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Issue 79173005: Improve DamageTracker performance. (Closed) Base URL: https://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/damage_tracker.h" 5 #include "cc/trees/damage_tracker.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/layers/heads_up_display_layer_impl.h" 10 #include "cc/layers/heads_up_display_layer_impl.h"
11 #include "cc/layers/layer_impl.h" 11 #include "cc/layers/layer_impl.h"
12 #include "cc/layers/render_surface_impl.h" 12 #include "cc/layers/render_surface_impl.h"
13 #include "cc/output/filter_operations.h" 13 #include "cc/output/filter_operations.h"
14 #include "cc/trees/layer_tree_host_common.h" 14 #include "cc/trees/layer_tree_host_common.h"
15 #include "cc/trees/layer_tree_impl.h" 15 #include "cc/trees/layer_tree_impl.h"
16 16
17 namespace cc { 17 namespace cc {
18 18
19 scoped_ptr<DamageTracker> DamageTracker::Create() { 19 scoped_ptr<DamageTracker> DamageTracker::Create() {
20 return make_scoped_ptr(new DamageTracker()); 20 return make_scoped_ptr(new DamageTracker());
21 } 21 }
22 22
23 DamageTracker::DamageTracker() 23 DamageTracker::DamageTracker() {}
24 : current_rect_history_(new RectMap),
25 next_rect_history_(new RectMap) {}
26 24
27 DamageTracker::~DamageTracker() {} 25 DamageTracker::~DamageTracker() {}
28 26
29 static inline void ExpandRectWithFilters( 27 static inline void ExpandRectWithFilters(
30 gfx::RectF* rect, const FilterOperations& filters) { 28 gfx::RectF* rect, const FilterOperations& filters) {
31 int top, right, bottom, left; 29 int top, right, bottom, left;
32 filters.GetOutsets(&top, &right, &bottom, &left); 30 filters.GetOutsets(&top, &right, &bottom, &left);
33 rect->Inset(-left, -top, -right, -bottom); 31 rect->Inset(-left, -top, -right, -bottom);
34 } 32 }
35 33
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98 // - If a layer/surface property changed, the old bounds and new bounds may 96 // - If a layer/surface property changed, the old bounds and new bounds may
99 // overlap... i.e. some of the exposed region may not actually be exposing 97 // overlap... i.e. some of the exposed region may not actually be exposing
100 // anything. But this does not artificially inflate the damage rect. If the 98 // anything. But this does not artificially inflate the damage rect. If the
101 // layer changed, its entire old bounds would always need to be redrawn, 99 // layer changed, its entire old bounds would always need to be redrawn,
102 // regardless of how much it overlaps with the layer's new bounds, which 100 // regardless of how much it overlaps with the layer's new bounds, which
103 // also need to be entirely redrawn. 101 // also need to be entirely redrawn.
104 // 102 //
105 // - See comments in the rest of the code to see what exactly is considered a 103 // - See comments in the rest of the code to see what exactly is considered a
106 // "change" in a layer/surface. 104 // "change" in a layer/surface.
107 // 105 //
108 // - To correctly manage exposed rects, two RectMaps are maintained: 106 // - To correctly manage exposed rects, two RectMaps are maintained:
shawnsingh 2013/11/21 09:56:03 "two RectMaps" -- this line of comment should also
ostap 2013/11/21 17:06:23 Done.
109 // 107 //
110 // 1. The "current" map contains all the layer bounds that contributed to 108 // 1. All existing from the previous fram regions in map history are
shawnsingh 2013/11/21 09:56:03 Some typos and clarifications - let's say "All exi
ostap 2013/11/21 17:06:23 Done.
109 // marked not updated.
110 // 2. The map contains all the layer bounds that contributed to
111 // the previous frame (even outside the previous damaged area). If a 111 // the previous frame (even outside the previous damaged area). If a
112 // layer changes or does not exist anymore, those regions are then 112 // layer changes or does not exist anymore, those regions are then
113 // exposed and damage the target surface. As the algorithm progresses, 113 // exposed and damage the target surface. As the algorithm progresses,
114 // entries are removed from the map until it has only leftover layers 114 // entries are updated in the map until only leftover layers
115 // that no longer exist. 115 // that no longer exist stay marked not updated.
116 // 116 //
117 // 2. The "next" map starts out empty, and as the algorithm progresses, 117 // 3. After the damage rect is computed, the leftover not marked regions
118 // every layer/surface that contributes to the surface is added to the 118 // in a map are used to compute are damaged by deleted layers and
119 // map. 119 // erased from map.
120 //
121 // 3. After the damage rect is computed, the two maps are swapped, so
122 // that the damage tracker is ready for the next frame.
123 // 120 //
124 121
122 PrepareRectHistoryForUpdate();
125 // These functions cannot be bypassed with early-exits, even if we know what 123 // These functions cannot be bypassed with early-exits, even if we know what
126 // the damage will be for this frame, because we need to update the damage 124 // the damage will be for this frame, because we need to update the damage
127 // tracker state to correctly track the next frame. 125 // tracker state to correctly track the next frame.
128 gfx::RectF damage_from_active_layers = 126 gfx::RectF damage_from_active_layers =
129 TrackDamageFromActiveLayers(layer_list, target_surface_layer_id); 127 TrackDamageFromActiveLayers(layer_list, target_surface_layer_id);
130 gfx::RectF damage_from_surface_mask = 128 gfx::RectF damage_from_surface_mask =
131 TrackDamageFromSurfaceMask(target_surface_mask_layer); 129 TrackDamageFromSurfaceMask(target_surface_mask_layer);
132 gfx::RectF damage_from_leftover_rects = TrackDamageFromLeftoverRects(); 130 gfx::RectF damage_from_leftover_rects = TrackDamageFromLeftoverRects();
133 131
134 gfx::RectF damage_rect_for_this_update; 132 gfx::RectF damage_rect_for_this_update;
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147 // those here to limit damage. 145 // those here to limit damage.
148 damage_rect_for_this_update = target_surface_content_rect; 146 damage_rect_for_this_update = target_surface_content_rect;
149 } else if (filters.HasFilterThatMovesPixels()) { 147 } else if (filters.HasFilterThatMovesPixels()) {
150 ExpandRectWithFilters(&damage_rect_for_this_update, filters); 148 ExpandRectWithFilters(&damage_rect_for_this_update, filters);
151 } 149 }
152 } 150 }
153 151
154 // Damage accumulates until we are notified that we actually did draw on that 152 // Damage accumulates until we are notified that we actually did draw on that
155 // frame. 153 // frame.
156 current_damage_rect_.Union(damage_rect_for_this_update); 154 current_damage_rect_.Union(damage_rect_for_this_update);
157
158 // The next history map becomes the current map for the next frame. Note this
159 // must happen every frame to correctly track changes, even if damage
160 // accumulates over multiple frames before actually being drawn.
161 swap(current_rect_history_, next_rect_history_);
162 } 155 }
163 156
164 gfx::RectF DamageTracker::RemoveRectFromCurrentFrame(int layer_id, 157 DamageTracker::RectMapData& DamageTracker::RectDataForLayer(
165 bool* layer_is_new) { 158 int layer_id, bool* layer_is_new) {
166 RectMap::iterator iter = current_rect_history_->find(layer_id); 159 RectMap::iterator iter = rect_history_.find(layer_id);
167 *layer_is_new = iter == current_rect_history_->end(); 160 *layer_is_new = iter == rect_history_.end();
shawnsingh 2013/11/21 09:56:03 For clarity here let's use parentheses around the
ostap 2013/11/21 17:06:23 Done.
168 if (*layer_is_new) 161 if (*layer_is_new)
169 return gfx::RectF(); 162 return rect_history_[layer_id]; // force element creation
170 163
171 gfx::RectF ret = iter->second; 164 return iter->second;
172 current_rect_history_->erase(iter);
173 return ret;
174 }
175
176 void DamageTracker::SaveRectForNextFrame(int layer_id,
177 const gfx::RectF& target_space_rect) {
178 // This layer should not yet exist in next frame's history.
179 DCHECK_GT(layer_id, 0);
180 DCHECK(next_rect_history_->find(layer_id) == next_rect_history_->end());
181 (*next_rect_history_)[layer_id] = target_space_rect;
182 } 165 }
183 166
184 gfx::RectF DamageTracker::TrackDamageFromActiveLayers( 167 gfx::RectF DamageTracker::TrackDamageFromActiveLayers(
185 const LayerImplList& layer_list, 168 const LayerImplList& layer_list,
186 int target_surface_layer_id) { 169 int target_surface_layer_id) {
187 gfx::RectF damage_rect = gfx::RectF(); 170 gfx::RectF damage_rect = gfx::RectF();
188 171
189 for (size_t layer_index = 0; layer_index < layer_list.size(); ++layer_index) { 172 for (size_t layer_index = 0; layer_index < layer_list.size(); ++layer_index) {
190 // Visit layers in back-to-front order. 173 // Visit layers in back-to-front order.
191 LayerImpl* layer = layer_list[layer_index]; 174 LayerImpl* layer = layer_list[layer_index];
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218 // expected to be a common case. 201 // expected to be a common case.
219 if (target_surface_mask_layer->LayerPropertyChanged() || 202 if (target_surface_mask_layer->LayerPropertyChanged() ||
220 !target_surface_mask_layer->update_rect().IsEmpty()) { 203 !target_surface_mask_layer->update_rect().IsEmpty()) {
221 damage_rect = gfx::RectF(gfx::PointF(), 204 damage_rect = gfx::RectF(gfx::PointF(),
222 target_surface_mask_layer->bounds()); 205 target_surface_mask_layer->bounds());
223 } 206 }
224 207
225 return damage_rect; 208 return damage_rect;
226 } 209 }
227 210
211 void DamageTracker::PrepareRectHistoryForUpdate() {
shawnsingh 2013/11/21 09:56:03 Let's use an integer RectMapData::mailboxId_ inst
212 for (RectMap::iterator it = rect_history_.begin();
213 it != rect_history_.end();
214 ++it) {
215 it->second.updated_ = false;
216 }
217 }
218
228 gfx::RectF DamageTracker::TrackDamageFromLeftoverRects() { 219 gfx::RectF DamageTracker::TrackDamageFromLeftoverRects() {
229 // After computing damage for all active layers, any leftover items in the 220 // After computing damage for all active layers, any leftover items in the
230 // current rect history correspond to layers/surfaces that no longer exist. 221 // current rect history correspond to layers/surfaces that no longer exist.
231 // So, these regions are now exposed on the target surface. 222 // So, these regions are now exposed on the target surface.
232 223
233 gfx::RectF damage_rect = gfx::RectF(); 224 gfx::RectF damage_rect = gfx::RectF();
234 225
235 for (RectMap::iterator it = current_rect_history_->begin(); 226 for (RectMap::iterator it = rect_history_.begin();
236 it != current_rect_history_->end(); 227 it != rect_history_.end(); ) {
237 ++it)
238 damage_rect.Union(it->second);
239 228
240 current_rect_history_->clear(); 229 if (it->second.updated_)
danakj 2013/11/21 00:13:40 {} here, since else has them
ostap 2013/11/21 17:06:23 Done.
230 ++it;
231 else {
232 damage_rect.Union(it->second.rect_);
233 RectMap::iterator erase_it = it;
234 ++it;
235 rect_history_.erase(erase_it);
shawnsingh 2013/11/21 09:56:03 I don't know about base::HashMap, but for std:: co
ostap 2013/11/21 17:06:23 Done.
236 }
237 }
241 238
242 return damage_rect; 239 return damage_rect;
243 } 240 }
244 241
245 void DamageTracker::ExtendDamageForLayer(LayerImpl* layer, 242 void DamageTracker::ExtendDamageForLayer(LayerImpl* layer,
246 gfx::RectF* target_damage_rect) { 243 gfx::RectF* target_damage_rect) {
247 // There are two ways that a layer can damage a region of the target surface: 244 // There are two ways that a layer can damage a region of the target surface:
248 // 1. Property change (e.g. opacity, position, transforms): 245 // 1. Property change (e.g. opacity, position, transforms):
249 // - the entire region of the layer itself damages the surface. 246 // - the entire region of the layer itself damages the surface.
250 // - the old layer region also damages the surface, because this region 247 // - the old layer region also damages the surface, because this region
251 // is now exposed. 248 // is now exposed.
252 // - note that in many cases the old and new layer rects may overlap, 249 // - note that in many cases the old and new layer rects may overlap,
253 // which is fine. 250 // which is fine.
254 // 251 //
255 // 2. Repaint/update: If a region of the layer that was repainted/updated, 252 // 2. Repaint/update: If a region of the layer that was repainted/updated,
256 // that region damages the surface. 253 // that region damages the surface.
257 // 254 //
258 // Property changes take priority over update rects. 255 // Property changes take priority over update rects.
259 // 256 //
260 // This method is called when we want to consider how a layer contributes to 257 // This method is called when we want to consider how a layer contributes to
261 // its target RenderSurface, even if that layer owns the target RenderSurface 258 // its target RenderSurface, even if that layer owns the target RenderSurface
262 // itself. To consider how a layer's target surface contributes to the 259 // itself. To consider how a layer's target surface contributes to the
263 // ancestor surface, ExtendDamageForRenderSurface() must be called instead. 260 // ancestor surface, ExtendDamageForRenderSurface() must be called instead.
264 261
265 bool layer_is_new = false; 262 bool layer_is_new = false;
266 gfx::RectF old_rect_in_target_space = 263 RectMapData& data = RectDataForLayer(layer->id(), &layer_is_new);
267 RemoveRectFromCurrentFrame(layer->id(), &layer_is_new); 264 gfx::RectF old_rect_in_target_space = data.rect_;
268 265
269 gfx::RectF rect_in_target_space = MathUtil::MapClippedRect( 266 gfx::RectF rect_in_target_space = MathUtil::MapClippedRect(
270 layer->draw_transform(), 267 layer->draw_transform(),
271 gfx::RectF(gfx::PointF(), layer->content_bounds())); 268 gfx::RectF(gfx::PointF(), layer->content_bounds()));
272 SaveRectForNextFrame(layer->id(), rect_in_target_space); 269 data.Update(rect_in_target_space);
273 270
274 if (layer_is_new || layer->LayerPropertyChanged()) { 271 if (layer_is_new || layer->LayerPropertyChanged()) {
275 // If a layer is new or has changed, then its entire layer rect affects the 272 // If a layer is new or has changed, then its entire layer rect affects the
276 // target surface. 273 // target surface.
277 target_damage_rect->Union(rect_in_target_space); 274 target_damage_rect->Union(rect_in_target_space);
278 275
279 // The layer's old region is now exposed on the target surface, too. 276 // The layer's old region is now exposed on the target surface, too.
280 // Note old_rect_in_target_space is already in target space. 277 // Note old_rect_in_target_space is already in target space.
281 target_damage_rect->Union(old_rect_in_target_space); 278 target_damage_rect->Union(old_rect_in_target_space);
282 } else if (!layer->update_rect().IsEmpty()) { 279 } else if (!layer->update_rect().IsEmpty()) {
(...skipping 20 matching lines...) Expand all
303 // - just like layers, both the old surface rect and new surface rect 300 // - just like layers, both the old surface rect and new surface rect
304 // will damage the target surface in this case. 301 // will damage the target surface in this case.
305 // 302 //
306 // 2. Damage rect: This surface may have been damaged by its own layer_list 303 // 2. Damage rect: This surface may have been damaged by its own layer_list
307 // as well, and that damage should propagate to the target surface. 304 // as well, and that damage should propagate to the target surface.
308 // 305 //
309 306
310 RenderSurfaceImpl* render_surface = layer->render_surface(); 307 RenderSurfaceImpl* render_surface = layer->render_surface();
311 308
312 bool surface_is_new = false; 309 bool surface_is_new = false;
313 gfx::RectF old_surface_rect = RemoveRectFromCurrentFrame(layer->id(), 310 RectMapData& data = RectDataForLayer(layer->id(), &surface_is_new);
314 &surface_is_new); 311 gfx::RectF old_surface_rect = data.rect_;
315 312
316 // The drawableContextRect() already includes the replica if it exists. 313 // The drawableContextRect() already includes the replica if it exists.
317 gfx::RectF surface_rect_in_target_space = 314 gfx::RectF surface_rect_in_target_space =
318 render_surface->DrawableContentRect(); 315 render_surface->DrawableContentRect();
319 SaveRectForNextFrame(layer->id(), surface_rect_in_target_space); 316 data.Update(surface_rect_in_target_space);
320 317
321 gfx::RectF damage_rect_in_local_space; 318 gfx::RectF damage_rect_in_local_space;
322 if (surface_is_new || render_surface->SurfacePropertyChanged()) { 319 if (surface_is_new || render_surface->SurfacePropertyChanged()) {
323 // The entire surface contributes damage. 320 // The entire surface contributes damage.
324 damage_rect_in_local_space = render_surface->content_rect(); 321 damage_rect_in_local_space = render_surface->content_rect();
325 322
326 // The surface's old region is now exposed on the target surface, too. 323 // The surface's old region is now exposed on the target surface, too.
327 target_damage_rect->Union(old_surface_rect); 324 target_damage_rect->Union(old_surface_rect);
328 } else { 325 } else {
329 // Only the surface's damage_rect will damage the target surface. 326 // Only the surface's damage_rect will damage the target surface.
(...skipping 16 matching lines...) Expand all
346 replica_draw_transform, damage_rect_in_local_space)); 343 replica_draw_transform, damage_rect_in_local_space));
347 } 344 }
348 } 345 }
349 346
350 // If there was damage on the replica's mask, then the target surface receives 347 // If there was damage on the replica's mask, then the target surface receives
351 // that damage as well. 348 // that damage as well.
352 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { 349 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) {
353 LayerImpl* replica_mask_layer = layer->replica_layer()->mask_layer(); 350 LayerImpl* replica_mask_layer = layer->replica_layer()->mask_layer();
354 351
355 bool replica_is_new = false; 352 bool replica_is_new = false;
356 RemoveRectFromCurrentFrame(replica_mask_layer->id(), &replica_is_new); 353 RectMapData& data = RectDataForLayer(replica_mask_layer->id(),
354 &replica_is_new);
danakj 2013/11/21 00:13:40 indenting off, git cl format please
ostap 2013/11/21 17:06:23 Done.
357 355
358 const gfx::Transform& replica_draw_transform = 356 const gfx::Transform& replica_draw_transform =
359 render_surface->replica_draw_transform(); 357 render_surface->replica_draw_transform();
360 gfx::RectF replica_mask_layer_rect = MathUtil::MapClippedRect( 358 gfx::RectF replica_mask_layer_rect = MathUtil::MapClippedRect(
361 replica_draw_transform, 359 replica_draw_transform,
362 gfx::RectF(gfx::PointF(), replica_mask_layer->bounds())); 360 gfx::RectF(gfx::PointF(), replica_mask_layer->bounds()));
363 SaveRectForNextFrame(replica_mask_layer->id(), replica_mask_layer_rect); 361 data.Update(replica_mask_layer_rect);
364 362
365 // In the current implementation, a change in the replica mask damages the 363 // In the current implementation, a change in the replica mask damages the
366 // entire replica region. 364 // entire replica region.
367 if (replica_is_new || 365 if (replica_is_new ||
368 replica_mask_layer->LayerPropertyChanged() || 366 replica_mask_layer->LayerPropertyChanged() ||
369 !replica_mask_layer->update_rect().IsEmpty()) 367 !replica_mask_layer->update_rect().IsEmpty())
370 target_damage_rect->Union(replica_mask_layer_rect); 368 target_damage_rect->Union(replica_mask_layer_rect);
371 } 369 }
372 370
373 // If the layer has a background filter, this may cause pixels in our surface 371 // If the layer has a background filter, this may cause pixels in our surface
374 // to be expanded, so we will need to expand any damage at or below this 372 // to be expanded, so we will need to expand any damage at or below this
375 // layer. We expand the damage from this layer too, as we need to readback 373 // layer. We expand the damage from this layer too, as we need to readback
376 // those pixels from the surface with only the contents of layers below this 374 // those pixels from the surface with only the contents of layers below this
377 // one in them. This means we need to redraw any pixels in the surface being 375 // one in them. This means we need to redraw any pixels in the surface being
378 // used for the blur in this layer this frame. 376 // used for the blur in this layer this frame.
379 if (layer->background_filters().HasFilterThatMovesPixels()) { 377 if (layer->background_filters().HasFilterThatMovesPixels()) {
380 ExpandDamageRectInsideRectWithFilters(target_damage_rect, 378 ExpandDamageRectInsideRectWithFilters(target_damage_rect,
381 surface_rect_in_target_space, 379 surface_rect_in_target_space,
382 layer->background_filters()); 380 layer->background_filters());
383 } 381 }
384 } 382 }
385 383
386 } // namespace cc 384 } // namespace cc
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