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Issue 789004: ffmpeg roll of source to mar 9 version... (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/ffmpeg/
Patch Set: '' Created 10 years, 9 months ago
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1 \input texinfo @c -*- texinfo -*- 1 \input texinfo @c -*- texinfo -*-
2 2
3 @settitle General Documentation 3 @settitle General Documentation
4 @titlepage 4 @titlepage
5 @sp 7 5 @sp 7
6 @center @titlefont{General Documentation} 6 @center @titlefont{General Documentation}
7 @sp 3 7 @sp 3
8 @end titlepage 8 @end titlepage
9 9
10 10
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203 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. 203 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
204 @item RealMedia @tab X @tab X 204 @item RealMedia @tab X @tab X
205 @item Redirector @tab @tab X 205 @item Redirector @tab @tab X
206 @item Renderware TeXture Dictionary @tab @tab X 206 @item Renderware TeXture Dictionary @tab @tab X
207 @item RL2 @tab @tab X 207 @item RL2 @tab @tab X
208 @tab Audio and video format used in some games by Entertainment Software Par tners. 208 @tab Audio and video format used in some games by Entertainment Software Par tners.
209 @item RPL/ARMovie @tab @tab X 209 @item RPL/ARMovie @tab @tab X
210 @item RTMP @tab X @tab X 210 @item RTMP @tab X @tab X
211 @tab Output is performed by publishing stream to RTMP server 211 @tab Output is performed by publishing stream to RTMP server
212 @item RTP @tab @tab X 212 @item RTP @tab @tab X
213 @item RTSP @tab @tab X 213 @item RTSP @tab X @tab X
214 @item SDP @tab @tab X 214 @item SDP @tab @tab X
215 @item Sega FILM/CPK @tab @tab X 215 @item Sega FILM/CPK @tab @tab X
216 @tab Used in many Sega Saturn console games. 216 @tab Used in many Sega Saturn console games.
217 @item Sierra SOL @tab @tab X 217 @item Sierra SOL @tab @tab X
218 @tab .sol files used in Sierra Online games. 218 @tab .sol files used in Sierra Online games.
219 @item Sierra VMD @tab @tab X 219 @item Sierra VMD @tab @tab X
220 @tab Used in Sierra CD-ROM games. 220 @tab Used in Sierra CD-ROM games.
221 @item Smacker @tab @tab X 221 @item Smacker @tab @tab X
222 @tab Multimedia format used by many games. 222 @tab Multimedia format used by many games.
223 @item Sony OpenMG (OMA) @tab @tab X 223 @item Sony OpenMG (OMA) @tab @tab X
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324 @item Auravision Aura @tab @tab X 324 @item Auravision Aura @tab @tab X
325 @item Auravision Aura 2 @tab @tab X 325 @item Auravision Aura 2 @tab @tab X
326 @item Autodesk Animator Flic video @tab @tab X 326 @item Autodesk Animator Flic video @tab @tab X
327 @item Autodesk RLE @tab @tab X 327 @item Autodesk RLE @tab @tab X
328 @tab fourcc: AASC 328 @tab fourcc: AASC
329 @item AVS (Audio Video Standard) video @tab @tab X 329 @item AVS (Audio Video Standard) video @tab @tab X
330 @tab Video encoding used by the Creature Shock game. 330 @tab Video encoding used by the Creature Shock game.
331 @item Beam Software VB @tab @tab X 331 @item Beam Software VB @tab @tab X
332 @item Bethesda VID video @tab @tab X 332 @item Bethesda VID video @tab @tab X
333 @tab Used in some games from Bethesda Softworks. 333 @tab Used in some games from Bethesda Softworks.
334 @item Bink Video @tab @tab X
335 @tab Support for version 'b' is missing.
334 @item Brute Force & Ignorance @tab @tab X 336 @item Brute Force & Ignorance @tab @tab X
335 @tab Used in the game Flash Traffic: City of Angels. 337 @tab Used in the game Flash Traffic: City of Angels.
336 @item C93 video @tab @tab X 338 @item C93 video @tab @tab X
337 @tab Codec used in Cyberia game. 339 @tab Codec used in Cyberia game.
338 @item CamStudio @tab @tab X 340 @item CamStudio @tab @tab X
339 @tab fourcc: CSCD 341 @tab fourcc: CSCD
340 @item CD+G @tab @tab X 342 @item CD+G @tab @tab X
341 @tab Video codec for CD+G karaoke disks 343 @tab Video codec for CD+G karaoke disks
342 @item Chinese AVS video @tab @tab X 344 @item Chinese AVS video @tab @tab X
343 @tab AVS1-P2, JiZhun profile 345 @tab AVS1-P2, JiZhun profile
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380 @tab encoding supported through external library libx264 382 @tab encoding supported through external library libx264
381 @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @ tab X 383 @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @ tab X
382 @item HuffYUV @tab X @tab X 384 @item HuffYUV @tab X @tab X
383 @item HuffYUV FFmpeg variant @tab X @tab X 385 @item HuffYUV FFmpeg variant @tab X @tab X
384 @item IBM Ultimotion @tab @tab X 386 @item IBM Ultimotion @tab @tab X
385 @tab fourcc: ULTI 387 @tab fourcc: ULTI
386 @item id Cinematic video @tab @tab X 388 @item id Cinematic video @tab @tab X
387 @tab Used in Quake II. 389 @tab Used in Quake II.
388 @item id RoQ video @tab X @tab X 390 @item id RoQ video @tab X @tab X
389 @tab Used in Quake III, Jedi Knight 2, other computer games. 391 @tab Used in Quake III, Jedi Knight 2, other computer games.
392 @item IFF ILBM @tab @tab X
393 @tab IFF interlaved bitmap
394 @item IFF ByteRun1 @tab @tab X
395 @tab IFF run length encoded bitmap
390 @item Intel H.263 @tab @tab X 396 @item Intel H.263 @tab @tab X
391 @item Intel Indeo 2 @tab @tab X 397 @item Intel Indeo 2 @tab @tab X
392 @item Intel Indeo 3 @tab @tab X 398 @item Intel Indeo 3 @tab @tab X
399 @item Intel Indeo 5 @tab @tab X
393 @item Interplay C93 @tab @tab X 400 @item Interplay C93 @tab @tab X
394 @tab Used in the game Cyberia from Interplay. 401 @tab Used in the game Cyberia from Interplay.
395 @item Interplay MVE video @tab @tab X 402 @item Interplay MVE video @tab @tab X
396 @tab Used in Interplay .MVE files. 403 @tab Used in Interplay .MVE files.
397 @item Karl Morton's video codec @tab @tab X 404 @item Karl Morton's video codec @tab @tab X
398 @tab Codec used in Worms games. 405 @tab Codec used in Worms games.
406 @item Kega Game Video (KGV1) @tab @tab X
407 @tab Kega emulator screen capture codec.
399 @item LCL (LossLess Codec Library) MSZH @tab @tab X 408 @item LCL (LossLess Codec Library) MSZH @tab @tab X
400 @item LCL (LossLess Codec Library) ZLIB @tab E @tab E 409 @item LCL (LossLess Codec Library) ZLIB @tab E @tab E
401 @item LOCO @tab @tab X 410 @item LOCO @tab @tab X
402 @item lossless MJPEG @tab X @tab X 411 @item lossless MJPEG @tab X @tab X
403 @item Microsoft RLE @tab @tab X 412 @item Microsoft RLE @tab @tab X
404 @item Microsoft Video 1 @tab @tab X 413 @item Microsoft Video 1 @tab @tab X
405 @item Mimic @tab @tab X 414 @item Mimic @tab @tab X
406 @tab Used in MSN Messenger Webcam streams. 415 @tab Used in MSN Messenger Webcam streams.
407 @item Miro VideoXL @tab @tab X 416 @item Miro VideoXL @tab @tab X
408 @tab fourcc: VIXL 417 @tab fourcc: VIXL
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535 @tab Used in Sega Dreamcast games. 544 @tab Used in Sega Dreamcast games.
536 @item ADPCM Shockwave Flash @tab X @tab X 545 @item ADPCM Shockwave Flash @tab X @tab X
537 @item ADPCM SMJPEG IMA @tab @tab X 546 @item ADPCM SMJPEG IMA @tab @tab X
538 @tab Used in certain Loki game ports. 547 @tab Used in certain Loki game ports.
539 @item ADPCM Sound Blaster Pro 2-bit @tab @tab X 548 @item ADPCM Sound Blaster Pro 2-bit @tab @tab X
540 @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X 549 @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
541 @item ADPCM Sound Blaster Pro 4-bit @tab @tab X 550 @item ADPCM Sound Blaster Pro 4-bit @tab @tab X
542 @item ADPCM Westwood Studios IMA @tab @tab X 551 @item ADPCM Westwood Studios IMA @tab @tab X
543 @tab Used in Westwood Studios games like Command and Conquer. 552 @tab Used in Westwood Studios games like Command and Conquer.
544 @item ADPCM Yamaha @tab X @tab X 553 @item ADPCM Yamaha @tab X @tab X
545 @item AMR-NB @tab E @tab E 554 @item AMR-NB @tab E @tab X
546 @tab supported through external library libopencore-amrnb 555 @tab encoding supported through external library libopencore-amrnb
547 @item AMR-WB @tab @tab E 556 @item AMR-WB @tab @tab E
548 @tab decoding supported through external library libopencore-amrwb 557 @tab decoding supported through external library libopencore-amrwb
549 @item Apple lossless audio @tab X @tab X 558 @item Apple lossless audio @tab X @tab X
550 @tab QuickTime fourcc 'alac' 559 @tab QuickTime fourcc 'alac'
551 @item Atrac 1 @tab @tab X 560 @item Atrac 1 @tab @tab X
552 @item Atrac 3 @tab @tab X 561 @item Atrac 3 @tab @tab X
553 @item Bink Audio @tab @tab X 562 @item Bink Audio @tab @tab X
554 @tab Used in Bink and Smacker files in many games. 563 @tab Used in Bink and Smacker files in many games.
555 @item Delphine Software International CIN audio @tab @tab X 564 @item Delphine Software International CIN audio @tab @tab X
556 @tab Codec used in Delphine Software International games. 565 @tab Codec used in Delphine Software International games.
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638 @item TrueHD @tab @tab X 647 @item TrueHD @tab @tab X
639 @tab Used in HD-DVD and Blu-Ray discs. 648 @tab Used in HD-DVD and Blu-Ray discs.
640 @item TwinVQ (VQF flavor) @tab @tab X 649 @item TwinVQ (VQF flavor) @tab @tab X
641 @item Vorbis @tab E @tab X 650 @item Vorbis @tab E @tab X
642 @ A native but very primitive encoder exists. 651 @ A native but very primitive encoder exists.
643 @item WavPack @tab @tab X 652 @item WavPack @tab @tab X
644 @item Westwood Audio (SND1) @tab @tab X 653 @item Westwood Audio (SND1) @tab @tab X
645 @item Windows Media Audio 1 @tab X @tab X 654 @item Windows Media Audio 1 @tab X @tab X
646 @item Windows Media Audio 2 @tab X @tab X 655 @item Windows Media Audio 2 @tab X @tab X
647 @item Windows Media Audio Pro @tab @tab X 656 @item Windows Media Audio Pro @tab @tab X
657 @item Windows Media Audio Voice @tab @tab X
648 @end multitable 658 @end multitable
649 659
650 @code{X} means that encoding (resp. decoding) is supported. 660 @code{X} means that encoding (resp. decoding) is supported.
651 661
652 @code{E} means that support is provided through an external library. 662 @code{E} means that support is provided through an external library.
653 663
654 @code{I} means that an integer-only version is available, too (ensures high 664 @code{I} means that an integer-only version is available, too (ensures high
655 performance on systems without hardware floating point support). 665 performance on systems without hardware floating point support).
656 666
657 @section Subtitle Formats 667 @section Subtitle Formats
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1002 @section BeOS 1012 @section BeOS
1003 1013
1004 BeOS support is broken in mysterious ways. 1014 BeOS support is broken in mysterious ways.
1005 1015
1006 @section OS/2 1016 @section OS/2
1007 1017
1008 For information about compiling FFmpeg on OS/2 see 1018 For information about compiling FFmpeg on OS/2 see
1009 @url{http://www.edm2.com/index.php/FFmpeg}. 1019 @url{http://www.edm2.com/index.php/FFmpeg}.
1010 1020
1011 @bye 1021 @bye
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