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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/message_loop/message_loop.h" | 11 #include "base/message_loop/message_loop.h" |
12 #include "base/message_loop/message_loop_proxy.h" | 12 #include "base/message_loop/message_loop_proxy.h" |
| 13 #include "base/third_party/dynamic_annotations/dynamic_annotations.h" |
13 #include "base/threading/thread.h" | 14 #include "base/threading/thread.h" |
14 #include "base/threading/thread_restrictions.h" | 15 #include "base/threading/thread_restrictions.h" |
15 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 16 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
16 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" | 17 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" |
17 #include "content/browser/gamepad/gamepad_provider.h" | 18 #include "content/browser/gamepad/gamepad_provider.h" |
18 #include "content/browser/gamepad/gamepad_service.h" | 19 #include "content/browser/gamepad/gamepad_service.h" |
19 #include "content/common/gamepad_hardware_buffer.h" | 20 #include "content/common/gamepad_hardware_buffer.h" |
20 #include "content/common/gamepad_messages.h" | 21 #include "content/common/gamepad_messages.h" |
21 #include "content/common/gamepad_user_gesture.h" | 22 #include "content/common/gamepad_user_gesture.h" |
22 #include "content/public/browser/browser_thread.h" | 23 #include "content/public/browser/browser_thread.h" |
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319 } | 320 } |
320 if (!had_gesture_before && ever_had_user_gesture_) { | 321 if (!had_gesture_before && ever_had_user_gesture_) { |
321 // Initialize pad_states_ for the first time. | 322 // Initialize pad_states_ for the first time. |
322 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 323 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
323 pad_states_.get()[i].SetPad(pads.items[i]); | 324 pad_states_.get()[i].SetPad(pads.items[i]); |
324 } | 325 } |
325 } | 326 } |
326 } | 327 } |
327 | 328 |
328 } // namespace content | 329 } // namespace content |
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