
| 174 const GrAttribute& addVertexAttrib(const GrAttribute& attribute) { | 154 const GrAttribute& addVertexAttrib(const GrAttribute& attribute) { |
| 175 fVertexStride += attribute.fOffset; | 155 fVertexStride += attribute.fOffset; |
| 176 return fAttribs.push_back(attribute); | 156 return fAttribs.push_back(attribute); |
| 177 } | 157 } |
| 178 | 158 |
| 179 void setWillUseGeoShader() { fWillUseGeoShader = true; } | 159 void setWillUseGeoShader() { fWillUseGeoShader = true; } |
| 180 | 160 |
| 181 // TODO hack see above | 161 // TODO hack see above |
| 182 void setHasVertexColor() { fHasVertexColor = true; } | 162 void setHasVertexColor() { fHasVertexColor = true; } |
| 183 void setHasVertexCoverage() { fHasVertexCoverage = true; } | 163 void setHasVertexCoverage() { fHasVertexCoverage = true; } |
| 184 void setHasLocalCoords() { fHasLocalCoords = true; } | 164 void setHasLocalCoords() { fHasLocalCoords = true; } |
| 185 | 165 |
| 186 virtual void onGetInvariantOutputColor(GrInitInvariantOutput*) const {} | |
| 187 virtual void onGetInvariantOutputCoverage(GrInitInvariantOutput*) const = 0; | |
| 188 | |
| 189 private: | 166 private: |
| 190 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; | 167 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; |
| 191 | 168 |
| 192 SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs; | 169 SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs; |
| 193 size_t fVertexStride; | 170 size_t fVertexStride; |
| 194 GrColor fColor; | 171 GrColor fColor; |
| 195 uint8_t fCoverage; | 172 uint8_t fCoverage; |
| 196 bool fWillUseGeoShader; | 173 bool fWillUseGeoShader; |
| 197 bool fHasVertexColor; | 174 bool fHasVertexColor; |
| 198 bool fHasVertexCoverage; | 175 bool fHasVertexCoverage; |
| 199 bool fHasLocalCoords; | 176 bool fHasLocalCoords; |
| 200 | 177 |
| 201 typedef GrProcessor INHERITED; | 178 typedef GrProcessor INHERITED; |
| 202 }; | 179 }; |
| 203 | |
| 204 /* | |
| 205 * The path equivalent of the GP. For now this just manages color. In the long
term we plan on | |
| 206 * extending this class to handle all nvpr uniform / varying / program work. | |
| 207 */ | |
| 208 class GrPathProcessor : public GrPrimitiveProcessor { | |
| 209 public: | |
| 210 static GrPathProcessor* Create(GrColor color) { | |
| 211 return SkNEW_ARGS(GrPathProcessor, (color)); | |
| 212 } | |
| 213 | |
| 214 const char* name() const SK_OVERRIDE { return "PathProcessor"; } | |
| 215 uint8_t coverage() const SK_OVERRIDE { return 0xff; } | |
| 216 void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE; | |
| 217 void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRID
E; | |
| 218 | |
| 219 private: | |
| 220 GrPathProcessor(GrColor color) : fColor(color) {} | |
| 221 GrColor fColor; | |
| 222 | |
| 223 typedef GrProcessor INHERITED; | |
| 224 }; | |
| 225 #endif | 180 #endif |
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