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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/eviction_tile_priority_queue.h" | 5 #include "cc/resources/eviction_tile_priority_queue.h" |
| 6 #include "cc/resources/raster_tile_priority_queue.h" | 6 #include "cc/resources/raster_tile_priority_queue.h" |
| 7 #include "cc/resources/tile.h" | 7 #include "cc/resources/tile.h" |
| 8 #include "cc/resources/tile_priority.h" | 8 #include "cc/resources/tile_priority.h" |
| 9 #include "cc/test/fake_impl_proxy.h" | 9 #include "cc/test/fake_impl_proxy.h" |
| 10 #include "cc/test/fake_layer_tree_host_impl.h" | 10 #include "cc/test/fake_layer_tree_host_impl.h" |
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| 413 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); | 413 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
| 414 EXPECT_FALSE(queue.IsEmpty()); | 414 EXPECT_FALSE(queue.IsEmpty()); |
| 415 | 415 |
| 416 // Sanity check, all tiles should be visible. | 416 // Sanity check, all tiles should be visible. |
| 417 std::set<Tile*> smoothness_tiles; | 417 std::set<Tile*> smoothness_tiles; |
| 418 while (!queue.IsEmpty()) { | 418 while (!queue.IsEmpty()) { |
| 419 Tile* tile = queue.Top(); | 419 Tile* tile = queue.Top(); |
| 420 EXPECT_TRUE(tile); | 420 EXPECT_TRUE(tile); |
| 421 EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin); | 421 EXPECT_EQ(TilePriority::NOW, tile->priority(ACTIVE_TREE).priority_bin); |
| 422 EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin); | 422 EXPECT_EQ(TilePriority::NOW, tile->priority(PENDING_TREE).priority_bin); |
| 423 EXPECT_TRUE(tile->HasResources()); | 423 EXPECT_TRUE(tile->HasResource()); |
| 424 smoothness_tiles.insert(tile); | 424 smoothness_tiles.insert(tile); |
| 425 queue.Pop(); | 425 queue.Pop(); |
| 426 } | 426 } |
| 427 EXPECT_EQ(all_tiles, smoothness_tiles); | 427 EXPECT_EQ(all_tiles, smoothness_tiles); |
| 428 | 428 |
| 429 tile_manager()->ReleaseTileResourcesForTesting( | 429 tile_manager()->ReleaseTileResourcesForTesting( |
| 430 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 430 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
| 431 | 431 |
| 432 Region invalidation(gfx::Rect(0, 0, 500, 500)); | 432 Region invalidation(gfx::Rect(0, 0, 500, 500)); |
| 433 | 433 |
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| 479 smoothness_tiles.clear(); | 479 smoothness_tiles.clear(); |
| 480 tile_count = 0; | 480 tile_count = 0; |
| 481 // Here we expect to get increasing ACTIVE_TREE priority_bin. | 481 // Here we expect to get increasing ACTIVE_TREE priority_bin. |
| 482 queue.Reset(); | 482 queue.Reset(); |
| 483 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); | 483 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
| 484 int distance_increasing = 0; | 484 int distance_increasing = 0; |
| 485 int distance_decreasing = 0; | 485 int distance_decreasing = 0; |
| 486 while (!queue.IsEmpty()) { | 486 while (!queue.IsEmpty()) { |
| 487 Tile* tile = queue.Top(); | 487 Tile* tile = queue.Top(); |
| 488 EXPECT_TRUE(tile); | 488 EXPECT_TRUE(tile); |
| 489 EXPECT_TRUE(tile->HasResources()); | 489 EXPECT_TRUE(tile->HasResource()); |
| 490 | 490 |
| 491 if (!last_tile) | 491 if (!last_tile) |
| 492 last_tile = tile; | 492 last_tile = tile; |
| 493 | 493 |
| 494 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, | 494 EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin, |
| 495 tile->priority(ACTIVE_TREE).priority_bin); | 495 tile->priority(ACTIVE_TREE).priority_bin); |
| 496 if (last_tile->priority(ACTIVE_TREE).priority_bin == | 496 if (last_tile->priority(ACTIVE_TREE).priority_bin == |
| 497 tile->priority(ACTIVE_TREE).priority_bin) { | 497 tile->priority(ACTIVE_TREE).priority_bin) { |
| 498 EXPECT_LE(last_tile->required_for_activation(), | 498 EXPECT_LE(last_tile->required_for_activation(), |
| 499 tile->required_for_activation()); | 499 tile->required_for_activation()); |
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| 864 all_tiles.insert(queue.Top()); | 864 all_tiles.insert(queue.Top()); |
| 865 ++tile_count; | 865 ++tile_count; |
| 866 queue.Pop(); | 866 queue.Pop(); |
| 867 } | 867 } |
| 868 EXPECT_EQ(tile_count, all_tiles.size()); | 868 EXPECT_EQ(tile_count, all_tiles.size()); |
| 869 EXPECT_EQ(16u, tile_count); | 869 EXPECT_EQ(16u, tile_count); |
| 870 } | 870 } |
| 871 | 871 |
| 872 } // namespace | 872 } // namespace |
| 873 } // namespace cc | 873 } // namespace cc |
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