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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "services/js/modules/gl/context.h" | 5 #include "services/js/modules/gl/context.h" |
| 6 | 6 |
| 7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
| 8 #include <GLES2/gl2ext.h> |
| 8 | 9 |
| 10 #include "base/bind.h" |
| 9 #include "gin/arguments.h" | 11 #include "gin/arguments.h" |
| 10 #include "gin/array_buffer.h" | 12 #include "gin/array_buffer.h" |
| 11 #include "gin/object_template_builder.h" | 13 #include "gin/object_template_builder.h" |
| 12 #include "gin/per_context_data.h" | 14 #include "gin/per_context_data.h" |
| 15 #include "gpu/command_buffer/client/gles2_interface.h" |
| 13 #include "mojo/public/c/gles2/gles2.h" | 16 #include "mojo/public/c/gles2/gles2.h" |
| 14 #include "mojo/public/cpp/environment/environment.h" | 17 #include "mojo/public/cpp/environment/environment.h" |
| 15 | 18 |
| 16 namespace gin { | 19 namespace gin { |
| 17 template<> | 20 template<> |
| 18 struct Converter<GLboolean> { | 21 struct Converter<GLboolean> { |
| 19 static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val, | 22 static bool FromV8(v8::Isolate* isolate, v8::Handle<v8::Value> val, |
| 20 GLboolean* out) { | 23 GLboolean* out) { |
| 21 bool bool_val = false; | 24 bool bool_val = false; |
| 22 if (!Converter<bool>::FromV8(isolate, val, &bool_val)) | 25 if (!Converter<bool>::FromV8(isolate, val, &bool_val)) |
| (...skipping 110 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 133 .SetMethod("createProgram", glCreateProgram) | 136 .SetMethod("createProgram", glCreateProgram) |
| 134 .SetMethod("createShader", glCreateShader) | 137 .SetMethod("createShader", glCreateShader) |
| 135 .SetMethod("deleteShader", glDeleteShader) | 138 .SetMethod("deleteShader", glDeleteShader) |
| 136 .SetMethod("drawElements", DrawElements) | 139 .SetMethod("drawElements", DrawElements) |
| 137 .SetMethod("enableVertexAttribArray", glEnableVertexAttribArray) | 140 .SetMethod("enableVertexAttribArray", glEnableVertexAttribArray) |
| 138 .SetMethod("getAttribLocation", GetAttribLocation) | 141 .SetMethod("getAttribLocation", GetAttribLocation) |
| 139 .SetMethod("getProgramInfoLog", GetProgramInfoLog) | 142 .SetMethod("getProgramInfoLog", GetProgramInfoLog) |
| 140 .SetMethod("getShaderInfoLog", GetShaderInfoLog) | 143 .SetMethod("getShaderInfoLog", GetShaderInfoLog) |
| 141 .SetMethod("getUniformLocation", GetUniformLocation) | 144 .SetMethod("getUniformLocation", GetUniformLocation) |
| 142 .SetMethod("linkProgram", glLinkProgram) | 145 .SetMethod("linkProgram", glLinkProgram) |
| 146 .SetMethod("resize", base::Bind(&Context::Resize, base::Unretained(this))) |
| 143 .SetMethod("shaderSource", ShaderSource) | 147 .SetMethod("shaderSource", ShaderSource) |
| 144 .SetMethod("swapBuffers", MojoGLES2SwapBuffers) | 148 .SetMethod("swapBuffers", MojoGLES2SwapBuffers) |
| 145 .SetMethod("uniformMatrix4fv", UniformMatrix4fv) | 149 .SetMethod("uniformMatrix4fv", UniformMatrix4fv) |
| 146 .SetMethod("useProgram", glUseProgram) | 150 .SetMethod("useProgram", glUseProgram) |
| 147 .SetMethod("vertexAttribPointer", VertexAttribPointer) | 151 .SetMethod("vertexAttribPointer", VertexAttribPointer) |
| 148 .SetMethod("viewport", glViewport); | 152 .SetMethod("viewport", glViewport); |
| 149 } | 153 } |
| 150 | 154 |
| 151 Context::Context(v8::Isolate* isolate, | 155 Context::Context(v8::Isolate* isolate, |
| 152 mojo::Handle handle, | 156 mojo::Handle handle, |
| 153 v8::Handle<v8::Function> context_lost_callback) { | 157 v8::Handle<v8::Function> context_lost_callback) { |
| 154 v8::Handle<v8::Context> context = isolate->GetCurrentContext(); | 158 v8::Handle<v8::Context> context = isolate->GetCurrentContext(); |
| 155 runner_ = gin::PerContextData::From(context)->runner()->GetWeakPtr(); | 159 runner_ = gin::PerContextData::From(context)->runner()->GetWeakPtr(); |
| 156 context_lost_callback_.Reset(isolate, context_lost_callback); | 160 context_lost_callback_.Reset(isolate, context_lost_callback); |
| 157 context_ = MojoGLES2CreateContext(handle.value(), | 161 context_ = MojoGLES2CreateContext(handle.value(), |
| 158 &ContextLostThunk, | 162 &ContextLostThunk, |
| 159 this, | 163 this, |
| 160 mojo::Environment::GetDefaultAsyncWaiter()); | 164 mojo::Environment::GetDefaultAsyncWaiter()); |
| 161 MojoGLES2MakeCurrent(context_); | 165 MojoGLES2MakeCurrent(context_); |
| 162 } | 166 } |
| 163 | 167 |
| 164 Context::~Context() { | 168 Context::~Context() { |
| 165 MojoGLES2DestroyContext(context_); | 169 MojoGLES2DestroyContext(context_); |
| 166 } | 170 } |
| 167 | 171 |
| 172 void Context::Resize(GLuint width, GLuint height, GLfloat scale_factor) { |
| 173 static_cast<gpu::gles2::GLES2Interface*>( |
| 174 MojoGLES2GetGLES2Interface(context_))->ResizeCHROMIUM(width, |
| 175 height, |
| 176 scale_factor); |
| 177 } |
| 178 |
| 168 void Context::ContextLost() { | 179 void Context::ContextLost() { |
| 169 if (!runner_) | 180 if (!runner_) |
| 170 return; | 181 return; |
| 171 gin::Runner::Scope scope(runner_.get()); | 182 gin::Runner::Scope scope(runner_.get()); |
| 172 v8::Isolate* isolate = runner_->GetContextHolder()->isolate(); | 183 v8::Isolate* isolate = runner_->GetContextHolder()->isolate(); |
| 173 | 184 |
| 174 v8::Handle<v8::Function> callback = v8::Local<v8::Function>::New( | 185 v8::Handle<v8::Function> callback = v8::Local<v8::Function>::New( |
| 175 isolate, context_lost_callback_); | 186 isolate, context_lost_callback_); |
| 176 | 187 |
| 177 runner_->Call(callback, runner_->global(), 0, NULL); | 188 runner_->Call(callback, runner_->global(), 0, NULL); |
| 178 } | 189 } |
| 179 | 190 |
| 180 void Context::ContextLostThunk(void* closure) { | 191 void Context::ContextLostThunk(void* closure) { |
| 181 static_cast<Context*>(closure)->ContextLost(); | 192 static_cast<Context*>(closure)->ContextLost(); |
| 182 } | 193 } |
| 183 | 194 |
| 184 } // namespace gl | 195 } // namespace gl |
| 185 } // namespace js | 196 } // namespace js |
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