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1 \input texinfo @c -*- texinfo -*- | 1 \input texinfo @c -*- texinfo -*- |
2 | 2 |
3 @settitle General Documentation | 3 @settitle General Documentation |
4 @titlepage | 4 @titlepage |
5 @sp 7 | 5 @sp 7 |
6 @center @titlefont{General Documentation} | 6 @center @titlefont{General Documentation} |
7 @sp 3 | 7 @sp 3 |
8 @end titlepage | 8 @end titlepage |
9 | 9 |
10 | 10 |
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203 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and
PCM audio. | 203 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and
PCM audio. |
204 @item RealMedia @tab X @tab X | 204 @item RealMedia @tab X @tab X |
205 @item Redirector @tab @tab X | 205 @item Redirector @tab @tab X |
206 @item Renderware TeXture Dictionary @tab @tab X | 206 @item Renderware TeXture Dictionary @tab @tab X |
207 @item RL2 @tab @tab X | 207 @item RL2 @tab @tab X |
208 @tab Audio and video format used in some games by Entertainment Software Par
tners. | 208 @tab Audio and video format used in some games by Entertainment Software Par
tners. |
209 @item RPL/ARMovie @tab @tab X | 209 @item RPL/ARMovie @tab @tab X |
210 @item RTMP @tab X @tab X | 210 @item RTMP @tab X @tab X |
211 @tab Output is performed by publishing stream to RTMP server | 211 @tab Output is performed by publishing stream to RTMP server |
212 @item RTP @tab @tab X | 212 @item RTP @tab @tab X |
213 @item RTSP @tab @tab X | 213 @item RTSP @tab X @tab X |
214 @item SDP @tab @tab X | 214 @item SDP @tab @tab X |
215 @item Sega FILM/CPK @tab @tab X | 215 @item Sega FILM/CPK @tab @tab X |
216 @tab Used in many Sega Saturn console games. | 216 @tab Used in many Sega Saturn console games. |
217 @item Sierra SOL @tab @tab X | 217 @item Sierra SOL @tab @tab X |
218 @tab .sol files used in Sierra Online games. | 218 @tab .sol files used in Sierra Online games. |
219 @item Sierra VMD @tab @tab X | 219 @item Sierra VMD @tab @tab X |
220 @tab Used in Sierra CD-ROM games. | 220 @tab Used in Sierra CD-ROM games. |
221 @item Smacker @tab @tab X | 221 @item Smacker @tab @tab X |
222 @tab Multimedia format used by many games. | 222 @tab Multimedia format used by many games. |
223 @item Sony OpenMG (OMA) @tab @tab X | 223 @item Sony OpenMG (OMA) @tab @tab X |
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324 @item Auravision Aura @tab @tab X | 324 @item Auravision Aura @tab @tab X |
325 @item Auravision Aura 2 @tab @tab X | 325 @item Auravision Aura 2 @tab @tab X |
326 @item Autodesk Animator Flic video @tab @tab X | 326 @item Autodesk Animator Flic video @tab @tab X |
327 @item Autodesk RLE @tab @tab X | 327 @item Autodesk RLE @tab @tab X |
328 @tab fourcc: AASC | 328 @tab fourcc: AASC |
329 @item AVS (Audio Video Standard) video @tab @tab X | 329 @item AVS (Audio Video Standard) video @tab @tab X |
330 @tab Video encoding used by the Creature Shock game. | 330 @tab Video encoding used by the Creature Shock game. |
331 @item Beam Software VB @tab @tab X | 331 @item Beam Software VB @tab @tab X |
332 @item Bethesda VID video @tab @tab X | 332 @item Bethesda VID video @tab @tab X |
333 @tab Used in some games from Bethesda Softworks. | 333 @tab Used in some games from Bethesda Softworks. |
| 334 @item Bink Video @tab @tab X |
| 335 @tab Support for version 'b' is missing. |
334 @item Brute Force & Ignorance @tab @tab X | 336 @item Brute Force & Ignorance @tab @tab X |
335 @tab Used in the game Flash Traffic: City of Angels. | 337 @tab Used in the game Flash Traffic: City of Angels. |
336 @item C93 video @tab @tab X | 338 @item C93 video @tab @tab X |
337 @tab Codec used in Cyberia game. | 339 @tab Codec used in Cyberia game. |
338 @item CamStudio @tab @tab X | 340 @item CamStudio @tab @tab X |
339 @tab fourcc: CSCD | 341 @tab fourcc: CSCD |
340 @item CD+G @tab @tab X | 342 @item CD+G @tab @tab X |
341 @tab Video codec for CD+G karaoke disks | 343 @tab Video codec for CD+G karaoke disks |
342 @item Chinese AVS video @tab @tab X | 344 @item Chinese AVS video @tab @tab X |
343 @tab AVS1-P2, JiZhun profile | 345 @tab AVS1-P2, JiZhun profile |
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380 @tab encoding supported through external library libx264 | 382 @tab encoding supported through external library libx264 |
381 @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @
tab X | 383 @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @
tab X |
382 @item HuffYUV @tab X @tab X | 384 @item HuffYUV @tab X @tab X |
383 @item HuffYUV FFmpeg variant @tab X @tab X | 385 @item HuffYUV FFmpeg variant @tab X @tab X |
384 @item IBM Ultimotion @tab @tab X | 386 @item IBM Ultimotion @tab @tab X |
385 @tab fourcc: ULTI | 387 @tab fourcc: ULTI |
386 @item id Cinematic video @tab @tab X | 388 @item id Cinematic video @tab @tab X |
387 @tab Used in Quake II. | 389 @tab Used in Quake II. |
388 @item id RoQ video @tab X @tab X | 390 @item id RoQ video @tab X @tab X |
389 @tab Used in Quake III, Jedi Knight 2, other computer games. | 391 @tab Used in Quake III, Jedi Knight 2, other computer games. |
| 392 @item IFF ILBM @tab @tab X |
| 393 @tab IFF interlaved bitmap |
| 394 @item IFF ByteRun1 @tab @tab X |
| 395 @tab IFF run length encoded bitmap |
390 @item Intel H.263 @tab @tab X | 396 @item Intel H.263 @tab @tab X |
391 @item Intel Indeo 2 @tab @tab X | 397 @item Intel Indeo 2 @tab @tab X |
392 @item Intel Indeo 3 @tab @tab X | 398 @item Intel Indeo 3 @tab @tab X |
| 399 @item Intel Indeo 5 @tab @tab X |
393 @item Interplay C93 @tab @tab X | 400 @item Interplay C93 @tab @tab X |
394 @tab Used in the game Cyberia from Interplay. | 401 @tab Used in the game Cyberia from Interplay. |
395 @item Interplay MVE video @tab @tab X | 402 @item Interplay MVE video @tab @tab X |
396 @tab Used in Interplay .MVE files. | 403 @tab Used in Interplay .MVE files. |
397 @item Karl Morton's video codec @tab @tab X | 404 @item Karl Morton's video codec @tab @tab X |
398 @tab Codec used in Worms games. | 405 @tab Codec used in Worms games. |
| 406 @item Kega Game Video (KGV1) @tab @tab X |
| 407 @tab Kega emulator screen capture codec. |
399 @item LCL (LossLess Codec Library) MSZH @tab @tab X | 408 @item LCL (LossLess Codec Library) MSZH @tab @tab X |
400 @item LCL (LossLess Codec Library) ZLIB @tab E @tab E | 409 @item LCL (LossLess Codec Library) ZLIB @tab E @tab E |
401 @item LOCO @tab @tab X | 410 @item LOCO @tab @tab X |
402 @item lossless MJPEG @tab X @tab X | 411 @item lossless MJPEG @tab X @tab X |
403 @item Microsoft RLE @tab @tab X | 412 @item Microsoft RLE @tab @tab X |
404 @item Microsoft Video 1 @tab @tab X | 413 @item Microsoft Video 1 @tab @tab X |
405 @item Mimic @tab @tab X | 414 @item Mimic @tab @tab X |
406 @tab Used in MSN Messenger Webcam streams. | 415 @tab Used in MSN Messenger Webcam streams. |
407 @item Miro VideoXL @tab @tab X | 416 @item Miro VideoXL @tab @tab X |
408 @tab fourcc: VIXL | 417 @tab fourcc: VIXL |
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535 @tab Used in Sega Dreamcast games. | 544 @tab Used in Sega Dreamcast games. |
536 @item ADPCM Shockwave Flash @tab X @tab X | 545 @item ADPCM Shockwave Flash @tab X @tab X |
537 @item ADPCM SMJPEG IMA @tab @tab X | 546 @item ADPCM SMJPEG IMA @tab @tab X |
538 @tab Used in certain Loki game ports. | 547 @tab Used in certain Loki game ports. |
539 @item ADPCM Sound Blaster Pro 2-bit @tab @tab X | 548 @item ADPCM Sound Blaster Pro 2-bit @tab @tab X |
540 @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | 549 @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X |
541 @item ADPCM Sound Blaster Pro 4-bit @tab @tab X | 550 @item ADPCM Sound Blaster Pro 4-bit @tab @tab X |
542 @item ADPCM Westwood Studios IMA @tab @tab X | 551 @item ADPCM Westwood Studios IMA @tab @tab X |
543 @tab Used in Westwood Studios games like Command and Conquer. | 552 @tab Used in Westwood Studios games like Command and Conquer. |
544 @item ADPCM Yamaha @tab X @tab X | 553 @item ADPCM Yamaha @tab X @tab X |
545 @item AMR-NB @tab E @tab E | 554 @item AMR-NB @tab E @tab X |
546 @tab supported through external library libopencore-amrnb | 555 @tab encoding supported through external library libopencore-amrnb |
547 @item AMR-WB @tab @tab E | 556 @item AMR-WB @tab @tab E |
548 @tab decoding supported through external library libopencore-amrwb | 557 @tab decoding supported through external library libopencore-amrwb |
549 @item Apple lossless audio @tab X @tab X | 558 @item Apple lossless audio @tab X @tab X |
550 @tab QuickTime fourcc 'alac' | 559 @tab QuickTime fourcc 'alac' |
551 @item Atrac 1 @tab @tab X | 560 @item Atrac 1 @tab @tab X |
552 @item Atrac 3 @tab @tab X | 561 @item Atrac 3 @tab @tab X |
553 @item Bink Audio @tab @tab X | 562 @item Bink Audio @tab @tab X |
554 @tab Used in Bink and Smacker files in many games. | 563 @tab Used in Bink and Smacker files in many games. |
555 @item Delphine Software International CIN audio @tab @tab X | 564 @item Delphine Software International CIN audio @tab @tab X |
556 @tab Codec used in Delphine Software International games. | 565 @tab Codec used in Delphine Software International games. |
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638 @item TrueHD @tab @tab X | 647 @item TrueHD @tab @tab X |
639 @tab Used in HD-DVD and Blu-Ray discs. | 648 @tab Used in HD-DVD and Blu-Ray discs. |
640 @item TwinVQ (VQF flavor) @tab @tab X | 649 @item TwinVQ (VQF flavor) @tab @tab X |
641 @item Vorbis @tab E @tab X | 650 @item Vorbis @tab E @tab X |
642 @ A native but very primitive encoder exists. | 651 @ A native but very primitive encoder exists. |
643 @item WavPack @tab @tab X | 652 @item WavPack @tab @tab X |
644 @item Westwood Audio (SND1) @tab @tab X | 653 @item Westwood Audio (SND1) @tab @tab X |
645 @item Windows Media Audio 1 @tab X @tab X | 654 @item Windows Media Audio 1 @tab X @tab X |
646 @item Windows Media Audio 2 @tab X @tab X | 655 @item Windows Media Audio 2 @tab X @tab X |
647 @item Windows Media Audio Pro @tab @tab X | 656 @item Windows Media Audio Pro @tab @tab X |
| 657 @item Windows Media Audio Voice @tab @tab X |
648 @end multitable | 658 @end multitable |
649 | 659 |
650 @code{X} means that encoding (resp. decoding) is supported. | 660 @code{X} means that encoding (resp. decoding) is supported. |
651 | 661 |
652 @code{E} means that support is provided through an external library. | 662 @code{E} means that support is provided through an external library. |
653 | 663 |
654 @code{I} means that an integer-only version is available, too (ensures high | 664 @code{I} means that an integer-only version is available, too (ensures high |
655 performance on systems without hardware floating point support). | 665 performance on systems without hardware floating point support). |
656 | 666 |
657 @section Subtitle Formats | 667 @section Subtitle Formats |
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1002 @section BeOS | 1012 @section BeOS |
1003 | 1013 |
1004 BeOS support is broken in mysterious ways. | 1014 BeOS support is broken in mysterious ways. |
1005 | 1015 |
1006 @section OS/2 | 1016 @section OS/2 |
1007 | 1017 |
1008 For information about compiling FFmpeg on OS/2 see | 1018 For information about compiling FFmpeg on OS/2 see |
1009 @url{http://www.edm2.com/index.php/FFmpeg}. | 1019 @url{http://www.edm2.com/index.php/FFmpeg}. |
1010 | 1020 |
1011 @bye | 1021 @bye |
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