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Unified Diff: content/browser/renderer_host/input/touch_event_queue_unittest.cc

Issue 788923002: Touch Events - changedTouches list includes non-changed touch points on Android (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added unit test and fixed review comments Created 6 years ago
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Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc
diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
index fcd5ce8d07b4ba1c8b25408d73129788b71e3e5f..6f9a273576125ebd0a5c70f6b0b8049878d94b2b 100644
--- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc
+++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
@@ -1935,7 +1935,7 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) {
EXPECT_TRUE(sent_event().cancelable);
EXPECT_FALSE(HasPendingAsyncTouchMove());
EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type);
- EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[0].state);
+ EXPECT_EQ(WebTouchPoint::StateStationary, sent_event().touches[0].state);
EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[1].state);
EXPECT_EQ(1U, queued_event_count());
EXPECT_EQ(1U, GetAndResetSentEventCount());
@@ -2225,4 +2225,60 @@ TEST_F(TouchEventQueueTest, UnseenTouchPointerIdsNotForwarded) {
EXPECT_EQ(1U, GetAndResetAckedEventCount());
}
+// Tests that touches state is correct in TouchMove events.
+TEST_F(TouchEventQueueTest, TouchMoveTouchesState) {
+ PressTouchPoint(1, 1);
+ PressTouchPoint(2, 2);
+ PressTouchPoint(3, 3);
+ PressTouchPoint(4, 4);
+ EXPECT_EQ(4U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+
+ // Receive ACK for the first three touch-events
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED);
+ EXPECT_EQ(1U, queued_event_count());
+
+ // Test current touches state before sending TouchMoves
+ const WebTouchEvent& event1 = sent_event();
+ EXPECT_EQ(WebInputEvent::TouchStart, event1.type);
+ EXPECT_EQ(WebTouchPoint::StateStationary, event1.touches[0].state);
+ EXPECT_EQ(WebTouchPoint::StateStationary, event1.touches[1].state);
+ EXPECT_EQ(WebTouchPoint::StateStationary, event1.touches[2].state);
+ EXPECT_EQ(WebTouchPoint::StatePressed, event1.touches[3].state);
+
+ // Move x-position for 1st touch, y-position for 2nd touch
+ // and do not move other touches.
+ MoveTouchPoints(0, 1.1, 1, 1, 2, 20.001);
+ MoveTouchPoints(2, 3, 3, 3, 4, 4);
jdduke (slow) 2015/01/06 17:57:29 I would just remove "MoveTouchPoints(2, 3, 3, 3, 4
USE s.singapati at gmail.com 2015/01/07 16:08:39 Actually for unit tests, with SyntheticWebTouchEve
jdduke (slow) 2015/01/07 16:14:31 I see, that's unfortunate but probably not worth t
+ EXPECT_EQ(2U, queued_event_count());
+
+ // Receive an ACK for the last TouchPress event
jdduke (slow) 2015/01/06 17:57:29 Why defer this ack? It's confusing to perform it h
USE s.singapati at gmail.com 2015/01/07 16:08:39 Continuing from above comment, those 4 Touchmoves
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED);
+
+ // 1st TouchMove is sent. Test for touches state.
+ const WebTouchEvent& event2 = sent_event();
+ EXPECT_EQ(WebInputEvent::TouchMove, event2.type);
+ EXPECT_EQ(WebTouchPoint::StateMoved, event2.touches[0].state);
+ EXPECT_EQ(WebTouchPoint::StateMoved, event2.touches[1].state);
+ EXPECT_EQ(WebTouchPoint::StateStationary, event2.touches[2].state);
+ EXPECT_EQ(WebTouchPoint::StateStationary, event2.touches[3].state);
+
+ // Move only 4th touch but not others.
+ MoveTouchPoints(0, 1.1, 1, 1, 2, 20.001);
jdduke (slow) 2015/01/06 17:57:29 Why move all of them? Just do MoveTouchPoint(3, 4
USE s.singapati at gmail.com 2015/01/07 16:08:39 Same as 1st comment.
+ MoveTouchPoints(2, 3, 3, 3, 4.1, 4.1);
+
+ // Receive an ACK for previous (1st) TouchMove
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED);
+
+ // 2nd TouchMove is sent. Test for touches state.
+ const WebTouchEvent& event3 = sent_event();
+ EXPECT_EQ(WebInputEvent::TouchMove, event3.type);
+ EXPECT_EQ(WebTouchPoint::StateStationary, event3.touches[0].state);
+ EXPECT_EQ(WebTouchPoint::StateStationary, event3.touches[1].state);
+ EXPECT_EQ(WebTouchPoint::StateStationary, event3.touches[2].state);
+ EXPECT_EQ(WebTouchPoint::StateMoved, event3.touches[3].state);
+}
+
} // namespace content

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