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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/client/gpu_memory_buffer_impl_surface_texture.h" | 5 #include "content/common/gpu/client/gpu_memory_buffer_impl_surface_texture.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "content/common/android/surface_texture_manager.h" | 9 #include "content/common/android/surface_texture_manager.h" |
| 10 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
| 11 | 11 |
| 12 namespace content { | 12 namespace content { |
| 13 namespace { | 13 namespace { |
| 14 | 14 |
| 15 int WindowFormat(gfx::GpuMemoryBuffer::Format format) { | 15 int WindowFormat(gfx::GpuMemoryBuffer::Format format) { |
| 16 switch (format) { | 16 switch (format) { |
| 17 case gfx::GpuMemoryBuffer::RGBA_8888: | 17 case gfx::GpuMemoryBuffer::RGBA_8888: |
| 18 return WINDOW_FORMAT_RGBA_8888; | 18 return WINDOW_FORMAT_RGBA_8888; |
| 19 case gfx::GpuMemoryBuffer::RGBX_8888: | 19 case gfx::GpuMemoryBuffer::RGBX_8888: |
| 20 case gfx::GpuMemoryBuffer::BGRA_8888: | 20 case gfx::GpuMemoryBuffer::BGRA_8888: |
| 21 case gfx::GpuMemoryBuffer::ATC: |
| 22 case gfx::GpuMemoryBuffer::ATCIA: |
| 23 case gfx::GpuMemoryBuffer::DXT1: |
| 24 case gfx::GpuMemoryBuffer::DXT5: |
| 25 case gfx::GpuMemoryBuffer::ETC1: |
| 21 NOTREACHED(); | 26 NOTREACHED(); |
| 22 return 0; | 27 return 0; |
| 23 } | 28 } |
| 24 | 29 |
| 25 NOTREACHED(); | 30 NOTREACHED(); |
| 26 return 0; | 31 return 0; |
| 27 } | 32 } |
| 28 | 33 |
| 29 } // namespace | 34 } // namespace |
| 30 | 35 |
| (...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 69 DCHECK(!mapped_); | 74 DCHECK(!mapped_); |
| 70 DCHECK(native_window_); | 75 DCHECK(native_window_); |
| 71 ANativeWindow_Buffer buffer; | 76 ANativeWindow_Buffer buffer; |
| 72 int status = ANativeWindow_lock(native_window_, &buffer, NULL); | 77 int status = ANativeWindow_lock(native_window_, &buffer, NULL); |
| 73 if (status) { | 78 if (status) { |
| 74 VLOG(1) << "ANativeWindow_lock failed with error code: " << status; | 79 VLOG(1) << "ANativeWindow_lock failed with error code: " << status; |
| 75 return NULL; | 80 return NULL; |
| 76 } | 81 } |
| 77 | 82 |
| 78 DCHECK_LE(size_.width(), buffer.stride); | 83 DCHECK_LE(size_.width(), buffer.stride); |
| 79 stride_ = buffer.stride * BytesPerPixel(format_); | 84 stride_ = buffer.stride * BitsPerPixel(format_) / 8; |
| 80 mapped_ = true; | 85 mapped_ = true; |
| 81 return buffer.bits; | 86 return buffer.bits; |
| 82 } | 87 } |
| 83 | 88 |
| 84 void GpuMemoryBufferImplSurfaceTexture::Unmap() { | 89 void GpuMemoryBufferImplSurfaceTexture::Unmap() { |
| 85 TRACE_EVENT0("gpu", "GpuMemoryBufferImplSurfaceTexture::Unmap"); | 90 TRACE_EVENT0("gpu", "GpuMemoryBufferImplSurfaceTexture::Unmap"); |
| 86 | 91 |
| 87 DCHECK(mapped_); | 92 DCHECK(mapped_); |
| 88 ANativeWindow_unlockAndPost(native_window_); | 93 ANativeWindow_unlockAndPost(native_window_); |
| 89 mapped_ = false; | 94 mapped_ = false; |
| 90 } | 95 } |
| 91 | 96 |
| 92 uint32 GpuMemoryBufferImplSurfaceTexture::GetStride() const { | 97 uint32 GpuMemoryBufferImplSurfaceTexture::GetStride() const { |
| 93 return stride_; | 98 return stride_; |
| 94 } | 99 } |
| 95 | 100 |
| 96 gfx::GpuMemoryBufferHandle GpuMemoryBufferImplSurfaceTexture::GetHandle() | 101 gfx::GpuMemoryBufferHandle GpuMemoryBufferImplSurfaceTexture::GetHandle() |
| 97 const { | 102 const { |
| 98 gfx::GpuMemoryBufferHandle handle; | 103 gfx::GpuMemoryBufferHandle handle; |
| 99 handle.type = gfx::SURFACE_TEXTURE_BUFFER; | 104 handle.type = gfx::SURFACE_TEXTURE_BUFFER; |
| 100 handle.id = id_; | 105 handle.id = id_; |
| 101 return handle; | 106 return handle; |
| 102 } | 107 } |
| 103 | 108 |
| 104 } // namespace content | 109 } // namespace content |
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