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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 791743003: Remove GP from drawstate, revision of invariant output for GP (Closed) Base URL: https://skia.googlesource.com/skia.git@color-to-gp
Patch Set: more windows fix Created 6 years ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
(...skipping 1140 matching lines...) Expand 10 before | Expand all | Expand 10 after
1151 1151
1152 SkASSERT(this->useAtlas() == s.useAtlas()); 1152 SkASSERT(this->useAtlas() == s.useAtlas());
1153 return true; 1153 return true;
1154 } 1154 }
1155 1155
1156 return false; 1156 return false;
1157 } 1157 }
1158 1158
1159 void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { 1159 void GrGradientEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
1160 if (fIsOpaque) { 1160 if (fIsOpaque) {
1161 inout->mulByUnknownOpaqueColor(); 1161 inout->mulByUnknownOpaqueFourComponents();
1162 } else { 1162 } else {
1163 inout->mulByUnknownColor(); 1163 inout->mulByUnknownFourComponents();
1164 } 1164 }
1165 } 1165 }
1166 1166
1167 int GrGradientEffect::RandomGradientParams(SkRandom* random, 1167 int GrGradientEffect::RandomGradientParams(SkRandom* random,
1168 SkColor colors[], 1168 SkColor colors[],
1169 SkScalar** stops, 1169 SkScalar** stops,
1170 SkShader::TileMode* tm) { 1170 SkShader::TileMode* tm) {
1171 int outColors = random->nextRangeU(1, kMaxRandomGradientColors); 1171 int outColors = random->nextRangeU(1, kMaxRandomGradientColors);
1172 1172
1173 // if one color, omit stops, otherwise randomly decide whether or not to 1173 // if one color, omit stops, otherwise randomly decide whether or not to
1174 if (outColors == 1 || (outColors >= 2 && random->nextBool())) { 1174 if (outColors == 1 || (outColors >= 2 && random->nextBool())) {
1175 *stops = NULL; 1175 *stops = NULL;
1176 } 1176 }
1177 1177
1178 SkScalar stop = 0.f; 1178 SkScalar stop = 0.f;
1179 for (int i = 0; i < outColors; ++i) { 1179 for (int i = 0; i < outColors; ++i) {
1180 colors[i] = random->nextU(); 1180 colors[i] = random->nextU();
1181 if (*stops) { 1181 if (*stops) {
1182 (*stops)[i] = stop; 1182 (*stops)[i] = stop;
1183 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1183 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1184 } 1184 }
1185 } 1185 }
1186 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1186 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1187 1187
1188 return outColors; 1188 return outColors;
1189 } 1189 }
1190 1190
1191 #endif 1191 #endif
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