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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 57 virtual bool isRenderPagedFlowThread() const { return false; } | 57 virtual bool isRenderPagedFlowThread() const { return false; } |
| 58 | 58 |
| 59 virtual bool supportsPaintInvalidationStateCachedOffsets() const override {
return false; } | 59 virtual bool supportsPaintInvalidationStateCachedOffsets() const override {
return false; } |
| 60 | 60 |
| 61 virtual void layout() override; | 61 virtual void layout() override; |
| 62 | 62 |
| 63 // Always create a RenderLayer for the RenderFlowThread so that we | 63 // Always create a RenderLayer for the RenderFlowThread so that we |
| 64 // can easily avoid drawing the children directly. | 64 // can easily avoid drawing the children directly. |
| 65 virtual LayerType layerTypeRequired() const override final { return NormalLa
yer; } | 65 virtual LayerType layerTypeRequired() const override final { return NormalLa
yer; } |
| 66 | 66 |
| 67 // Skip past a column spanner during flow thread layout. Spanners are not la
id out inside the |
| 68 // flow thread, since the flow thread is not in a spanner's containing block
chain (since the |
| 69 // containing block is the multicol container). If the spanner follows right
after a column set |
| 70 // (as opposed to following another spanner), we may have to stretch the flo
w thread to ensure |
| 71 // completely filled columns in the preceding column set. Return this adjust
ment, if any. |
| 72 virtual LayoutUnit skipColumnSpanner(RenderBox*, LayoutUnit logicalTopInFlow
Thread) { return LayoutUnit(); } |
| 73 |
| 67 virtual void flowThreadDescendantWasInserted(RenderObject*) { } | 74 virtual void flowThreadDescendantWasInserted(RenderObject*) { } |
| 68 virtual void flowThreadDescendantWillBeRemoved(RenderObject*) { } | 75 virtual void flowThreadDescendantWillBeRemoved(RenderObject*) { } |
| 69 | 76 |
| 70 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) override final; | 77 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) override final; |
| 71 | 78 |
| 72 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; | 79 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; |
| 73 virtual void removeRegionFromThread(RenderMultiColumnSet*); | 80 virtual void removeRegionFromThread(RenderMultiColumnSet*); |
| 74 | 81 |
| 75 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const override; | 82 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const override; |
| 76 | 83 |
| (...skipping 26 matching lines...) Expand all Loading... |
| 103 LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox) const; | 110 LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox) const; |
| 104 | 111 |
| 105 LayoutPoint flowThreadPointToVisualPoint(const LayoutPoint& flowThreadPoint)
const | 112 LayoutPoint flowThreadPointToVisualPoint(const LayoutPoint& flowThreadPoint)
const |
| 106 { | 113 { |
| 107 return flowThreadPoint + columnOffset(flowThreadPoint); | 114 return flowThreadPoint + columnOffset(flowThreadPoint); |
| 108 } | 115 } |
| 109 | 116 |
| 110 // Used to estimate the maximum height of the flow thread. | 117 // Used to estimate the maximum height of the flow thread. |
| 111 static LayoutUnit maxLogicalHeight() { return LayoutUnit::max() / 2; } | 118 static LayoutUnit maxLogicalHeight() { return LayoutUnit::max() / 2; } |
| 112 | 119 |
| 120 virtual RenderMultiColumnSet* columnSetAtBlockOffset(LayoutUnit) const = 0; |
| 121 |
| 113 protected: | 122 protected: |
| 114 virtual const char* renderName() const = 0; | 123 virtual const char* renderName() const = 0; |
| 115 | 124 |
| 116 void updateRegionsFlowThreadPortionRect(); | 125 void updateRegionsFlowThreadPortionRect(); |
| 117 | 126 |
| 118 virtual RenderMultiColumnSet* columnSetAtBlockOffset(LayoutUnit) const = 0; | |
| 119 | |
| 120 RenderMultiColumnSetList m_multiColumnSetList; | 127 RenderMultiColumnSetList m_multiColumnSetList; |
| 121 | 128 |
| 122 typedef PODInterval<LayoutUnit, RenderMultiColumnSet*> MultiColumnSetInterva
l; | 129 typedef PODInterval<LayoutUnit, RenderMultiColumnSet*> MultiColumnSetInterva
l; |
| 123 typedef PODIntervalTree<LayoutUnit, RenderMultiColumnSet*> MultiColumnSetInt
ervalTree; | 130 typedef PODIntervalTree<LayoutUnit, RenderMultiColumnSet*> MultiColumnSetInt
ervalTree; |
| 124 | 131 |
| 125 class RegionSearchAdapter { | 132 class MultiColumnSetSearchAdapter { |
| 126 public: | 133 public: |
| 127 RegionSearchAdapter(LayoutUnit offset) | 134 MultiColumnSetSearchAdapter(LayoutUnit offset) |
| 128 : m_offset(offset) | 135 : m_offset(offset) |
| 129 , m_result(0) | 136 , m_result(0) |
| 130 { | 137 { |
| 131 } | 138 } |
| 132 | 139 |
| 133 const LayoutUnit& lowValue() const { return m_offset; } | 140 const LayoutUnit& lowValue() const { return m_offset; } |
| 134 const LayoutUnit& highValue() const { return m_offset; } | 141 const LayoutUnit& highValue() const { return m_offset; } |
| 135 void collectIfNeeded(const MultiColumnSetInterval&); | 142 void collectIfNeeded(const MultiColumnSetInterval&); |
| 136 | 143 |
| 137 RenderRegion* result() const { return m_result; } | 144 RenderMultiColumnSet* result() const { return m_result; } |
| 138 | 145 |
| 139 private: | 146 private: |
| 140 LayoutUnit m_offset; | 147 LayoutUnit m_offset; |
| 141 RenderRegion* m_result; | 148 RenderMultiColumnSet* m_result; |
| 142 }; | 149 }; |
| 143 | 150 |
| 144 MultiColumnSetIntervalTree m_multiColumnSetIntervalTree; | 151 MultiColumnSetIntervalTree m_multiColumnSetIntervalTree; |
| 145 | 152 |
| 146 bool m_regionsInvalidated : 1; | 153 bool m_regionsInvalidated : 1; |
| 147 bool m_regionsHaveUniformLogicalHeight : 1; | 154 bool m_regionsHaveUniformLogicalHeight : 1; |
| 148 bool m_pageLogicalSizeChanged : 1; | 155 bool m_pageLogicalSizeChanged : 1; |
| 149 }; | 156 }; |
| 150 | 157 |
| 151 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread()); | 158 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread()); |
| 152 | 159 |
| 153 // These structures are used by PODIntervalTree for debugging. | 160 // These structures are used by PODIntervalTree for debugging. |
| 154 #ifndef NDEBUG | 161 #ifndef NDEBUG |
| 155 template <> struct ValueToString<LayoutUnit> { | 162 template <> struct ValueToString<LayoutUnit> { |
| 156 static String string(const LayoutUnit value) { return String::number(value.t
oFloat()); } | 163 static String string(const LayoutUnit value) { return String::number(value.t
oFloat()); } |
| 157 }; | 164 }; |
| 158 | 165 |
| 159 template <> struct ValueToString<RenderMultiColumnSet*> { | 166 template <> struct ValueToString<RenderMultiColumnSet*> { |
| 160 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } | 167 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } |
| 161 }; | 168 }; |
| 162 #endif | 169 #endif |
| 163 | 170 |
| 164 } // namespace blink | 171 } // namespace blink |
| 165 | 172 |
| 166 #endif // RenderFlowThread_h | 173 #endif // RenderFlowThread_h |
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