| Index: examples/js/cube.js
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| diff --git a/examples/js/cube.js b/examples/js/cube.js
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..0f772ecf3f9f3881aebce73badb2152e5a9f91a5
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| --- /dev/null
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| +++ b/examples/js/cube.js
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| @@ -0,0 +1,416 @@
|
| +#!mojo:js_content_handler
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| +
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +define("main", [
|
| + "console",
|
| + "mojo/services/public/js/application",
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| + "mojo/services/public/interfaces/gpu/command_buffer.mojom",
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| + "mojo/services/public/interfaces/geometry/geometry.mojom",
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| + "mojo/services/public/interfaces/gpu/gpu.mojom",
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| + "mojo/services/public/interfaces/native_viewport/native_viewport.mojom",
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| + "mojo/services/public/interfaces/gpu/viewport_parameter_listener.mojom",
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| + "mojo/public/js/core",
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| + "services/js/modules/gl",
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| + "services/js/modules/clock",
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| + "timer",
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| +], function(console,
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| + appModule,
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| + cbModule,
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| + geoModule,
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| + gpuModule,
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| + nvModule,
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| + vplModule,
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| + coreModule,
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| + glModule,
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| + clockModule,
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| + timerModule) {
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| +
|
| + const VERTEX_SHADER_SOURCE = [
|
| + 'uniform mat4 u_mvpMatrix;',
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| + 'attribute vec4 a_position;',
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| + 'void main()',
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| + '{',
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| + ' gl_Position = u_mvpMatrix * a_position;',
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| + '}'
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| + ].join('\n');
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| +
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| + const FRAGMENT_SHADER_SOURCE = [
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| + 'precision mediump float;',
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| + 'void main()',
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| + '{',
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| + ' gl_FragColor = vec4( 0.0, 1.0, 0.0, 1.0 );',
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| + '}'
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| + ].join('\n');
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| +
|
| + class ESMatrix {
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| + constructor() {
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| + this.m = new Float32Array(16);
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| + }
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| +
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| + getIndex(x, y) {
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| + return x * 4 + y;
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| + }
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| +
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| + set(x, y, v) {
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| + this.m[this.getIndex(x, y)] = v;
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| + }
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| +
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| + get(x, y) {
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| + return this.m[this.getIndex(x, y)];
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| + }
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| +
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| + loadZero() {
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| + for (var i = 0; i < this.m.length; i++) {
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| + this.m[i] = 0;
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| + }
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| + }
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| +
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| + loadIdentity() {
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| + this.loadZero();
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| + for (var i = 0; i < 4; i++) {
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| + this.set(i, i, 1);
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| + }
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| + }
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| +
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| + multiply(a, b) {
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| + var result = new ESMatrix();
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| + for (var i = 0; i < 4; i++) {
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| + result.set(i, 0,
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| + (a.get(i, 0) * b.get(0, 0)) +
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| + (a.get(i, 1) * b.get(1, 0)) +
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| + (a.get(i, 2) * b.get(2, 0)) +
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| + (a.get(i, 3) * b.get(3, 0)));
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| +
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| + result.set(i, 1,
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| + (a.get(i, 0) * b.get(0, 1)) +
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| + (a.get(i, 1) * b.get(1, 1)) +
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| + (a.get(i, 2) * b.get(2, 1)) +
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| + (a.get(i, 3) * b.get(3, 1)));
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| +
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| + result.set(i, 2,
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| + (a.get(i, 0) * b.get(0, 2)) +
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| + (a.get(i, 1) * b.get(1, 2)) +
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| + (a.get(i, 2) * b.get(2, 2)) +
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| + (a.get(i, 3) * b.get(3, 2)));
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| +
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| + result.set(i, 3,
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| + (a.get(i, 0) * b.get(0, 3)) +
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| + (a.get(i, 1) * b.get(1, 3)) +
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| + (a.get(i, 2) * b.get(2, 3)) +
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| + (a.get(i, 3) * b.get(3, 3)));
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| + }
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| + for (var i = 0; i < result.m.length; i++) {
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| + this.m[i] = result.m[i];
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| + }
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| + }
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| +
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| + frustrum(left, right, bottom, top, nearZ, farZ) {
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| + var deltaX = right - left;
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| + var deltaY = top - bottom;
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| + var deltaZ = farZ - nearZ;
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| +
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| + if (nearZ < 0 || farZ < 0 || deltaZ < 0 || deltaY < 0 || deltaX < 0) {
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| + return;
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| + }
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| +
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| + var frust = new ESMatrix();
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| + frust.set(0, 0, 2 * nearZ / deltaX);
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| +
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| + frust.set(1, 1, 2 * nearZ / deltaY);
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| +
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| + frust.set(2, 0, (right + left) / deltaX);
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| + frust.set(2, 1, (top + bottom) / deltaY);
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| + frust.set(2, 2, -(nearZ + farZ) / deltaZ);
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| + frust.set(2, 3, -1);
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| +
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| + frust.set(3, 2, -2 * nearZ * farZ / deltaZ);
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| +
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| + this.multiply(frust, this);
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| + }
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| +
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| + perspective(fovY, aspect, nearZ, farZ) {
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| + var frustrumH = Math.tan(fovY / 360 * Math.PI) * nearZ;
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| + var frustrumW = frustrumH * aspect;
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| + this.frustrum(-frustrumW, frustrumW, -frustrumH, frustrumH, nearZ, farZ);
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| + }
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| +
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| + translate(tx, ty, tz) {
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| + this.set(3, 0, this.get(3, 0) + this.get(0, 0) *
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| + tx + this.get(1, 0) * ty + this.get(2, 0) * tz);
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| + this.set(3, 1, this.get(3, 1) + this.get(0, 1) *
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| + tx + this.get(1, 1) * ty + this.get(2, 1) * tz);
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| + this.set(3, 2, this.get(3, 2) + this.get(0, 2) *
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| + tx + this.get(1, 2) * ty + this.get(2, 2) * tz);
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| + this.set(3, 3, this.get(3, 3) + this.get(0, 3) *
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| + tx + this.get(1, 3) * ty + this.get(2, 3) * tz);
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| + }
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| +
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| + rotate(angle, x, y, z) {
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| + var mag = Math.sqrt(x * x + y * y + z * z);
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| + var sinAngle = Math.sin(angle * Math.PI / 180);
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| + var cosAngle = Math.cos(angle * Math.PI / 180);
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| + if (mag <= 0) {
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| + return;
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| + }
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| +
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| + var xx, yy, zz, xy, yz, zx, xs, ys, zs, oneMinusCos;
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| + var rotation = new ESMatrix();
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| +
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| + x /= mag;
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| + y /= mag;
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| + z /= mag;
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| +
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| + xx = x * x;
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| + yy = y * y;
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| + zz = z * z;
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| + xy = x * y;
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| + yz = y * z;
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| + zx = z * x;
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| + xs = x * sinAngle;
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| + ys = y * sinAngle;
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| + zs = z * sinAngle;
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| + oneMinusCos = 1 - cosAngle;
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| +
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| + rotation.set(0, 0, (oneMinusCos * xx) + cosAngle);
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| + rotation.set(0, 1, (oneMinusCos * xy) - zs);
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| + rotation.set(0, 2, (oneMinusCos * zx) + ys);
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| + rotation.set(0, 3, 0);
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| +
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| + rotation.set(1, 0, (oneMinusCos * xy) + zs);
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| + rotation.set(1, 1, (oneMinusCos * yy) + cosAngle);
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| + rotation.set(1, 2, (oneMinusCos * yz) - xs);
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| + rotation.set(1, 3, 0);
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| +
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| + rotation.set(2, 0, (oneMinusCos * zx) - ys);
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| + rotation.set(2, 1, (oneMinusCos * yz) + xs);
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| + rotation.set(2, 2, (oneMinusCos * zz) + cosAngle);
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| + rotation.set(2, 3, 0);
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| +
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| + rotation.set(3, 0, 0);
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| + rotation.set(3, 1, 0);
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| + rotation.set(3, 2, 0);
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| + rotation.set(3, 3, 1);
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| +
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| + this.multiply(rotation, this);
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| + }
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| + }
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| +
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| + function loadProgram(gl) {
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| + var vertexShader = gl.createShader(gl.VERTEX_SHADER);
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| + gl.shaderSource(vertexShader, VERTEX_SHADER_SOURCE);
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| + gl.compileShader(vertexShader);
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| +
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| + var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
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| + gl.shaderSource(fragmentShader, FRAGMENT_SHADER_SOURCE);
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| + gl.compileShader(fragmentShader);
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| +
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| + var program = gl.createProgram();
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| + gl.attachShader(program, vertexShader);
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| + gl.attachShader(program, fragmentShader);
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| +
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| + gl.linkProgram(program);
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| + // TODO(aa): Check for errors using getProgramiv and LINK_STATUS.
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| +
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| + gl.deleteShader(vertexShader);
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| + gl.deleteShader(fragmentShader);
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| +
|
| + return program;
|
| + }
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| +
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| + var vboVertices;
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| + var vboIndices;
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| + function generateCube(gl) {
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| + var numVertices = 24 * 3;
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| + var numIndices = 12 * 3;
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| +
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| + var cubeVertices = new Float32Array([
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| + -0.5, -0.5, -0.5,
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| + -0.5, -0.5, 0.5,
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| + 0.5, -0.5, 0.5,
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| + 0.5, -0.5, -0.5,
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| + -0.5, 0.5, -0.5,
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| + -0.5, 0.5, 0.5,
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| + 0.5, 0.5, 0.5,
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| + 0.5, 0.5, -0.5,
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| + -0.5, -0.5, -0.5,
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| + -0.5, 0.5, -0.5,
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| + 0.5, 0.5, -0.5,
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| + 0.5, -0.5, -0.5,
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| + -0.5, -0.5, 0.5,
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| + -0.5, 0.5, 0.5,
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| + 0.5, 0.5, 0.5,
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| + 0.5, -0.5, 0.5,
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| + -0.5, -0.5, -0.5,
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| + -0.5, -0.5, 0.5,
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| + -0.5, 0.5, 0.5,
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| + -0.5, 0.5, -0.5,
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| + 0.5, -0.5, -0.5,
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| + 0.5, -0.5, 0.5,
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| + 0.5, 0.5, 0.5,
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| + 0.5, 0.5, -0.5
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| + ]);
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| +
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| + var cubeIndices = new Uint16Array([
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| + 0, 2, 1,
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| + 0, 3, 2,
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| + 4, 5, 6,
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| + 4, 6, 7,
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| + 8, 9, 10,
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| + 8, 10, 11,
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| + 12, 15, 14,
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| + 12, 14, 13,
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| + 16, 17, 18,
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| + 16, 18, 19,
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| + 20, 23, 22,
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| + 20, 22, 21
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| + ]);
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| +
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| + // TODO(aa): The C++ program branches here on whether the pointer is
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| + // non-NULL.
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| + vboVertices = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vboVertices);
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| + gl.bufferData(gl.ARRAY_BUFFER, cubeVertices, gl.STATIC_DRAW);
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| + gl.bindBuffer(gl.ARRAY_BUFFER, 0);
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| +
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| + vboIndices = gl.createBuffer();
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| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vboIndices);
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| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, cubeIndices, gl.STATIC_DRAW);
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| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
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| +
|
| + return cubeIndices.length;
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| + }
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| +
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| + class GLES2ClientImpl {
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| + constructor (remotePipe, size) {
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| + this.gl_ = new glModule.Context(remotePipe, this.contextLost.bind(this));
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| + this.lastTime_ = clockModule.seconds();
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| + this.angle_ = 45;
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| +
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| + this.program_ = loadProgram(this.gl_);
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| + this.positionLocation_ =
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| + this.gl_.getAttribLocation(this.program_, 'a_position');
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| + this.mvpLocation_ =
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| + this.gl_.getUniformLocation(this.program_, 'u_mvpMatrix');
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| + this.numIndices_ = generateCube(this.gl_);
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| + this.mvpMatrix_ = new ESMatrix();
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| + this.mvpMatrix_.loadIdentity();
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| +
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| + this.gl_.clearColor(0, 0, 0, 0);
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| + this.setDimensions(size);
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| + this.timer_ =
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| + timerModule.createRepeating(16, this.handleTimer.bind(this));
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| + }
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| +
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| + setDimensions(size) {
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| + this.width_ = size.width;
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| + this.height_ = size.height;
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| + this.gl_.resize(size.width, size.height, 1);
|
| + }
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| +
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| + drawCube() {
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| + this.gl_.viewport(0, 0, this.width_, this.height_);
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| + this.gl_.clear(this.gl_.COLOR_BUFFER_BIT);
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| + this.gl_.useProgram(this.program_);
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| + this.gl_.bindBuffer(this.gl_.ARRAY_BUFFER, vboVertices);
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| + this.gl_.bindBuffer(this.gl_.ELEMENT_ARRAY_BUFFER, vboIndices);
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| + this.gl_.vertexAttribPointer(this.positionLocation_, 3, this.gl_.FLOAT,
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| + false, 12, 0);
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| + this.gl_.enableVertexAttribArray(this.positionLocation_);
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| + this.gl_.uniformMatrix4fv(this.mvpLocation_, false, this.mvpMatrix_.m);
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| + this.gl_.drawElements(this.gl_.TRIANGLES, this.numIndices_,
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| + this.gl_.UNSIGNED_SHORT, 0);
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| + this.gl_.swapBuffers();
|
| + };
|
| +
|
| + handleTimer() {
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| + var now = clockModule.seconds();
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| + var secondsDelta = now - this.lastTime_;
|
| + this.lastTime_ = now;
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| +
|
| + this.angle_ += this.getRotationForTimeDelta(secondsDelta);
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| + this.angle_ = this.angle_ % 360;
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| +
|
| + var aspect = this.width_ / this.height_;
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| +
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| + var perspective = new ESMatrix();
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| + perspective.loadIdentity();
|
| + perspective.perspective(60, aspect, 1, 20);
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| +
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| + var modelView = new ESMatrix();
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| + modelView.loadIdentity();
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| + modelView.translate(0, 0, -2);
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| + modelView.rotate(this.angle_, 1, 0, 1);
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| +
|
| + this.mvpMatrix_.multiply(modelView, perspective);
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| +
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| + this.drawCube();
|
| + };
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| +
|
| + getRotationForTimeDelta(secondsDelta) {
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| + return secondsDelta * 40;
|
| + };
|
| +
|
| + contextLost() {
|
| + console.log('GLES2ClientImpl.prototype.contextLost');
|
| + };
|
| +
|
| + quit() {
|
| + if (this.timer_) {
|
| + console.log("CANCEL");
|
| + this.timer_.cancel();
|
| + this.timer_ = null;
|
| + }
|
| + }
|
| + }
|
| +
|
| + class CubeDemo extends appModule.Application {
|
| + initialize(args) {
|
| + this.viewport = this.shell.connectToService(
|
| + "mojo:native_viewport_service", nvModule.NativeViewport, this);
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| +
|
| + this.gpu = this.shell.connectToService(
|
| + "mojo:native_viewport_service", gpuModule.Gpu);
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| +
|
| + var app = this;
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| + var viewportSize = new geoModule.Size({width: 800, height: 600});
|
| + this.viewport.create(viewportSize).then(
|
| + function(result) {
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| + app.onViewportCreated(result.native_viewport_id, viewportSize);
|
| + });
|
| +
|
| + this.eventDispatcher =
|
| + new nvModule.NativeViewportEventDispatcher.stubClass(this);
|
| + this.viewport.setEventDispatcher(this.eventDispatcher);
|
| + this.viewport.show();
|
| + }
|
| +
|
| + onViewportCreated(id, size) {
|
| + this.vpl = new vplModule.ViewportParameterListener.stubClass({
|
| + onVSyncParametersUpdated: function(timebase, interval) {
|
| + console.log("onVSyncParametersUpdated");
|
| + }
|
| + });
|
| + var pipe = coreModule.createMessagePipe();
|
| + this.gpu.createOnscreenGLES2Context(id, size, pipe.handle1, this.vpl);
|
| + this.gles2_ = new GLES2ClientImpl(pipe.handle0, size);
|
| + }
|
| +
|
| + onEvent(event) {
|
| + return Promise.resolve(); // This just gates the next event delivery
|
| + }
|
| +
|
| + onSizeChanged(size) {
|
| + if (this.gles2_)
|
| + this.gles2_.setDimensions(size);
|
| + }
|
| +
|
| + onDestroyed() {
|
| + this.quit();
|
| + }
|
| + }
|
| +
|
| + return CubeDemo;
|
| +});
|
|
|