Chromium Code Reviews| Index: media/base/android/media_source_player_unittest.cc |
| diff --git a/media/base/android/media_source_player_unittest.cc b/media/base/android/media_source_player_unittest.cc |
| index f12cb1a86a1311975deee6fb209c87aad660e399..def321c21cdd7edfc4a2efee403fe76b223ec753 100644 |
| --- a/media/base/android/media_source_player_unittest.cc |
| +++ b/media/base/android/media_source_player_unittest.cc |
| @@ -1013,6 +1013,91 @@ TEST_F(MediaSourcePlayerTest, FirstDataAfterSeekIsEOS) { |
| EXPECT_EQ(2, demuxer_->num_data_requests()); |
| } |
| +TEST_F(MediaSourcePlayerTest, PlaybackCompletionAcrossConfigChange) { |
| + SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
| + |
| + // Test that if one stream (audio) has completed decode of EOS and the other |
| + // stream (video) processes config change, that subsequent video EOS completes |
| + // A/V playback. |
| + Start(CreateAudioVideoDemuxerConfigs()); |
| + CreateNextTextureAndSetVideoSurface(); |
| + EXPECT_TRUE(GetMediaDecoderJob(true) && GetMediaDecoderJob(false)); |
| + EXPECT_EQ(2, demuxer_->num_data_requests()); |
| + player_.OnDemuxerDataAvailable(CreateEOSAck(true)); // Audio EOS |
| + EXPECT_EQ(0, demuxer_->num_config_requests()); |
| + player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckWithConfigChanged( |
| + false, 0)); // Video |kConfigChanged| as first unit. |
| + |
| + while (GetMediaDecoderJob(true)->is_decoding() || |
| + GetMediaDecoderJob(false)->is_decoding()) { |
| + message_loop_.RunUntilIdle(); |
| + } |
| + |
| + EXPECT_EQ(1, demuxer_->num_config_requests()); |
| + EXPECT_EQ(2, demuxer_->num_data_requests()); |
| + player_.OnDemuxerConfigsAvailable(CreateAudioVideoDemuxerConfigs()); |
| + EXPECT_EQ(3, demuxer_->num_data_requests()); |
| + |
| + // At no time after completing audio EOS decode, above, should the |
| + // audio decoder job resume decoding (except after a seek). |
|
acolwell GONE FROM CHROMIUM
2013/11/25 21:43:59
nit: The "(except after a seek)" comment here seem
wolenetz
2013/12/04 00:13:29
Done.
|
| + EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding()); |
| + player_.OnDemuxerDataAvailable(CreateEOSAck(false)); // Video EOS |
| + EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding()); |
| + |
| + // Decode the video EOS. Spot-check that audio decode doesn't resume. |
| + EXPECT_FALSE(manager_.playback_completed()); |
| + do { |
| + message_loop_.RunUntilIdle(); |
| + EXPECT_FALSE(GetMediaDecoderJob(true)->is_decoding()); |
| + } while (GetMediaDecoderJob(false)->is_decoding()); |
| + |
| + EXPECT_TRUE(manager_.playback_completed()); |
| +} |
| + |
| +TEST_F(MediaSourcePlayerTest, NoPrefetchForAlreadyFinishedStreamOnStarvation) { |
| + SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |
| + |
| + // Test that if one stream (video) has completed decode of EOS, prefetch |
| + // resulting from player starvation occurs only for the other stream (audio), |
| + // and responding to that prefetch with EOS completes A/V playback. |
| + Start(CreateAudioVideoDemuxerConfigs()); |
| + CreateNextTextureAndSetVideoSurface(); |
| + EXPECT_TRUE(GetMediaDecoderJob(true) && GetMediaDecoderJob(false)); |
| + EXPECT_EQ(2, demuxer_->num_data_requests()); |
| + player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(0)); |
| + player_.OnDemuxerDataAvailable(CreateEOSAck(false)); // Video EOS |
| + |
| + // Wait until video EOS is processed and more data (assumed to be audio) is |
| + // requested. |
| + while (demuxer_->num_data_requests() < 3 || |
| + GetMediaDecoderJob(false)->is_decoding()) { |
| + message_loop_.RunUntilIdle(); |
| + } |
| + |
| + // Simulate decoder underrun to trigger prefetch while still decoding audio. |
| + EXPECT_EQ(3, demuxer_->num_data_requests()); |
| + player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(1)); |
| + EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding() && |
| + !GetMediaDecoderJob(false)->is_decoding()); |
| + TriggerPlayerStarvation(); |
| + |
| + // Complete the audio decode that was in progress when simulated player |
| + // starvation was triggered. At no time after completing video EOS decode, |
| + // above, should the video decoder job resume decoding (except after a seek). |
|
acolwell GONE FROM CHROMIUM
2013/11/25 21:43:59
ditto
wolenetz
2013/12/04 00:13:29
Done.
|
| + while (GetMediaDecoderJob(true)->is_decoding()) { |
| + EXPECT_FALSE(GetMediaDecoderJob(false)->is_decoding()); |
| + message_loop_.RunUntilIdle(); |
| + } |
| + EXPECT_FALSE(GetMediaDecoderJob(false)->is_decoding()); |
| + EXPECT_EQ(4, demuxer_->num_data_requests()); |
| + |
| + player_.OnDemuxerDataAvailable(CreateEOSAck(true)); // Audio EOS |
| + EXPECT_FALSE(GetMediaDecoderJob(false)->is_decoding()); |
| + EXPECT_FALSE(manager_.playback_completed()); |
| + message_loop_.Run(); |
| + EXPECT_TRUE(manager_.playback_completed()); |
| +} |
| + |
|
acolwell GONE FROM CHROMIUM
2013/11/25 21:43:59
Are audio-only and video-only playback_completed c
wolenetz
2013/12/04 00:13:29
Existing tests had partial coverage:
1) ReplayInpu
|
| TEST_F(MediaSourcePlayerTest, NoRequestForDataAfterAbort) { |
| SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE(); |