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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h

Issue 789343002: Revert of Create xfer processor backend. (Closed) Base URL: https://skia.googlesource.com/skia.git@xferBlendSolo
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLFragmentShaderBuilder_DEFINED
9 #define GrGLFragmentShaderBuilder_DEFINED 9 #define GrGLFragmentShaderBuilder_DEFINED
10 10
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93 virtual const char* fragmentPosition() SK_OVERRIDE; 93 virtual const char* fragmentPosition() SK_OVERRIDE;
94 virtual const char* dstColor() SK_OVERRIDE; 94 virtual const char* dstColor() SK_OVERRIDE;
95 95
96 private: 96 private:
97 // Private public interface, used by GrGLProgramBuilder to build a fragment shader 97 // Private public interface, used by GrGLProgramBuilder to build a fragment shader
98 void emitCodeToReadDstTexture(); 98 void emitCodeToReadDstTexture();
99 void enableCustomOutput(); 99 void enableCustomOutput();
100 void enableSecondaryOutput(); 100 void enableSecondaryOutput();
101 const char* getPrimaryColorOutputName() const; 101 const char* getPrimaryColorOutputName() const;
102 const char* getSecondaryColorOutputName() const; 102 const char* getSecondaryColorOutputName() const;
103 void enableSecondaryOutput(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage);
104 void combineColorAndCoverage(const GrGLSLExpr4& inputColor, const GrGLSLExpr 4& inputCoverage);
103 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const; 105 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const;
104 void bindFragmentShaderLocations(GrGLuint programID); 106 void bindFragmentShaderLocations(GrGLuint programID);
105 107
106 // As GLProcessors emit code, there are some conditions we need to verify. We use the below 108 // As GLProcessors emit code, there are some conditions we need to verify. We use the below
107 // state to track this. The reset call is called per processor emitted. 109 // state to track this. The reset call is called per processor emitted.
108 bool hasReadDstColor() const { return fHasReadDstColor; } 110 bool hasReadDstColor() const { return fHasReadDstColor; }
109 bool hasReadFragmentPosition() const { return fHasReadFragmentPosition; } 111 bool hasReadFragmentPosition() const { return fHasReadFragmentPosition; }
110 void reset() { 112 void reset() {
111 fHasReadDstColor = false; 113 fHasReadDstColor = false;
112 fHasReadFragmentPosition = false; 114 fHasReadFragmentPosition = false;
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153 bool fHasReadDstColor; 155 bool fHasReadDstColor;
154 bool fHasReadFragmentPosition; 156 bool fHasReadFragmentPosition;
155 157
156 friend class GrGLNvprProgramBuilder; 158 friend class GrGLNvprProgramBuilder;
157 friend class GrGLProgramBuilder; 159 friend class GrGLProgramBuilder;
158 160
159 typedef GrGLFPFragmentBuilder INHERITED; 161 typedef GrGLFPFragmentBuilder INHERITED;
160 }; 162 };
161 163
162 #endif 164 #endif
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