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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/eviction_tile_priority_queue.h" | 5 #include "cc/resources/eviction_tile_priority_queue.h" |
6 #include "cc/resources/raster_tile_priority_queue.h" | 6 #include "cc/resources/raster_tile_priority_queue.h" |
7 #include "cc/resources/tile.h" | 7 #include "cc/resources/tile.h" |
8 #include "cc/resources/tile_priority.h" | 8 #include "cc/resources/tile_priority.h" |
9 #include "cc/test/fake_impl_proxy.h" | 9 #include "cc/test/fake_impl_proxy.h" |
10 #include "cc/test/fake_layer_tree_host_impl.h" | 10 #include "cc/test/fake_layer_tree_host_impl.h" |
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413 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); | 413 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
414 EXPECT_FALSE(queue.IsEmpty()); | 414 EXPECT_FALSE(queue.IsEmpty()); |
415 | 415 |
416 // Sanity check, all tiles should be visible. | 416 // Sanity check, all tiles should be visible. |
417 std::set<Tile*> smoothness_tiles; | 417 std::set<Tile*> smoothness_tiles; |
418 while (!queue.IsEmpty()) { | 418 while (!queue.IsEmpty()) { |
419 Tile* tile = queue.Top(); | 419 Tile* tile = queue.Top(); |
420 EXPECT_TRUE(tile); | 420 EXPECT_TRUE(tile); |
421 EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin); | 421 EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin); |
422 EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin); | 422 EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin); |
423 EXPECT_TRUE(tile->HasResources()); | 423 EXPECT_TRUE(tile->HasResource()); |
424 smoothness_tiles.insert(tile); | 424 smoothness_tiles.insert(tile); |
425 queue.Pop(); | 425 queue.Pop(); |
426 } | 426 } |
427 EXPECT_EQ(all_tiles, smoothness_tiles); | 427 EXPECT_EQ(all_tiles, smoothness_tiles); |
428 | 428 |
429 tile_manager()->ReleaseTileResourcesForTesting( | 429 tile_manager()->ReleaseTileResourcesForTesting( |
430 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 430 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
431 | 431 |
432 Region invalidation(gfx::Rect(0, 0, 500, 500)); | 432 Region invalidation(gfx::Rect(0, 0, 500, 500)); |
433 | 433 |
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479 smoothness_tiles.clear(); | 479 smoothness_tiles.clear(); |
480 tile_count = 0; | 480 tile_count = 0; |
481 // Here we expect to get increasing ACTIVE_TREE priority_bin. | 481 // Here we expect to get increasing ACTIVE_TREE priority_bin. |
482 queue.Reset(); | 482 queue.Reset(); |
483 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); | 483 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
484 int distance_increasing = 0; | 484 int distance_increasing = 0; |
485 int distance_decreasing = 0; | 485 int distance_decreasing = 0; |
486 while (!queue.IsEmpty()) { | 486 while (!queue.IsEmpty()) { |
487 Tile* tile = queue.Top(); | 487 Tile* tile = queue.Top(); |
488 EXPECT_TRUE(tile); | 488 EXPECT_TRUE(tile); |
489 EXPECT_TRUE(tile->HasResources()); | 489 EXPECT_TRUE(tile->HasResource()); |
490 | 490 |
491 if (!last_tile) | 491 if (!last_tile) |
492 last_tile = tile; | 492 last_tile = tile; |
493 | 493 |
494 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, | 494 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, |
495 tile->priority(ACTIVE_TREE).priority_bin); | 495 tile->priority(ACTIVE_TREE).priority_bin); |
496 if (last_tile->priority(ACTIVE_TREE).priority_bin == | 496 if (last_tile->priority(ACTIVE_TREE).priority_bin == |
497 tile->priority(ACTIVE_TREE).priority_bin) { | 497 tile->priority(ACTIVE_TREE).priority_bin) { |
498 EXPECT_LE(last_tile->required_for_activation(), | 498 EXPECT_LE(last_tile->required_for_activation(), |
499 tile->required_for_activation()); | 499 tile->required_for_activation()); |
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864 all_tiles.insert(queue.Top()); | 864 all_tiles.insert(queue.Top()); |
865 ++tile_count; | 865 ++tile_count; |
866 queue.Pop(); | 866 queue.Pop(); |
867 } | 867 } |
868 EXPECT_EQ(tile_count, all_tiles.size()); | 868 EXPECT_EQ(tile_count, all_tiles.size()); |
869 EXPECT_EQ(16u, tile_count); | 869 EXPECT_EQ(16u, tile_count); |
870 } | 870 } |
871 | 871 |
872 } // namespace | 872 } // namespace |
873 } // namespace cc | 873 } // namespace cc |
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