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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 module mojo; | 5 module mojo; |
6 | 6 |
7 import "mojo/services/public/interfaces/geometry/geometry.mojom"; | 7 import "mojo/services/geometry/public/interfaces/geometry.mojom"; |
8 import "mojo/services/public/interfaces/input_events/input_events.mojom"; | 8 import "mojo/services/public/interfaces/input_events/input_events.mojom"; |
9 | 9 |
10 // WindowManagerInternal is an interface provided by the WindowManager | 10 // WindowManagerInternal is an interface provided by the WindowManager |
11 // exclusively to the ViewManager. | 11 // exclusively to the ViewManager. |
12 interface WindowManagerInternal { | 12 interface WindowManagerInternal { |
13 // Creates a connection to the WindowManager specifically for a connection to | 13 // Creates a connection to the WindowManager specifically for a connection to |
14 // the ViewManager. |connection_id| is the id of the connection to the | 14 // the ViewManager. |connection_id| is the id of the connection to the |
15 // ViewManager. See view_manager.mojom for details on the id. | 15 // ViewManager. See view_manager.mojom for details on the id. |
16 CreateWindowManagerForViewManagerClient( | 16 CreateWindowManagerForViewManagerClient( |
17 uint16 connection_id, | 17 uint16 connection_id, |
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28 // Sets the native viewport size. | 28 // Sets the native viewport size. |
29 SetViewportSize(mojo.Size size); | 29 SetViewportSize(mojo.Size size); |
30 | 30 |
31 // Clones the tree rooted at |view_id|. When the animation completes the clone | 31 // Clones the tree rooted at |view_id|. When the animation completes the clone |
32 // is destroyed. | 32 // is destroyed. |
33 // TODO(sky): add actual animation. | 33 // TODO(sky): add actual animation. |
34 // TODO(sky): I think this only makes sense when destroying (view is | 34 // TODO(sky): I think this only makes sense when destroying (view is |
35 // already visible), should it be named to indicate this? | 35 // already visible), should it be named to indicate this? |
36 CloneAndAnimate(uint32 view_id); | 36 CloneAndAnimate(uint32 view_id); |
37 }; | 37 }; |
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