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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <set> | 9 #include <set> |
| 10 #include <string> | 10 #include <string> |
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| 1621 float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height(); | 1621 float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height(); |
| 1622 | 1622 |
| 1623 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 1623 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
| 1624 gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size); | 1624 gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size); |
| 1625 | 1625 |
| 1626 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); | 1626 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); |
| 1627 float edge[24]; | 1627 float edge[24]; |
| 1628 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); | 1628 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); |
| 1629 | 1629 |
| 1630 ResourceProvider::ScopedSamplerGL quad_resource_lock( | 1630 ResourceProvider::ScopedSamplerGL quad_resource_lock( |
| 1631 resource_provider_, resource_id, GL_LINEAR); | 1631 resource_provider_, resource_id, |
| 1632 quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR); | |
| 1632 SamplerType sampler = | 1633 SamplerType sampler = |
| 1633 SamplerTypeFromTextureTarget(quad_resource_lock.target()); | 1634 SamplerTypeFromTextureTarget(quad_resource_lock.target()); |
| 1634 | 1635 |
| 1635 float fragment_tex_translate_x = clamp_tex_rect.x(); | 1636 float fragment_tex_translate_x = clamp_tex_rect.x(); |
| 1636 float fragment_tex_translate_y = clamp_tex_rect.y(); | 1637 float fragment_tex_translate_y = clamp_tex_rect.y(); |
| 1637 float fragment_tex_scale_x = clamp_tex_rect.width(); | 1638 float fragment_tex_scale_x = clamp_tex_rect.width(); |
| 1638 float fragment_tex_scale_y = clamp_tex_rect.height(); | 1639 float fragment_tex_scale_y = clamp_tex_rect.height(); |
| 1639 | 1640 |
| 1640 // Map to normalized texture coordinates. | 1641 // Map to normalized texture coordinates. |
| 1641 if (sampler != SamplerType2DRect) { | 1642 if (sampler != SamplerType2DRect) { |
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| 1705 const ContentDrawQuadBase* quad, | 1706 const ContentDrawQuadBase* quad, |
| 1706 ResourceProvider::ResourceId resource_id) { | 1707 ResourceProvider::ResourceId resource_id) { |
| 1707 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( | 1708 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( |
| 1708 quad->tex_coord_rect, quad->rect, quad->visible_rect); | 1709 quad->tex_coord_rect, quad->rect, quad->visible_rect); |
| 1709 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); | 1710 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); |
| 1710 float tex_to_geom_scale_y = | 1711 float tex_to_geom_scale_y = |
| 1711 quad->rect.height() / quad->tex_coord_rect.height(); | 1712 quad->rect.height() / quad->tex_coord_rect.height(); |
| 1712 | 1713 |
| 1713 bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f); | 1714 bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f); |
| 1714 GLenum filter = | 1715 GLenum filter = |
| 1715 (scaled || !quad->quadTransform().IsIdentityOrIntegerTranslation()) | 1716 (scaled || !quad->quadTransform().IsIdentityOrIntegerTranslation()) && |
| 1717 !quad->nearest_neighbor | |
|
danakj
2014/12/09 19:44:45
is this what git cl format does for formatting?
jackhou1
2014/12/10 01:04:15
Yup.
| |
| 1716 ? GL_LINEAR | 1718 ? GL_LINEAR |
| 1717 : GL_NEAREST; | 1719 : GL_NEAREST; |
| 1718 | 1720 |
| 1719 ResourceProvider::ScopedSamplerGL quad_resource_lock( | 1721 ResourceProvider::ScopedSamplerGL quad_resource_lock( |
| 1720 resource_provider_, resource_id, filter); | 1722 resource_provider_, resource_id, filter); |
| 1721 SamplerType sampler = | 1723 SamplerType sampler = |
| 1722 SamplerTypeFromTextureTarget(quad_resource_lock.target()); | 1724 SamplerTypeFromTextureTarget(quad_resource_lock.target()); |
| 1723 | 1725 |
| 1724 float vertex_tex_translate_x = tex_coord_rect.x(); | 1726 float vertex_tex_translate_x = tex_coord_rect.x(); |
| 1725 float vertex_tex_translate_y = tex_coord_rect.y(); | 1727 float vertex_tex_translate_y = tex_coord_rect.y(); |
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| 3288 context_support_->ScheduleOverlayPlane( | 3290 context_support_->ScheduleOverlayPlane( |
| 3289 overlay.plane_z_order, | 3291 overlay.plane_z_order, |
| 3290 overlay.transform, | 3292 overlay.transform, |
| 3291 pending_overlay_resources_.back()->texture_id(), | 3293 pending_overlay_resources_.back()->texture_id(), |
| 3292 overlay.display_rect, | 3294 overlay.display_rect, |
| 3293 overlay.uv_rect); | 3295 overlay.uv_rect); |
| 3294 } | 3296 } |
| 3295 } | 3297 } |
| 3296 | 3298 |
| 3297 } // namespace cc | 3299 } // namespace cc |
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