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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGeometryProcessor_DEFINED | 8 #ifndef GrGeometryProcessor_DEFINED |
| 9 #define GrGeometryProcessor_DEFINED | 9 #define GrGeometryProcessor_DEFINED |
| 10 | 10 |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 static const size_t kMaxSize = 32; | 32 static const size_t kMaxSize = 32; |
| 33 | 33 |
| 34 private: | 34 private: |
| 35 uint8_t fData[kMaxSize]; | 35 uint8_t fData[kMaxSize]; |
| 36 }; | 36 }; |
| 37 | 37 |
| 38 class GrGLCaps; | 38 class GrGLCaps; |
| 39 class GrGLGeometryProcessor; | 39 class GrGLGeometryProcessor; |
| 40 class GrOptDrawState; | 40 class GrOptDrawState; |
| 41 | 41 |
| 42 struct GrInitInvariantOutput; |
| 43 |
| 44 /* |
| 45 * GrGeometryProcessors and GrPathProcessors may effect invariantColor |
| 46 */ |
| 47 class GrPrimitiveProcessor : public GrProcessor { |
| 48 public: |
| 49 virtual void computeOutputColor(GrInitInvariantOutput* out) const = 0; |
| 50 virtual void computeOutputCoverage(GrInitInvariantOutput* out) const = 0; |
| 51 |
| 52 private: |
| 53 typedef GrProcessor INHERITED; |
| 54 }; |
| 55 |
| 42 /** | 56 /** |
| 43 * A GrGeometryProcessor is used to perform computation in the vertex shader and | 57 * A GrGeometryProcessor is used to perform computation in the vertex shader and |
| 44 * add support for custom vertex attributes. A GrGemeotryProcessor is typically | 58 * add support for custom vertex attributes. A GrGemeotryProcessor is typically |
| 45 * tied to the code that does a specific type of high-level primitive rendering | 59 * tied to the code that does a specific type of high-level primitive rendering |
| 46 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw
is | 60 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw
is |
| 47 * specified using GrDrawState. There can only be one geometry processor active
for | 61 * specified using GrDrawState. There can only be one geometry processor active
for |
| 48 * a draw. The custom vertex attributes required by the geometry processor must
be | 62 * a draw. The custom vertex attributes required by the geometry processor must
be |
| 49 * added to the vertex attribute array specified on the GrDrawState. | 63 * added to the vertex attribute array specified on the GrDrawState. |
| 50 * GrGeometryProcessor subclasses should be immutable after construction. | 64 * GrGeometryProcessor subclasses should be immutable after construction. |
| 51 */ | 65 */ |
| 52 class GrGeometryProcessor : public GrProcessor { | 66 class GrGeometryProcessor : public GrPrimitiveProcessor { |
| 53 public: | 67 public: |
| 54 GrGeometryProcessor(GrColor color, uint8_t coverage = 0xff) | 68 GrGeometryProcessor(GrColor color, uint8_t coverage = 0xff) |
| 55 : fVertexStride(0) | 69 : fVertexStride(0) |
| 56 , fColor(color) | 70 , fColor(color) |
| 57 , fCoverage(coverage) | 71 , fCoverage(coverage) |
| 58 , fWillUseGeoShader(false) | 72 , fWillUseGeoShader(false) |
| 59 , fHasVertexColor(false) | 73 , fHasVertexColor(false) |
| 60 , fHasVertexCoverage(false) | 74 , fHasVertexCoverage(false) |
| 61 , fHasLocalCoords(false) {} | 75 , fHasLocalCoords(false) {} |
| 62 | 76 |
| (...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 132 | 146 |
| 133 GrColor getColor() const { return fColor; } | 147 GrColor getColor() const { return fColor; } |
| 134 uint8_t getCoverage() const { return fCoverage; } | 148 uint8_t getCoverage() const { return fCoverage; } |
| 135 | 149 |
| 136 // TODO this is a total hack until the gp can own whether or not it uses uni
form | 150 // TODO this is a total hack until the gp can own whether or not it uses uni
form |
| 137 // color / coverage | 151 // color / coverage |
| 138 bool hasVertexColor() const { return fHasVertexColor; } | 152 bool hasVertexColor() const { return fHasVertexColor; } |
| 139 bool hasVertexCoverage() const { return fHasVertexCoverage; } | 153 bool hasVertexCoverage() const { return fHasVertexCoverage; } |
| 140 bool hasLocalCoords() const { return fHasLocalCoords; } | 154 bool hasLocalCoords() const { return fHasLocalCoords; } |
| 141 | 155 |
| 142 void computeInvariantColor(GrInvariantOutput* inout) const; | 156 virtual void computeOutputColor(GrInitInvariantOutput* out) const SK_OVERRID
E; |
| 157 virtual void computeOutputCoverage(GrInitInvariantOutput* out) const SK_OVER
RIDE; |
| 143 | 158 |
| 144 protected: | 159 protected: |
| 145 /** | 160 /** |
| 146 * Subclasses call this from their constructor to register vertex attributes
. Attributes | 161 * Subclasses call this from their constructor to register vertex attributes
. Attributes |
| 147 * will be padded to the nearest 4 bytes for performance reasons. | 162 * will be padded to the nearest 4 bytes for performance reasons. |
| 148 * TODO After deferred geometry, we should do all of this inline in Generate
Geometry alongside | 163 * TODO After deferred geometry, we should do all of this inline in Generate
Geometry alongside |
| 149 * the struct used to actually populate the attributes | 164 * the struct used to actually populate the attributes |
| 150 */ | 165 */ |
| 151 const GrAttribute& addVertexAttrib(const GrAttribute& attribute) { | 166 const GrAttribute& addVertexAttrib(const GrAttribute& attribute) { |
| 152 fVertexStride += attribute.fOffset; | 167 fVertexStride += attribute.fOffset; |
| 153 return fAttribs.push_back(attribute); | 168 return fAttribs.push_back(attribute); |
| 154 } | 169 } |
| 155 | 170 |
| 156 void setWillUseGeoShader() { fWillUseGeoShader = true; } | 171 void setWillUseGeoShader() { fWillUseGeoShader = true; } |
| 157 | 172 |
| 158 // TODO hack see above | 173 // TODO hack see above |
| 159 void setHasVertexColor() { fHasVertexColor = true; } | 174 void setHasVertexColor() { fHasVertexColor = true; } |
| 160 void setHasVertexCoverage() { fHasVertexCoverage = true; } | 175 void setHasVertexCoverage() { fHasVertexCoverage = true; } |
| 161 void setHasLocalCoords() { fHasLocalCoords = true; } | 176 void setHasLocalCoords() { fHasLocalCoords = true; } |
| 162 | 177 |
| 178 virtual void onComputeOutputColor(GrInitInvariantOutput*) const {} |
| 179 virtual void onComputeOutputCoverage(GrInitInvariantOutput*) const = 0; |
| 180 |
| 163 private: | 181 private: |
| 164 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; | 182 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; |
| 165 | 183 |
| 166 SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs; | 184 SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs; |
| 167 size_t fVertexStride; | 185 size_t fVertexStride; |
| 168 GrColor fColor; | 186 GrColor fColor; |
| 169 uint8_t fCoverage; | 187 uint8_t fCoverage; |
| 170 bool fWillUseGeoShader; | 188 bool fWillUseGeoShader; |
| 171 bool fHasVertexColor; | 189 bool fHasVertexColor; |
| 172 bool fHasVertexCoverage; | 190 bool fHasVertexCoverage; |
| 173 bool fHasLocalCoords; | 191 bool fHasLocalCoords; |
| 174 | 192 |
| 175 typedef GrProcessor INHERITED; | 193 typedef GrProcessor INHERITED; |
| 176 }; | 194 }; |
| 195 |
| 196 /* |
| 197 * The path equivalent of the GP. Can only upload uniform color. |
| 198 */ |
| 199 class GrPathProcessor : public GrProcessor { |
| 200 public: |
| 201 GrPathProcessor(GrColor color) : fColor(color) {} |
| 202 virtual void computeOutputColor(GrInitInvariantOutput* out) const SK_OVERRID
E; |
| 203 virtual void computeOutputCoverage(GrInitInvariantOutput* out) const SK_OVER
RIDE; |
| 204 |
| 205 private: |
| 206 GrColor fColor; |
| 207 |
| 208 typedef GrProcessor INHERITED; |
| 209 }; |
| 177 #endif | 210 #endif |
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