Chromium Code Reviews| OLD | NEW |
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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGeometryProcessor_DEFINED | 8 #ifndef GrGeometryProcessor_DEFINED |
| 9 #define GrGeometryProcessor_DEFINED | 9 #define GrGeometryProcessor_DEFINED |
| 10 | 10 |
| (...skipping 21 matching lines...) Expand all Loading... | |
| 32 static const size_t kMaxSize = 32; | 32 static const size_t kMaxSize = 32; |
| 33 | 33 |
| 34 private: | 34 private: |
| 35 uint8_t fData[kMaxSize]; | 35 uint8_t fData[kMaxSize]; |
| 36 }; | 36 }; |
| 37 | 37 |
| 38 class GrGLCaps; | 38 class GrGLCaps; |
| 39 class GrGLGeometryProcessor; | 39 class GrGLGeometryProcessor; |
| 40 class GrOptDrawState; | 40 class GrOptDrawState; |
| 41 | 41 |
| 42 struct GrInitInvariantOutput; | |
| 43 | |
| 44 /* | |
| 45 * GrGeometryProcessors and GrPathProcessors may effect invariantColor | |
| 46 */ | |
| 47 class GrPrimitiveProcessor : public GrProcessor { | |
| 48 public: | |
| 49 // TODO GPs and PPs have to provide an initial coverage because the coverage invariant code is | |
| 50 // broken right now | |
| 51 virtual uint8_t coverage() const = 0; | |
| 52 virtual void getOutputColor(GrInitInvariantOutput* out) const = 0; | |
|
bsalomon
2014/12/10 18:44:31
still find these names confusing, I think it shoul
| |
| 53 virtual void getOutputCoverage(GrInitInvariantOutput* out) const = 0; | |
| 54 | |
| 55 private: | |
| 56 typedef GrProcessor INHERITED; | |
| 57 }; | |
| 58 | |
| 42 /** | 59 /** |
| 43 * A GrGeometryProcessor is used to perform computation in the vertex shader and | 60 * A GrGeometryProcessor is used to perform computation in the vertex shader and |
| 44 * add support for custom vertex attributes. A GrGemeotryProcessor is typically | 61 * add support for custom vertex attributes. A GrGemeotryProcessor is typically |
| 45 * tied to the code that does a specific type of high-level primitive rendering | 62 * tied to the code that does a specific type of high-level primitive rendering |
| 46 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is | 63 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is |
| 47 * specified using GrDrawState. There can only be one geometry processor active for | 64 * specified using GrDrawState. There can only be one geometry processor active for |
| 48 * a draw. The custom vertex attributes required by the geometry processor must be | 65 * a draw. The custom vertex attributes required by the geometry processor must be |
| 49 * added to the vertex attribute array specified on the GrDrawState. | 66 * added to the vertex attribute array specified on the GrDrawState. |
| 50 * GrGeometryProcessor subclasses should be immutable after construction. | 67 * GrGeometryProcessor subclasses should be immutable after construction. |
| 51 */ | 68 */ |
| 52 class GrGeometryProcessor : public GrProcessor { | 69 class GrGeometryProcessor : public GrPrimitiveProcessor { |
| 53 public: | 70 public: |
| 54 GrGeometryProcessor(GrColor color, uint8_t coverage = 0xff) | 71 GrGeometryProcessor(GrColor color, uint8_t coverage = 0xff) |
| 55 : fVertexStride(0) | 72 : fVertexStride(0) |
| 56 , fColor(color) | 73 , fColor(color) |
| 57 , fCoverage(coverage) | 74 , fCoverage(coverage) |
| 58 , fWillUseGeoShader(false) | 75 , fWillUseGeoShader(false) |
| 59 , fHasVertexColor(false) | 76 , fHasVertexColor(false) |
| 60 , fHasVertexCoverage(false) | 77 , fHasVertexCoverage(false) |
| 61 , fHasLocalCoords(false) {} | 78 , fHasLocalCoords(false) {} |
| 62 | 79 |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 104 true when the two prcoessors are of the same subclass (i.e. they return the same object from | 121 true when the two prcoessors are of the same subclass (i.e. they return the same object from |
| 105 from getFactory()). | 122 from getFactory()). |
| 106 A return value of true from isEqual() should not be used to test whether the processors | 123 A return value of true from isEqual() should not be used to test whether the processors |
| 107 would generate the same shader code. To test for identical code generati on use the | 124 would generate the same shader code. To test for identical code generati on use the |
| 108 processors' keys computed by the GrBackendEffectFactory. */ | 125 processors' keys computed by the GrBackendEffectFactory. */ |
| 109 bool isEqual(const GrGeometryProcessor& that) const { | 126 bool isEqual(const GrGeometryProcessor& that) const { |
| 110 if (this->classID() != that.classID() || !this->hasSameTextureAccesses(t hat)) { | 127 if (this->classID() != that.classID() || !this->hasSameTextureAccesses(t hat)) { |
| 111 return false; | 128 return false; |
| 112 } | 129 } |
| 113 | 130 |
| 114 if (!fHasVertexColor && this->getColor() != that.getColor()) { | 131 if (!fHasVertexColor && this->color() != that.color()) { |
| 115 return false; | 132 return false; |
| 116 } | 133 } |
| 117 | 134 |
| 118 if (!fHasVertexCoverage && this->getCoverage() != that.getCoverage()) { | 135 // TODO this is fragile, most gps set their coverage to 0xff so this is okay. In the long |
| 136 // term this should move to subclasses which set explicit coverage | |
| 137 if (!fHasVertexCoverage && this->coverage() != that.coverage()) { | |
| 119 return false; | 138 return false; |
| 120 } | 139 } |
| 121 return this->onIsEqual(that); | 140 return this->onIsEqual(that); |
| 122 } | 141 } |
| 123 | 142 |
| 124 struct InitBT { | 143 struct InitBT { |
| 125 bool fOutputColor; | 144 bool fOutputColor; |
| 126 bool fOutputCoverage; | 145 bool fOutputCoverage; |
| 127 GrColor fColor; | 146 GrColor fColor; |
| 128 GrColor fCoverage; | 147 GrColor fCoverage; |
| 129 }; | 148 }; |
| 130 | 149 |
| 131 virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {} | 150 virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {} |
| 132 | 151 |
| 133 GrColor getColor() const { return fColor; } | 152 GrColor color() const { return fColor; } |
| 134 uint8_t getCoverage() const { return fCoverage; } | 153 uint8_t coverage() const { return fCoverage; } |
| 135 | 154 |
| 136 // TODO this is a total hack until the gp can own whether or not it uses uni form | 155 // TODO this is a total hack until the gp can own whether or not it uses uni form |
| 137 // color / coverage | 156 // color / coverage |
| 138 bool hasVertexColor() const { return fHasVertexColor; } | 157 bool hasVertexColor() const { return fHasVertexColor; } |
| 139 bool hasVertexCoverage() const { return fHasVertexCoverage; } | 158 bool hasVertexCoverage() const { return fHasVertexCoverage; } |
| 140 bool hasLocalCoords() const { return fHasLocalCoords; } | 159 bool hasLocalCoords() const { return fHasLocalCoords; } |
| 141 | 160 |
| 142 void computeInvariantColor(GrInvariantOutput* inout) const; | 161 void getOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE; |
| 162 void getOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE; | |
| 143 | 163 |
| 144 protected: | 164 protected: |
| 145 /** | 165 /** |
| 146 * Subclasses call this from their constructor to register vertex attributes . Attributes | 166 * Subclasses call this from their constructor to register vertex attributes . Attributes |
| 147 * will be padded to the nearest 4 bytes for performance reasons. | 167 * will be padded to the nearest 4 bytes for performance reasons. |
| 148 * TODO After deferred geometry, we should do all of this inline in Generate Geometry alongside | 168 * TODO After deferred geometry, we should do all of this inline in Generate Geometry alongside |
| 149 * the struct used to actually populate the attributes | 169 * the struct used to actually populate the attributes |
| 150 */ | 170 */ |
| 151 const GrAttribute& addVertexAttrib(const GrAttribute& attribute) { | 171 const GrAttribute& addVertexAttrib(const GrAttribute& attribute) { |
| 152 fVertexStride += attribute.fOffset; | 172 fVertexStride += attribute.fOffset; |
| 153 return fAttribs.push_back(attribute); | 173 return fAttribs.push_back(attribute); |
| 154 } | 174 } |
| 155 | 175 |
| 156 void setWillUseGeoShader() { fWillUseGeoShader = true; } | 176 void setWillUseGeoShader() { fWillUseGeoShader = true; } |
| 157 | 177 |
| 158 // TODO hack see above | 178 // TODO hack see above |
| 159 void setHasVertexColor() { fHasVertexColor = true; } | 179 void setHasVertexColor() { fHasVertexColor = true; } |
| 160 void setHasVertexCoverage() { fHasVertexCoverage = true; } | 180 void setHasVertexCoverage() { fHasVertexCoverage = true; } |
| 161 void setHasLocalCoords() { fHasLocalCoords = true; } | 181 void setHasLocalCoords() { fHasLocalCoords = true; } |
| 162 | 182 |
| 183 virtual void onGetOutputColor(GrInitInvariantOutput*) const {} | |
| 184 virtual void onGetOutputCoverage(GrInitInvariantOutput*) const = 0; | |
| 185 | |
| 163 private: | 186 private: |
| 164 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; | 187 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; |
| 165 | 188 |
| 166 SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs; | 189 SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs; |
| 167 size_t fVertexStride; | 190 size_t fVertexStride; |
| 168 GrColor fColor; | 191 GrColor fColor; |
| 169 uint8_t fCoverage; | 192 uint8_t fCoverage; |
| 170 bool fWillUseGeoShader; | 193 bool fWillUseGeoShader; |
| 171 bool fHasVertexColor; | 194 bool fHasVertexColor; |
| 172 bool fHasVertexCoverage; | 195 bool fHasVertexCoverage; |
| 173 bool fHasLocalCoords; | 196 bool fHasLocalCoords; |
| 174 | 197 |
| 175 typedef GrProcessor INHERITED; | 198 typedef GrProcessor INHERITED; |
| 176 }; | 199 }; |
| 200 | |
| 201 /* | |
| 202 * The path equivalent of the GP. For now this just manages color. In the long term we plan on | |
| 203 * extending this class to handle all nvpr uniform / varying / program work. | |
| 204 */ | |
| 205 class GrPathProcessor : public GrPrimitiveProcessor { | |
| 206 public: | |
| 207 static GrPathProcessor* Create(GrColor color) { | |
| 208 return SkNEW_ARGS(GrPathProcessor, (color)); | |
| 209 } | |
| 210 | |
| 211 const char* name() SK_OVERRIDE const { return "PathProcessor"; } | |
| 212 uint8_t coverage() SK_OVERRIDE const { return 0xff; } | |
| 213 void getOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE; | |
| 214 void getOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE; | |
| 215 | |
| 216 private: | |
| 217 GrPathProcessor(GrColor color) : fColor(color) {} | |
| 218 GrColor fColor; | |
| 219 | |
| 220 typedef GrProcessor INHERITED; | |
| 221 }; | |
| 177 #endif | 222 #endif |
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