| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 63cd352dd21f13594a482181b318983cc7f7145a..5f66420eda04ee4a3abc3994ad0ecc9d9e896965 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -29,7 +29,7 @@ void GrGLVertexBuilder::addVarying(const char* name, GrGLVarying* v) {
|
| void GrGLVertexBuilder::setupUniformViewMatrix() {
|
| fProgramBuilder->fUniformHandles.fViewMatrixUni =
|
| fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
|
| - kMat33f_GrSLType,
|
| + kMat33f_GrSLType, kDefault_GrSLPrecision,
|
| this->uViewM());
|
| }
|
|
|
| @@ -46,7 +46,7 @@ void GrGLVertexBuilder::transformToNormalizedDeviceSpace() {
|
| // setup RT Uniform
|
| fProgramBuilder->fUniformHandles.fRTAdjustmentUni =
|
| fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
|
| - kVec4f_GrSLType,
|
| + kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| fProgramBuilder->rtAdjustment(),
|
| &fRtAdjustName);
|
| // Wire transforms
|
|
|