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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 791743003: Remove GP from drawstate, revision of invariant output for GP (Closed) Base URL: https://skia.googlesource.com/skia.git@color-to-gp
Patch Set: feedback inc Created 6 years ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
(...skipping 1138 matching lines...) Expand 10 before | Expand all | Expand 10 after
1149 1149
1150 SkASSERT(this->useAtlas() == s.useAtlas()); 1150 SkASSERT(this->useAtlas() == s.useAtlas());
1151 return true; 1151 return true;
1152 } 1152 }
1153 1153
1154 return false; 1154 return false;
1155 } 1155 }
1156 1156
1157 void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { 1157 void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
1158 if (fIsOpaque) { 1158 if (fIsOpaque) {
1159 inout->mulByUnknownOpaqueColor(); 1159 inout->mulByUnknownOpaqueFourComponents();
1160 } else { 1160 } else {
1161 inout->mulByUnknownColor(); 1161 inout->mulByUnknownFourComponents();
1162 } 1162 }
1163 } 1163 }
1164 1164
1165 int GrGradientEffect::RandomGradientParams(SkRandom* random, 1165 int GrGradientEffect::RandomGradientParams(SkRandom* random,
1166 SkColor colors[], 1166 SkColor colors[],
1167 SkScalar** stops, 1167 SkScalar** stops,
1168 SkShader::TileMode* tm) { 1168 SkShader::TileMode* tm) {
1169 int outColors = random->nextRangeU(1, kMaxRandomGradientColors); 1169 int outColors = random->nextRangeU(1, kMaxRandomGradientColors);
1170 1170
1171 // if one color, omit stops, otherwise randomly decide whether or not to 1171 // if one color, omit stops, otherwise randomly decide whether or not to
1172 if (outColors == 1 || (outColors >= 2 && random->nextBool())) { 1172 if (outColors == 1 || (outColors >= 2 && random->nextBool())) {
1173 *stops = NULL; 1173 *stops = NULL;
1174 } 1174 }
1175 1175
1176 SkScalar stop = 0.f; 1176 SkScalar stop = 0.f;
1177 for (int i = 0; i < outColors; ++i) { 1177 for (int i = 0; i < outColors; ++i) {
1178 colors[i] = random->nextU(); 1178 colors[i] = random->nextU();
1179 if (*stops) { 1179 if (*stops) {
1180 (*stops)[i] = stop; 1180 (*stops)[i] = stop;
1181 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1181 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1182 } 1182 }
1183 } 1183 }
1184 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1184 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1185 1185
1186 return outColors; 1186 return outColors;
1187 } 1187 }
1188 1188
1189 #endif 1189 #endif
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