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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 module mojo; | |
6 | |
7 import "mojo/services/public/interfaces/network/cookie_store.mojom"; | |
8 import "mojo/services/public/interfaces/network/net_address.mojom"; | |
9 import "mojo/services/public/interfaces/network/network_error.mojom"; | |
10 import "mojo/services/public/interfaces/network/tcp_bound_socket.mojom"; | |
11 import "mojo/services/public/interfaces/network/tcp_connected_socket.mojom"; | |
12 import "mojo/services/public/interfaces/network/udp_socket.mojom"; | |
13 import "mojo/services/public/interfaces/network/url_loader.mojom"; | |
14 import "mojo/services/public/interfaces/network/web_socket.mojom"; | |
15 | |
16 // TODO Darin suggfests that this should probably be two classes. One for | |
17 // high-level origin-build requests like WebSockets and HTTP, and the other for | |
18 // non-origin-bound low-level stuff like DNS, UDP, and TCP. | |
19 interface NetworkService { | |
20 CreateURLLoader(URLLoader& loader); | |
21 | |
22 GetCookieStore(CookieStore& cookie_store); | |
23 | |
24 CreateWebSocket(WebSocket& socket); | |
25 | |
26 // Creates a TCP socket bound to a given local address. This bound socket | |
27 // can be used for creating a client or server socket on that local address. | |
28 // | |
29 // If you want to create a client socket to connect to a server and are in | |
30 // the common case where you don't care about the local address it's bound | |
31 // to, use CreateTCPConnectedSocket. | |
32 // | |
33 // The local address can specify 0 for the port to specify that the OS should | |
34 // pick an available port for the given address, or it can pass 0 for the | |
35 // address and port for the OS to pick both the local address and port. In | |
36 // all success cases, the resulting local address will be passed to the | |
37 // callback as bound_to. | |
38 CreateTCPBoundSocket(NetAddress? local_address, | |
39 TCPBoundSocket& bound_socket) | |
40 => (NetworkError result, NetAddress? bound_to); | |
41 | |
42 // Creates a client socket connected to the given remote address. A local | |
43 // address and port will be allocated for the connection and passed to the | |
44 // callback on success. | |
45 // | |
46 // If you want control over the local address and port, instead use | |
47 // CreateTCPBoundSocket. | |
48 // | |
49 // IMPORTANT: This does not work yet! We need to add a new parameter to | |
50 // indicate the protocol type (IPv4 or IPv6) actually be able to create the | |
51 // right type of socket. We also need to figure out how the client is supposed | |
52 // to decide between IPv4 and IPv6 on a given system. | |
53 CreateTCPConnectedSocket(NetAddress remote_address, | |
54 handle<data_pipe_consumer> send_stream, | |
55 handle<data_pipe_producer> receive_stream, | |
56 TCPConnectedSocket& client_socket) | |
57 => (NetworkError result, | |
58 NetAddress? local_address); | |
59 | |
60 CreateUDPSocket(UDPSocket& socket); | |
61 }; | |
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