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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBicubicEffect.h" | 8 #include "GrBicubicEffect.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
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| 168 } | 168 } |
| 169 | 169 |
| 170 bool GrBicubicEffect::onIsEqual(const GrFragmentProcessor& sBase) const { | 170 bool GrBicubicEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |
| 171 const GrBicubicEffect& s = sBase.cast<GrBicubicEffect>(); | 171 const GrBicubicEffect& s = sBase.cast<GrBicubicEffect>(); |
| 172 return !memcmp(fCoefficients, s.coefficients(), 16) && | 172 return !memcmp(fCoefficients, s.coefficients(), 16) && |
| 173 fDomain == s.fDomain; | 173 fDomain == s.fDomain; |
| 174 } | 174 } |
| 175 | 175 |
| 176 void GrBicubicEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { | 176 void GrBicubicEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { |
| 177 // FIXME: Perhaps we can do better. | 177 // FIXME: Perhaps we can do better. |
| 178 inout->mulByUnknownAlpha(); | 178 inout->mulByUnknownSingleComponent(); |
| 179 } | 179 } |
| 180 | 180 |
| 181 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect); | 181 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect); |
| 182 | 182 |
| 183 GrFragmentProcessor* GrBicubicEffect::TestCreate(SkRandom* random, | 183 GrFragmentProcessor* GrBicubicEffect::TestCreate(SkRandom* random, |
| 184 GrContext* context, | 184 GrContext* context, |
| 185 const GrDrawTargetCaps&, | 185 const GrDrawTargetCaps&, |
| 186 GrTexture* textures[]) { | 186 GrTexture* textures[]) { |
| 187 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | 187 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| 188 GrProcessorUnitTest::kAlphaTextureIdx; | 188 GrProcessorUnitTest::kAlphaTextureIdx; |
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| 218 // Use bilerp to handle rotation or fractional translation. | 218 // Use bilerp to handle rotation or fractional translation. |
| 219 *filterMode = GrTextureParams::kBilerp_FilterMode; | 219 *filterMode = GrTextureParams::kBilerp_FilterMode; |
| 220 } | 220 } |
| 221 return false; | 221 return false; |
| 222 } | 222 } |
| 223 // When we use the bicubic filtering effect each sample is read from the tex
ture using | 223 // When we use the bicubic filtering effect each sample is read from the tex
ture using |
| 224 // nearest neighbor sampling. | 224 // nearest neighbor sampling. |
| 225 *filterMode = GrTextureParams::kNone_FilterMode; | 225 *filterMode = GrTextureParams::kNone_FilterMode; |
| 226 return true; | 226 return true; |
| 227 } | 227 } |
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