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Side by Side Diff: chrome/browser/ui/cocoa/exclusive_access_bubble_view.mm

Issue 789403002: Rename fullscreen_exit_bubble_* to exclusive_access_bubble_* (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Updated based on CR comments Created 6 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #import "chrome/browser/ui/cocoa/fullscreen_exit_bubble_view.h" 5 #import "chrome/browser/ui/cocoa/exclusive_access_bubble_view.h"
6 6
7 #include "base/mac/mac_util.h" 7 #include "base/mac/mac_util.h"
8 #include "base/mac/scoped_nsobject.h" 8 #include "base/mac/scoped_nsobject.h"
9 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" 9 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h"
10 10
11 namespace { 11 namespace {
12 12
13 const CGFloat kShadowTop = 20; 13 const CGFloat kShadowTop = 20;
14 const CGFloat kShadowBottom = 50; 14 const CGFloat kShadowBottom = 50;
15 const CGFloat kShadowLeft = 50; 15 const CGFloat kShadowLeft = 50;
16 const CGFloat kShadowRight = 50; 16 const CGFloat kShadowRight = 50;
17 const CGFloat kShadowBlurRadius = 150; 17 const CGFloat kShadowBlurRadius = 150;
18 // NOTE(koz): The blur radius parameter to setShadowBlurRadius: has a bigger 18 // NOTE(koz): The blur radius parameter to setShadowBlurRadius: has a bigger
19 // effect on lion, so use a smaller value for it. 19 // effect on lion, so use a smaller value for it.
20 const CGFloat kShadowBlurRadiusLion = 30; 20 const CGFloat kShadowBlurRadiusLion = 30;
21 const CGFloat kShadowAlpha = 0.5; 21 const CGFloat kShadowAlpha = 0.5;
22 const CGFloat kBubbleCornerRadius = 8.0; 22 const CGFloat kBubbleCornerRadius = 8.0;
23
24 } 23 }
25 24
26 @implementation FullscreenExitBubbleView 25 @implementation ExclusiveAccessBubbleView
27 26
28 - (void)drawRect:(NSRect)rect { 27 - (void)drawRect:(NSRect)rect {
29 // Make room for the border to be seen. 28 // Make room for the border to be seen.
30 NSRect bounds = [self bounds]; 29 NSRect bounds = [self bounds];
31 bounds.size.width -= kShadowLeft + kShadowRight; 30 bounds.size.width -= kShadowLeft + kShadowRight;
32 bounds.size.height -= kShadowTop + kShadowBottom; 31 bounds.size.height -= kShadowTop + kShadowBottom;
33 bounds.origin.x += kShadowLeft; 32 bounds.origin.x += kShadowLeft;
34 bounds.origin.y += kShadowBottom; 33 bounds.origin.y += kShadowBottom;
35 NSBezierPath* bezier = [NSBezierPath bezierPath]; 34 NSBezierPath* bezier = [NSBezierPath bezierPath];
36 35
37 CGFloat radius = kBubbleCornerRadius; 36 CGFloat radius = kBubbleCornerRadius;
38 // Start with a rounded rectangle. 37 // Start with a rounded rectangle.
39 [bezier appendBezierPathWithRoundedRect:bounds 38 [bezier appendBezierPathWithRoundedRect:bounds xRadius:radius yRadius:radius];
40 xRadius:radius
41 yRadius:radius];
42 39
43 [bezier closePath]; 40 [bezier closePath];
44 [[NSColor whiteColor] set]; 41 [[NSColor whiteColor] set];
45 gfx::ScopedNSGraphicsContextSaveGState scoped_g_state; 42 gfx::ScopedNSGraphicsContextSaveGState scoped_g_state;
46 base::scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]); 43 base::scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]);
47 if (base::mac::IsOSLionOrLater()) { 44 if (base::mac::IsOSLionOrLater()) {
48 [shadow setShadowBlurRadius:kShadowBlurRadiusLion]; 45 [shadow setShadowBlurRadius:kShadowBlurRadiusLion];
49 } else { 46 } else {
50 [shadow setShadowBlurRadius:kShadowBlurRadius]; 47 [shadow setShadowBlurRadius:kShadowBlurRadius];
51 } 48 }
52 [shadow setShadowColor:[[NSColor blackColor] 49 [shadow setShadowColor:[[NSColor blackColor]
53 colorWithAlphaComponent:kShadowAlpha]]; 50 colorWithAlphaComponent:kShadowAlpha]];
54 [shadow set]; 51 [shadow set];
55 52
56 [bezier fill]; 53 [bezier fill];
57 } 54 }
58 55
59 @end 56 @end
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