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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
9 | 9 |
10 #include "GrGpuGL.h" | 10 #include "GrGpuGL.h" |
(...skipping 13 matching lines...) Expand all Loading... |
24 Derived) | 24 Derived) |
25 : GrSurface(gpu, idDesc.fIsWrapped, desc) | 25 : GrSurface(gpu, idDesc.fIsWrapped, desc) |
26 , INHERITED(gpu, idDesc.fIsWrapped, desc) { | 26 , INHERITED(gpu, idDesc.fIsWrapped, desc) { |
27 this->init(desc, idDesc); | 27 this->init(desc, idDesc); |
28 } | 28 } |
29 | 29 |
30 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { | 30 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { |
31 fRTFBOID = idDesc.fRTFBOID; | 31 fRTFBOID = idDesc.fRTFBOID; |
32 fTexFBOID = idDesc.fTexFBOID; | 32 fTexFBOID = idDesc.fTexFBOID; |
33 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | 33 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
| 34 fIsWrapped = idDesc.fIsWrapped; |
34 | 35 |
35 fViewport.fLeft = 0; | 36 fViewport.fLeft = 0; |
36 fViewport.fBottom = 0; | 37 fViewport.fBottom = 0; |
37 fViewport.fWidth = desc.fWidth; | 38 fViewport.fWidth = desc.fWidth; |
38 fViewport.fHeight = desc.fHeight; | 39 fViewport.fHeight = desc.fHeight; |
39 | 40 |
40 // We own one color value for each MSAA sample. | 41 // We own one color value for each MSAA sample. |
41 fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt); | 42 fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt); |
42 if (fTexFBOID != fRTFBOID) { | 43 if (fTexFBOID != fRTFBOID) { |
43 // If we own the resolve buffer then that is one more sample per pixel. | 44 // If we own the resolve buffer then that is one more sample per pixel. |
44 fColorValuesPerPixel += 1; | 45 fColorValuesPerPixel += 1; |
45 } | 46 } |
46 } | 47 } |
47 | 48 |
48 size_t GrGLRenderTarget::onGpuMemorySize() const { | 49 size_t GrGLRenderTarget::onGpuMemorySize() const { |
49 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); | 50 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); |
50 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); | 51 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); |
51 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); | 52 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); |
52 SkASSERT(colorBytes > 0); | 53 SkASSERT(colorBytes > 0); |
53 return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes; | 54 return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes; |
54 } | 55 } |
55 | 56 |
56 void GrGLRenderTarget::onRelease() { | 57 void GrGLRenderTarget::onRelease() { |
57 if (!this->isWrapped()) { | 58 if (!fIsWrapped) { |
58 if (fTexFBOID) { | 59 if (fTexFBOID) { |
59 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); | 60 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); |
60 } | 61 } |
61 if (fRTFBOID && fRTFBOID != fTexFBOID) { | 62 if (fRTFBOID && fRTFBOID != fTexFBOID) { |
62 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); | 63 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); |
63 } | 64 } |
64 if (fMSColorRenderbufferID) { | 65 if (fMSColorRenderbufferID) { |
65 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); | 66 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); |
66 } | 67 } |
67 } | 68 } |
68 fRTFBOID = 0; | 69 fRTFBOID = 0; |
69 fTexFBOID = 0; | 70 fTexFBOID = 0; |
70 fMSColorRenderbufferID = 0; | 71 fMSColorRenderbufferID = 0; |
| 72 fIsWrapped = false; |
71 INHERITED::onRelease(); | 73 INHERITED::onRelease(); |
72 } | 74 } |
73 | 75 |
74 void GrGLRenderTarget::onAbandon() { | 76 void GrGLRenderTarget::onAbandon() { |
75 fRTFBOID = 0; | 77 fRTFBOID = 0; |
76 fTexFBOID = 0; | 78 fTexFBOID = 0; |
77 fMSColorRenderbufferID = 0; | 79 fMSColorRenderbufferID = 0; |
| 80 fIsWrapped = false; |
78 INHERITED::onAbandon(); | 81 INHERITED::onAbandon(); |
79 } | 82 } |
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