Index: src/gpu/GrGeometryProcessor.h |
diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h |
index a0cfc09d4536d7cfef2e5e101ef8eb1d9784f34f..50ecac48ba0c74a33d27dbf29bd1f203ab9f3051 100644 |
--- a/src/gpu/GrGeometryProcessor.h |
+++ b/src/gpu/GrGeometryProcessor.h |
@@ -39,6 +39,23 @@ class GrGLCaps; |
class GrGLGeometryProcessor; |
class GrOptDrawState; |
+struct GrInitInvariantOutput; |
+ |
+/* |
+ * GrGeometryProcessors and GrPathProcessors may effect invariantColor |
+ */ |
+class GrPrimitiveProcessor : public GrProcessor { |
+public: |
+ // TODO GPs and PPs have to provide an initial coverage because the coverage invariant code is |
+ // broken right now |
+ virtual uint8_t coverage() const = 0; |
+ virtual void getInvariantOutputColor(GrInitInvariantOutput* out) const = 0; |
+ virtual void getInvariantOutputCoverage(GrInitInvariantOutput* out) const = 0; |
+ |
+private: |
+ typedef GrProcessor INHERITED; |
+}; |
+ |
/** |
* A GrGeometryProcessor is used to perform computation in the vertex shader and |
* add support for custom vertex attributes. A GrGemeotryProcessor is typically |
@@ -49,12 +66,15 @@ class GrOptDrawState; |
* added to the vertex attribute array specified on the GrDrawState. |
* GrGeometryProcessor subclasses should be immutable after construction. |
*/ |
-class GrGeometryProcessor : public GrProcessor { |
+class GrGeometryProcessor : public GrPrimitiveProcessor { |
public: |
- GrGeometryProcessor(GrColor color, uint8_t coverage = 0xff) |
+ // TODO the Hint can be handled in a much more clean way when we have deferred geometry or |
+ // atleast bundles |
+ GrGeometryProcessor(GrColor color, bool opaqueVertexColors = false, uint8_t coverage = 0xff) |
: fVertexStride(0) |
, fColor(color) |
, fCoverage(coverage) |
+ , fOpaqueVertexColors(opaqueVertexColors) |
, fWillUseGeoShader(false) |
, fHasVertexColor(false) |
, fHasVertexCoverage(false) |
@@ -114,11 +134,18 @@ public: |
return false; |
} |
- if (!fHasVertexColor && this->getColor() != that.getColor()) { |
+ // TODO remove the hint |
+ if (fHasVertexColor && fOpaqueVertexColors != that.fOpaqueVertexColors) { |
+ return false; |
+ } |
+ |
+ if (!fHasVertexColor && this->color() != that.color()) { |
return false; |
} |
- if (!fHasVertexCoverage && this->getCoverage() != that.getCoverage()) { |
+ // TODO this is fragile, most gps set their coverage to 0xff so this is okay. In the long |
+ // term this should move to subclasses which set explicit coverage |
+ if (!fHasVertexCoverage && this->coverage() != that.coverage()) { |
return false; |
} |
return this->onIsEqual(that); |
@@ -133,8 +160,8 @@ public: |
virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {} |
- GrColor getColor() const { return fColor; } |
- uint8_t getCoverage() const { return fCoverage; } |
+ GrColor color() const { return fColor; } |
+ uint8_t coverage() const { return fCoverage; } |
// TODO this is a total hack until the gp can own whether or not it uses uniform |
// color / coverage |
@@ -142,7 +169,8 @@ public: |
bool hasVertexCoverage() const { return fHasVertexCoverage; } |
bool hasLocalCoords() const { return fHasLocalCoords; } |
- void computeInvariantColor(GrInvariantOutput* inout) const; |
+ void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE; |
+ void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE; |
protected: |
/** |
@@ -163,6 +191,9 @@ protected: |
void setHasVertexCoverage() { fHasVertexCoverage = true; } |
void setHasLocalCoords() { fHasLocalCoords = true; } |
+ virtual void onGetInvariantOutputColor(GrInitInvariantOutput*) const {} |
+ virtual void onGetInvariantOutputCoverage(GrInitInvariantOutput*) const = 0; |
+ |
private: |
virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; |
@@ -170,6 +201,7 @@ private: |
size_t fVertexStride; |
GrColor fColor; |
uint8_t fCoverage; |
+ bool fOpaqueVertexColors; |
bool fWillUseGeoShader; |
bool fHasVertexColor; |
bool fHasVertexCoverage; |
@@ -177,4 +209,26 @@ private: |
typedef GrProcessor INHERITED; |
}; |
+ |
+/* |
+ * The path equivalent of the GP. For now this just manages color. In the long term we plan on |
+ * extending this class to handle all nvpr uniform / varying / program work. |
+ */ |
+class GrPathProcessor : public GrPrimitiveProcessor { |
+public: |
+ static GrPathProcessor* Create(GrColor color) { |
+ return SkNEW_ARGS(GrPathProcessor, (color)); |
+ } |
+ |
+ const char* name() const SK_OVERRIDE { return "PathProcessor"; } |
+ uint8_t coverage() const SK_OVERRIDE { return 0xff; } |
+ void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE; |
+ void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE; |
+ |
+private: |
+ GrPathProcessor(GrColor color) : fColor(color) {} |
+ GrColor fColor; |
+ |
+ typedef GrProcessor INHERITED; |
+}; |
#endif |