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Side by Side Diff: src/gpu/GrGeometryProcessor.h

Issue 791743003: Remove GP from drawstate, revision of invariant output for GP (Closed) Base URL: https://skia.googlesource.com/skia.git@color-to-gp
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGeometryProcessor_DEFINED 8 #ifndef GrGeometryProcessor_DEFINED
9 #define GrGeometryProcessor_DEFINED 9 #define GrGeometryProcessor_DEFINED
10 10
(...skipping 21 matching lines...) Expand all
32 static const size_t kMaxSize = 32; 32 static const size_t kMaxSize = 32;
33 33
34 private: 34 private:
35 uint8_t fData[kMaxSize]; 35 uint8_t fData[kMaxSize];
36 }; 36 };
37 37
38 class GrGLCaps; 38 class GrGLCaps;
39 class GrGLGeometryProcessor; 39 class GrGLGeometryProcessor;
40 class GrOptDrawState; 40 class GrOptDrawState;
41 41
42 struct GrInitInvariantOutput;
43
44 /*
45 * GrGeometryProcessors and GrPathProcessors may effect invariantColor
46 */
47 class GrPrimitiveProcessor : public GrProcessor {
48 public:
49 virtual void computeOutputColor(GrInitInvariantOutput* out) const = 0;
50 virtual void computeOutputCoverage(GrInitInvariantOutput* out) const = 0;
51
52 private:
53 typedef GrProcessor INHERITED;
54 };
55
42 /** 56 /**
43 * A GrGeometryProcessor is used to perform computation in the vertex shader and 57 * A GrGeometryProcessor is used to perform computation in the vertex shader and
44 * add support for custom vertex attributes. A GrGemeotryProcessor is typically 58 * add support for custom vertex attributes. A GrGemeotryProcessor is typically
45 * tied to the code that does a specific type of high-level primitive rendering 59 * tied to the code that does a specific type of high-level primitive rendering
46 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is 60 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is
47 * specified using GrDrawState. There can only be one geometry processor active for 61 * specified using GrDrawState. There can only be one geometry processor active for
48 * a draw. The custom vertex attributes required by the geometry processor must be 62 * a draw. The custom vertex attributes required by the geometry processor must be
49 * added to the vertex attribute array specified on the GrDrawState. 63 * added to the vertex attribute array specified on the GrDrawState.
50 * GrGeometryProcessor subclasses should be immutable after construction. 64 * GrGeometryProcessor subclasses should be immutable after construction.
51 */ 65 */
52 class GrGeometryProcessor : public GrProcessor { 66 class GrGeometryProcessor : public GrPrimitiveProcessor {
53 public: 67 public:
54 GrGeometryProcessor(GrColor color, uint8_t coverage = 0xff) 68 GrGeometryProcessor(GrColor color, uint8_t coverage = 0xff)
55 : fVertexStride(0) 69 : fVertexStride(0)
56 , fColor(color) 70 , fColor(color)
57 , fCoverage(coverage) 71 , fCoverage(coverage)
58 , fWillUseGeoShader(false) 72 , fWillUseGeoShader(false)
59 , fHasVertexColor(false) 73 , fHasVertexColor(false)
60 , fHasVertexCoverage(false) 74 , fHasVertexCoverage(false)
61 , fHasLocalCoords(false) {} 75 , fHasLocalCoords(false) {}
62 76
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
132 146
133 GrColor getColor() const { return fColor; } 147 GrColor getColor() const { return fColor; }
134 uint8_t getCoverage() const { return fCoverage; } 148 uint8_t getCoverage() const { return fCoverage; }
135 149
136 // TODO this is a total hack until the gp can own whether or not it uses uni form 150 // TODO this is a total hack until the gp can own whether or not it uses uni form
137 // color / coverage 151 // color / coverage
138 bool hasVertexColor() const { return fHasVertexColor; } 152 bool hasVertexColor() const { return fHasVertexColor; }
139 bool hasVertexCoverage() const { return fHasVertexCoverage; } 153 bool hasVertexCoverage() const { return fHasVertexCoverage; }
140 bool hasLocalCoords() const { return fHasLocalCoords; } 154 bool hasLocalCoords() const { return fHasLocalCoords; }
141 155
142 void computeInvariantColor(GrInvariantOutput* inout) const; 156 virtual void computeOutputColor(GrInitInvariantOutput* out) const SK_OVERRID E;
157 virtual void computeOutputCoverage(GrInitInvariantOutput* out) const SK_OVER RIDE;
143 158
144 protected: 159 protected:
145 /** 160 /**
146 * Subclasses call this from their constructor to register vertex attributes . Attributes 161 * Subclasses call this from their constructor to register vertex attributes . Attributes
147 * will be padded to the nearest 4 bytes for performance reasons. 162 * will be padded to the nearest 4 bytes for performance reasons.
148 * TODO After deferred geometry, we should do all of this inline in Generate Geometry alongside 163 * TODO After deferred geometry, we should do all of this inline in Generate Geometry alongside
149 * the struct used to actually populate the attributes 164 * the struct used to actually populate the attributes
150 */ 165 */
151 const GrAttribute& addVertexAttrib(const GrAttribute& attribute) { 166 const GrAttribute& addVertexAttrib(const GrAttribute& attribute) {
152 fVertexStride += attribute.fOffset; 167 fVertexStride += attribute.fOffset;
153 return fAttribs.push_back(attribute); 168 return fAttribs.push_back(attribute);
154 } 169 }
155 170
156 void setWillUseGeoShader() { fWillUseGeoShader = true; } 171 void setWillUseGeoShader() { fWillUseGeoShader = true; }
157 172
158 // TODO hack see above 173 // TODO hack see above
159 void setHasVertexColor() { fHasVertexColor = true; } 174 void setHasVertexColor() { fHasVertexColor = true; }
160 void setHasVertexCoverage() { fHasVertexCoverage = true; } 175 void setHasVertexCoverage() { fHasVertexCoverage = true; }
161 void setHasLocalCoords() { fHasLocalCoords = true; } 176 void setHasLocalCoords() { fHasLocalCoords = true; }
162 177
178 virtual void onComputeOutputColor(GrInitInvariantOutput*) const {}
179 virtual void onComputeOutputCoverage(GrInitInvariantOutput*) const = 0;
180
163 private: 181 private:
164 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; 182 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0;
165 183
166 SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs; 184 SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs;
167 size_t fVertexStride; 185 size_t fVertexStride;
168 GrColor fColor; 186 GrColor fColor;
169 uint8_t fCoverage; 187 uint8_t fCoverage;
170 bool fWillUseGeoShader; 188 bool fWillUseGeoShader;
171 bool fHasVertexColor; 189 bool fHasVertexColor;
172 bool fHasVertexCoverage; 190 bool fHasVertexCoverage;
173 bool fHasLocalCoords; 191 bool fHasLocalCoords;
174 192
175 typedef GrProcessor INHERITED; 193 typedef GrProcessor INHERITED;
176 }; 194 };
195
196 /*
197 * The path equivalent of the GP. Can only upload uniform color.
198 */
199 class GrPathProcessor : public GrProcessor {
200 public:
201 GrPathProcessor(GrColor color) : fColor(color) {}
202 virtual void computeOutputColor(GrInitInvariantOutput* out) const SK_OVERRID E;
203 virtual void computeOutputCoverage(GrInitInvariantOutput* out) const SK_OVER RIDE;
204
205 private:
206 GrColor fColor;
207
208 typedef GrProcessor INHERITED;
209 };
177 #endif 210 #endif
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