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Side by Side Diff: mojo/services/public/interfaces/surfaces/quads.mojom

Issue 792813002: Restructure public side of surfaces service. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 module mojo;
6
7 import "mojo/services/public/interfaces/geometry/geometry.mojom";
8 import "mojo/services/public/interfaces/surfaces/surface_id.mojom";
9
10 struct Color {
11 uint32 rgba;
12 };
13
14 // TODO(jamesr): Populate subtype fields.
15 struct CheckerboardQuadState {};
16
17 struct DebugBorderQuadState {};
18
19 struct IoSurfaceContentQuadState {};
20
21 struct RenderPassId {
22 int32 layer_id;
23 int32 index;
24 };
25
26 struct RenderPassQuadState {
27 RenderPassId render_pass_id;
28
29 // If nonzero, resource id of mask to use when drawing this pass.
30 uint32 mask_resource_id;
31 PointF mask_uv_scale;
32 Size mask_texture_size;
33
34 // Post-processing filters, applied to the pixels in the render pass' texture.
35 // TODO(jamesr): Support
36 // FilterOperations filters;
37
38 // The scale from layer space of the root layer of the render pass to
39 // the render pass physical pixels. This scale is applied to the filter
40 // parameters for pixel-moving filters. This scale should include
41 // content-to-target-space scale, and device pixel ratio.
42 PointF filters_scale;
43
44 // Post-processing filters, applied to the pixels showing through the
45 // background of the render pass, from behind it.
46 // TODO(jamesr): Support
47 // FilterOperations background_filters;
48 };
49
50 struct SolidColorQuadState {
51 Color color;
52 bool force_anti_aliasing_off;
53 };
54
55 struct SurfaceQuadState {
56 SurfaceId surface;
57 };
58
59 struct TextureQuadState {
60 uint32 resource_id;
61 bool premultiplied_alpha;
62 PointF uv_top_left;
63 PointF uv_bottom_right;
64 Color background_color;
65 array<float, 4> vertex_opacity;
66 bool flipped;
67 bool nearest_neighbor;
68 };
69
70 struct TileQuadState {
71 RectF tex_coord_rect;
72 Size texture_size;
73 bool swizzle_contents;
74 uint32 resource_id;
75 };
76
77 struct StreamVideoQuadState {};
78
79 enum YUVColorSpace {
80 REC_601, // SDTV standard with restricted "studio swing" color range.
81 REC_601_JPEG, // Full color range [0, 255] variant of the above.
82 };
83
84 struct YUVVideoQuadState {
85 RectF tex_coord_rect;
86 uint32 y_plane_resource_id;
87 uint32 u_plane_resource_id;
88 uint32 v_plane_resource_id;
89 uint32 a_plane_resource_id;
90 YUVColorSpace color_space;
91 };
92
93 enum Material {
94 CHECKERBOARD = 1,
95 DEBUG_BORDER,
96 IO_SURFACE_CONTENT,
97 PICTURE_CONTENT,
98 RENDER_PASS,
99 SOLID_COLOR,
100 STREAM_VIDEO_CONTENT,
101 SURFACE_CONTENT,
102 TEXTURE_CONTENT,
103 TILED_CONTENT,
104 YUV_VIDEO_CONTENT,
105 };
106
107 struct Quad {
108 Material material;
109
110 // This rect, after applying the quad_transform(), gives the geometry that
111 // this quad should draw to. This rect lives in content space.
112 Rect rect;
113
114 // This specifies the region of the quad that is opaque. This rect lives in
115 // content space.
116 Rect opaque_rect;
117
118 // Allows changing the rect that gets drawn to make it smaller. This value
119 // should be clipped to |rect|. This rect lives in content space.
120 Rect visible_rect;
121
122 // Allows changing the rect that gets drawn to make it smaller. This value
123 // should be clipped to |rect|. This rect lives in content space.
124 bool needs_blending;
125
126 // Index into the containing pass' shared quad state array which has state
127 // (transforms etc) shared by multiple quads.
128 uint32 shared_quad_state_index;
129
130 // Only one of the following will be set, depending on the material.
131 CheckerboardQuadState? checkerboard_quad_state;
132 DebugBorderQuadState? debug_border_quad_state;
133 IoSurfaceContentQuadState? io_surface_quad_state;
134 RenderPassQuadState? render_pass_quad_state;
135 SolidColorQuadState? solid_color_quad_state;
136 SurfaceQuadState? surface_quad_state;
137 TextureQuadState? texture_quad_state;
138 TileQuadState? tile_quad_state;
139 StreamVideoQuadState? stream_video_quad_state;
140 YUVVideoQuadState? yuv_video_quad_state;
141 };
142
143 enum SkXfermode {
144 kClear_Mode = 0, //!< [0, 0]
145 kSrc_Mode, //!< [Sa, Sc]
146 kDst_Mode, //!< [Da, Dc]
147 kSrcOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Sc + (1 - Sa)*Dc]
148 kDstOver_Mode, //!< [Sa + Da - Sa*Da, Rc = Dc + (1 - Da)*Sc]
149 kSrcIn_Mode, //!< [Sa * Da, Sc * Da]
150 kDstIn_Mode, //!< [Sa * Da, Sa * Dc]
151 kSrcOut_Mode, //!< [Sa * (1 - Da), Sc * (1 - Da)]
152 kDstOut_Mode, //!< [Da * (1 - Sa), Dc * (1 - Sa)]
153 kSrcATop_Mode, //!< [Da, Sc * Da + (1 - Sa) * Dc]
154 kDstATop_Mode, //!< [Sa, Sa * Dc + Sc * (1 - Da)]
155 kXor_Mode, //!< [Sa + Da - 2 * Sa * Da, Sc * (1 - Da) + (1 - Sa) * Dc]
156 kPlus_Mode, //!< [Sa + Da, Sc + Dc]
157 kModulate_Mode, // multiplies all components (= alpha and color)
158
159 // Following blend modes are defined in the CSS Compositing standard:
160 // https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#blending
161 kScreen_Mode,
162 kLastCoeffMode = kScreen_Mode,
163
164 kOverlay_Mode,
165 kDarken_Mode,
166 kLighten_Mode,
167 kColorDodge_Mode,
168 kColorBurn_Mode,
169 kHardLight_Mode,
170 kSoftLight_Mode,
171 kDifference_Mode,
172 kExclusion_Mode,
173 kMultiply_Mode,
174 kLastSeparableMode = kMultiply_Mode,
175
176 kHue_Mode,
177 kSaturation_Mode,
178 kColor_Mode,
179 kLuminosity_Mode,
180 kLastMode = kLuminosity_Mode
181 };
182
183 struct SharedQuadState {
184 // Transforms from quad's original content space to its target content space.
185 Transform content_to_target_transform;
186
187 // This size lives in the content space for the quad's originating layer.
188 Size content_bounds;
189
190 // This rect lives in the content space for the quad's originating layer.
191 Rect visible_content_rect;
192
193 // This rect lives in the target content space.
194 Rect clip_rect;
195
196 bool is_clipped;
197 float opacity;
198 SkXfermode blend_mode;
199 int32 sorting_context_id;
200 };
201
202 struct Pass {
203 int32 id;
204 Rect output_rect;
205 Rect damage_rect;
206 Transform transform_to_root_target;
207 bool has_transparent_background;
208 array<Quad> quads;
209 array<SharedQuadState> shared_quad_states;
210 };
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