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1 | |
2 /* | |
3 * Copyright 2012 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 #include "gm.h" | |
9 #include "SkBitmap.h" | |
10 #include "SkBlurMask.h" | |
11 #include "SkBlurMaskFilter.h" | |
12 #include "SkCanvas.h" | |
13 #include "SkColor.h" | |
14 #include "SkMatrix.h" | |
15 #include "SkPath.h" | |
16 #include "SkRect.h" | |
17 #include "SkSize.h" | |
18 #include "SkString.h" | |
19 | |
20 namespace skiagm { | |
21 | |
22 class DrawBitmapMatrixGM : public GM { | |
23 public: | |
24 DrawBitmapMatrixGM() {} | |
25 | |
26 protected: | |
27 virtual uint32_t onGetFlags() const SK_OVERRIDE { | |
28 return kSkipTiled_Flag; | |
29 } | |
30 | |
31 virtual SkString onShortName() SK_OVERRIDE { | |
32 return SkString("drawbitmapmatrix"); | |
33 } | |
34 | |
35 virtual SkISize onISize() SK_OVERRIDE { return SkISize::Make(1024, 256); } | |
36 | |
37 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { | |
38 SkBitmap bm; | |
39 this->setupBitmap(&bm); | |
40 | |
41 // Draw normally. | |
42 SkMatrix matrix; | |
43 matrix.reset(); | |
44 SkPaint paint; | |
45 paint.setAntiAlias(true); | |
46 paint.setDither(true); | |
47 canvas->drawBitmapMatrix(bm, matrix, &paint); | |
48 | |
49 // Draw stretched horizontally and squished vertically. | |
50 canvas->translate(SkIntToScalar(bm.width() + 5), 0); | |
51 matrix.setScale(SkIntToScalar(2), SK_ScalarHalf); | |
52 canvas->drawBitmapMatrix(bm, matrix, &paint); | |
53 | |
54 // Draw rotated | |
55 canvas->translate(SkIntToScalar(bm.width()*2 + 5), 0); | |
56 matrix.reset(); | |
57 matrix.setRotate(SkIntToScalar(45), SkIntToScalar(bm.width() / 2), | |
58 SkIntToScalar(bm.height() / 2)); | |
59 canvas->save(); | |
60 canvas->translate(0, SkIntToScalar(10)); | |
61 canvas->drawBitmapMatrix(bm, matrix, &paint); | |
62 canvas->restore(); | |
63 | |
64 // Draw with perspective | |
65 canvas->translate(SkIntToScalar(bm.width() + 15), 0); | |
66 matrix.reset(); | |
67 matrix.setPerspX(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000))); | |
68 matrix.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000))); | |
69 canvas->drawBitmapMatrix(bm, matrix, &paint); | |
70 | |
71 // Draw with skew | |
72 canvas->translate(SkIntToScalar(bm.width() + 5), 0); | |
73 matrix.reset(); | |
74 matrix.setSkew(SkIntToScalar(2), SkIntToScalar(2)); | |
75 canvas->drawBitmapMatrix(bm, matrix, &paint); | |
76 | |
77 // Draw with sin/cos | |
78 canvas->translate(SkIntToScalar(bm.width() * 4), 0); | |
79 matrix.reset(); | |
80 matrix.setSinCos(SK_ScalarHalf, SkIntToScalar(2)); | |
81 canvas->drawBitmapMatrix(bm, matrix, &paint); | |
82 | |
83 { | |
84 // test the following code path: | |
85 // SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter() | |
86 SkPaint paint; | |
87 | |
88 paint.setFilterLevel(SkPaint::kLow_FilterLevel); | |
89 | |
90 SkMaskFilter* mf = SkBlurMaskFilter::Create( | |
91 kNormal_SkBlurStyle, | |
92 SkBlurMask::ConvertRadiusToSigma(5), | |
93 SkBlurMaskFilter::kHighQuality_BlurFlag | | |
94 SkBlurMaskFilter::kIgnoreTransform_BlurFlag); | |
95 paint.setMaskFilter(mf)->unref(); | |
96 | |
97 canvas->translate(SkIntToScalar(bm.width()*2 + 20), 0); | |
98 | |
99 matrix.reset(); | |
100 matrix.setRotate(SkIntToScalar(45), SkIntToScalar(bm.width() / 2), | |
101 SkIntToScalar(bm.height() / 2)); | |
102 | |
103 canvas->save(); | |
104 canvas->translate(0, SkIntToScalar(20)); | |
105 canvas->drawBitmapMatrix(bm, matrix, &paint); | |
106 canvas->restore(); | |
107 } | |
108 | |
109 } | |
110 private: | |
111 void setupBitmap(SkBitmap* bm) { | |
112 SkASSERT(bm); | |
113 static const int SIZE = 64; | |
114 bm->allocN32Pixels(SIZE, SIZE); | |
115 SkCanvas canvas(*bm); | |
116 | |
117 SkPaint paint; | |
118 paint.setColor(SK_ColorGREEN); | |
119 canvas.drawPaint(paint); | |
120 | |
121 paint.setColor(SK_ColorBLUE); | |
122 paint.setAntiAlias(true); | |
123 SkRect rect = SkRect::MakeWH(SkIntToScalar(SIZE), SkIntToScalar(SIZE)); | |
124 SkPath path; | |
125 path.addOval(rect); | |
126 canvas.drawPath(path, paint); | |
127 } | |
128 }; | |
129 | |
130 //////////////////////////////////////////////////////////////////////////////// | |
131 | |
132 static GM* MyFactory(void*) { return new DrawBitmapMatrixGM; } | |
133 static GMRegistry reg(MyFactory); | |
134 | |
135 } | |
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