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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MOJO_SERVICES_PUBLIC_CPP_NETWORK_WEB_SOCKET_WRITE_QUEUE_H_ | |
6 #define MOJO_SERVICES_PUBLIC_CPP_NETWORK_WEB_SOCKET_WRITE_QUEUE_H_ | |
7 | |
8 #include "base/callback.h" | |
9 #include "base/memory/scoped_vector.h" | |
10 #include "mojo/common/handle_watcher.h" | |
11 #include "mojo/public/cpp/system/data_pipe.h" | |
12 | |
13 namespace mojo { | |
14 | |
15 // This class simplifies the handling of multiple Writes on a DataPipe. It | |
16 // writes each chunk all at once (or waits until the pipe is ready before | |
17 // writing), calling the callback when finished. Callbacks are owned by this | |
18 // class, and are guaranteed not to be called after this class is destroyed. | |
19 // See also: WebSocketReadQueue | |
20 class WebSocketWriteQueue { | |
21 public: | |
22 WebSocketWriteQueue(DataPipeProducerHandle handle); | |
23 ~WebSocketWriteQueue(); | |
24 | |
25 void Write(const char* data, | |
26 uint32_t num_bytes, | |
27 base::Callback<void(const char*)> callback); | |
28 | |
29 private: | |
30 struct Operation; | |
31 | |
32 MojoResult TryToWrite(); | |
33 void Wait(); | |
34 void OnHandleReady(MojoResult result); | |
35 | |
36 DataPipeProducerHandle handle_; | |
37 common::HandleWatcher handle_watcher_; | |
38 ScopedVector<Operation> queue_; | |
39 bool is_waiting_; | |
40 }; | |
41 | |
42 } // namespace mojo | |
43 | |
44 #endif // MOJO_SERVICES_PUBLIC_CPP_NETWORK_WEB_SOCKET_WRITE_QUEUE_H_ | |
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