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Side by Side Diff: src/gpu/GrLayerHoister.cpp

Issue 792923002: Apply the layer's image filter to the hoisted image (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix cast Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrLayerCache.h" 8 #include "GrLayerCache.h"
9 #include "GrLayerHoister.h" 9 #include "GrLayerHoister.h"
10 #include "GrRecordReplaceDraw.h" 10 #include "GrRecordReplaceDraw.h"
11 11
12 #include "SkCanvas.h" 12 #include "SkCanvas.h"
13 #include "SkGpuDevice.h"
13 #include "SkGrPixelRef.h" 14 #include "SkGrPixelRef.h"
14 #include "SkLayerInfo.h" 15 #include "SkLayerInfo.h"
15 #include "SkRecordDraw.h" 16 #include "SkRecordDraw.h"
16 #include "SkSurface.h" 17 #include "SkSurface.h"
18 #include "SkSurface_Gpu.h"
17 19
18 // Create the layer information for the hoisted layer and secure the 20 // Create the layer information for the hoisted layer and secure the
19 // required texture/render target resources. 21 // required texture/render target resources.
20 static void prepare_for_hoisting(GrLayerCache* layerCache, 22 static void prepare_for_hoisting(GrLayerCache* layerCache,
21 const SkPicture* topLevelPicture, 23 const SkPicture* topLevelPicture,
22 const SkMatrix& initialMat, 24 const SkMatrix& initialMat,
23 const SkLayerInfo::BlockInfo& info, 25 const SkLayerInfo::BlockInfo& info,
24 const SkIRect& layerRect, 26 const SkIRect& layerRect,
25 SkTDArray<GrHoistedLayer>* needRendering, 27 SkTDArray<GrHoistedLayer>* needRendering,
26 SkTDArray<GrHoistedLayer>* recycled, 28 SkTDArray<GrHoistedLayer>* recycled,
(...skipping 166 matching lines...) Expand 10 before | Expand all | Expand 10 after
193 195
194 SkCanvas* atlasCanvas = surface->getCanvas(); 196 SkCanvas* atlasCanvas = surface->getCanvas();
195 197
196 for (int i = 0; i < atlased.count(); ++i) { 198 for (int i = 0; i < atlased.count(); ++i) {
197 const GrCachedLayer* layer = atlased[i].fLayer; 199 const GrCachedLayer* layer = atlased[i].fLayer;
198 const SkPicture* pict = atlased[i].fPicture; 200 const SkPicture* pict = atlased[i].fPicture;
199 const SkIPoint offset = SkIPoint::Make(layer->bound().fLeft, layer-> bound().fTop); 201 const SkIPoint offset = SkIPoint::Make(layer->bound().fLeft, layer-> bound().fTop);
200 SkDEBUGCODE(const SkPaint* layerPaint = layer->paint();) 202 SkDEBUGCODE(const SkPaint* layerPaint = layer->paint();)
201 203
202 SkASSERT(!layerPaint || !layerPaint->getImageFilter()); 204 SkASSERT(!layerPaint || !layerPaint->getImageFilter());
205 SkASSERT(!layer->filter());
203 206
204 atlasCanvas->save(); 207 atlasCanvas->save();
205 208
206 // Add a rect clip to make sure the rendering doesn't 209 // Add a rect clip to make sure the rendering doesn't
207 // extend beyond the boundaries of the atlased sub-rect 210 // extend beyond the boundaries of the atlased sub-rect
208 const SkRect bound = SkRect::Make(layer->rect()); 211 const SkRect bound = SkRect::Make(layer->rect());
209 atlasCanvas->clipRect(bound); 212 atlasCanvas->clipRect(bound);
210 atlasCanvas->clear(0); 213 atlasCanvas->clear(0);
211 214
212 // '-offset' maps the layer's top/left to the origin. 215 // '-offset' maps the layer's top/left to the origin.
(...skipping 11 matching lines...) Expand all
224 pict->drawablePicts(), pict->drawableCount(), 227 pict->drawablePicts(), pict->drawableCount(),
225 layer->start() + 1, layer->stop(), initialCTM); 228 layer->start() + 1, layer->stop(), initialCTM);
226 229
227 atlasCanvas->restore(); 230 atlasCanvas->restore();
228 } 231 }
229 232
230 atlasCanvas->flush(); 233 atlasCanvas->flush();
231 } 234 }
232 } 235 }
233 236
237 void GrLayerHoister::FilterLayer(GrContext* context, SkGpuDevice* device, GrCach edLayer* layer) {
238 SkASSERT(layer->filter());
239
240 static const int kDefaultCacheSize = 32 * 1024 * 1024;
241
242 if (layer->filter()->canFilterImageGPU()) {
243 SkBitmap filteredBitmap;
244 SkIPoint offset = SkIPoint::Make(0, 0);
245
246 SkASSERT(0 == layer->rect().fLeft && 0 == layer->rect().fTop);
247 SkIRect clipBounds = layer->rect();
248
249 // This cache is transient, and is freed (along with all its contained
250 // textures) when it goes out of scope.
251 SkAutoTUnref<SkImageFilter::Cache> cache(SkImageFilter::Cache::Create(kD efaultCacheSize));
252 SkImageFilter::Context filterContext(SkMatrix::I(), clipBounds, cache);
253
254 if (!device->filterTexture(context, layer->texture(), layer->filter(),
255 filterContext, &filteredBitmap, &offset)) {
256 // Filtering failed. Press on with the unfiltered version
257 return;
258 }
259
260 // TODO: need to fix up offset
261 SkASSERT(0 == offset.fX && 0 == offset.fY);
262
263 SkIRect newRect = SkIRect::MakeWH(filteredBitmap.width(), filteredBitmap .height());
264 layer->setTexture(filteredBitmap.getTexture(), newRect);
265 }
266 }
267
234 void GrLayerHoister::DrawLayers(GrContext* context, const SkTDArray<GrHoistedLay er>& layers) { 268 void GrLayerHoister::DrawLayers(GrContext* context, const SkTDArray<GrHoistedLay er>& layers) {
235 for (int i = 0; i < layers.count(); ++i) { 269 for (int i = 0; i < layers.count(); ++i) {
236 GrCachedLayer* layer = layers[i].fLayer; 270 GrCachedLayer* layer = layers[i].fLayer;
237 const SkPicture* pict = layers[i].fPicture; 271 const SkPicture* pict = layers[i].fPicture;
238 const SkIPoint offset = SkIPoint::Make(layer->bound().fLeft, layer->boun d().fTop); 272 const SkIPoint offset = SkIPoint::Make(layer->bound().fLeft, layer->boun d().fTop);
239 273
240 // Each non-atlased layer has its own GrTexture 274 // Each non-atlased layer has its own GrTexture
241 SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect( 275 SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect(
242 layer->texture()->asRenderTarget(), NULL )); 276 layer->texture()->asRenderTarget(), NULL ));
243 277
(...skipping 12 matching lines...) Expand all
256 initialCTM.preConcat(layers[i].fPreMat); 290 initialCTM.preConcat(layers[i].fPreMat);
257 291
258 layerCanvas->setMatrix(initialCTM); 292 layerCanvas->setMatrix(initialCTM);
259 layerCanvas->concat(layers[i].fLocalMat); 293 layerCanvas->concat(layers[i].fLocalMat);
260 294
261 SkRecordPartialDraw(*pict->fRecord.get(), layerCanvas, 295 SkRecordPartialDraw(*pict->fRecord.get(), layerCanvas,
262 pict->drawablePicts(), pict->drawableCount(), 296 pict->drawablePicts(), pict->drawableCount(),
263 layer->start()+1, layer->stop(), initialCTM); 297 layer->start()+1, layer->stop(), initialCTM);
264 298
265 layerCanvas->flush(); 299 layerCanvas->flush();
300
301 if (layer->filter()) {
302 SkSurface_Gpu* gpuSurf = static_cast<SkSurface_Gpu*>(surface.get());
303
304 FilterLayer(context, gpuSurf->getDevice(), layer);
305 }
266 } 306 }
267 } 307 }
268 308
269 void GrLayerHoister::UnlockLayers(GrContext* context, 309 void GrLayerHoister::UnlockLayers(GrContext* context,
270 const SkTDArray<GrHoistedLayer>& layers) { 310 const SkTDArray<GrHoistedLayer>& layers) {
271 GrLayerCache* layerCache = context->getLayerCache(); 311 GrLayerCache* layerCache = context->getLayerCache();
272 312
273 for (int i = 0; i < layers.count(); ++i) { 313 for (int i = 0; i < layers.count(); ++i) {
274 layerCache->removeUse(layers[i].fLayer); 314 layerCache->removeUse(layers[i].fLayer);
275 } 315 }
276 316
277 SkDEBUGCODE(layerCache->validate();) 317 SkDEBUGCODE(layerCache->validate();)
278 } 318 }
279 319
280 void GrLayerHoister::PurgeCache(GrContext* context) { 320 void GrLayerHoister::PurgeCache(GrContext* context) {
281 #if !GR_CACHE_HOISTED_LAYERS 321 #if !GR_CACHE_HOISTED_LAYERS
282 GrLayerCache* layerCache = context->getLayerCache(); 322 GrLayerCache* layerCache = context->getLayerCache();
283 323
284 // This code completely clears out the atlas. It is required when 324 // This code completely clears out the atlas. It is required when
285 // caching is disabled so the atlas doesn't fill up and force more 325 // caching is disabled so the atlas doesn't fill up and force more
286 // free floating layers 326 // free floating layers
287 layerCache->purgeAll(); 327 layerCache->purgeAll();
288 #endif 328 #endif
289 } 329 }
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