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Issue 793573006: Refactoring for merging ManagedTileState into Tile. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix a nit Created 6 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/eviction_tile_priority_queue.h" 5 #include "cc/resources/eviction_tile_priority_queue.h"
6 #include "cc/resources/raster_tile_priority_queue.h" 6 #include "cc/resources/raster_tile_priority_queue.h"
7 #include "cc/resources/tile.h" 7 #include "cc/resources/tile.h"
8 #include "cc/resources/tile_priority.h" 8 #include "cc/resources/tile_priority.h"
9 #include "cc/test/begin_frame_args_test.h" 9 #include "cc/test/begin_frame_args_test.h"
10 #include "cc/test/fake_impl_proxy.h" 10 #include "cc/test/fake_impl_proxy.h"
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407 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); 407 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY);
408 EXPECT_FALSE(queue.IsEmpty()); 408 EXPECT_FALSE(queue.IsEmpty());
409 409
410 // Sanity check, all tiles should be visible. 410 // Sanity check, all tiles should be visible.
411 std::set<Tile*> smoothness_tiles; 411 std::set<Tile*> smoothness_tiles;
412 while (!queue.IsEmpty()) { 412 while (!queue.IsEmpty()) {
413 Tile* tile = queue.Top(); 413 Tile* tile = queue.Top();
414 EXPECT_TRUE(tile); 414 EXPECT_TRUE(tile);
415 EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin); 415 EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin);
416 EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin); 416 EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin);
417 EXPECT_TRUE(tile->HasResources()); 417 EXPECT_TRUE(tile->HasResource());
418 smoothness_tiles.insert(tile); 418 smoothness_tiles.insert(tile);
419 queue.Pop(); 419 queue.Pop();
420 } 420 }
421 EXPECT_EQ(all_tiles, smoothness_tiles); 421 EXPECT_EQ(all_tiles, smoothness_tiles);
422 422
423 tile_manager()->ReleaseTileResourcesForTesting( 423 tile_manager()->ReleaseTileResourcesForTesting(
424 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); 424 std::vector<Tile*>(all_tiles.begin(), all_tiles.end()));
425 425
426 Region invalidation(gfx::Rect(0, 0, 500, 500)); 426 Region invalidation(gfx::Rect(0, 0, 500, 500));
427 427
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473 smoothness_tiles.clear(); 473 smoothness_tiles.clear();
474 tile_count = 0; 474 tile_count = 0;
475 // Here we expect to get increasing ACTIVE_TREE priority_bin. 475 // Here we expect to get increasing ACTIVE_TREE priority_bin.
476 queue.Reset(); 476 queue.Reset();
477 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); 477 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY);
478 int distance_increasing = 0; 478 int distance_increasing = 0;
479 int distance_decreasing = 0; 479 int distance_decreasing = 0;
480 while (!queue.IsEmpty()) { 480 while (!queue.IsEmpty()) {
481 Tile* tile = queue.Top(); 481 Tile* tile = queue.Top();
482 EXPECT_TRUE(tile); 482 EXPECT_TRUE(tile);
483 EXPECT_TRUE(tile->HasResources()); 483 EXPECT_TRUE(tile->HasResource());
484 484
485 if (!last_tile) 485 if (!last_tile)
486 last_tile = tile; 486 last_tile = tile;
487 487
488 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, 488 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin,
489 tile->priority(ACTIVE_TREE).priority_bin); 489 tile->priority(ACTIVE_TREE).priority_bin);
490 if (last_tile->priority(ACTIVE_TREE).priority_bin == 490 if (last_tile->priority(ACTIVE_TREE).priority_bin ==
491 tile->priority(ACTIVE_TREE).priority_bin) { 491 tile->priority(ACTIVE_TREE).priority_bin) {
492 EXPECT_LE(last_tile->required_for_activation(), 492 EXPECT_LE(last_tile->required_for_activation(),
493 tile->required_for_activation()); 493 tile->required_for_activation());
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872 all_tiles.insert(queue.Top()); 872 all_tiles.insert(queue.Top());
873 ++tile_count; 873 ++tile_count;
874 queue.Pop(); 874 queue.Pop();
875 } 875 }
876 EXPECT_EQ(tile_count, all_tiles.size()); 876 EXPECT_EQ(tile_count, all_tiles.size());
877 EXPECT_EQ(16u, tile_count); 877 EXPECT_EQ(16u, tile_count);
878 } 878 }
879 879
880 } // namespace 880 } // namespace
881 } // namespace cc 881 } // namespace cc
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