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Unified Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 788733003: Make addUniform take a precision (Closed) Base URL: https://skia.googlesource.com/skia.git@move_prec
Patch Set: rebase Created 6 years ago
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Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
index 6de5f696d0e7775d33d2f6474e2e9c41823b3621..49be12d8badf82f2aa910b9fd00f1c449568c1fc 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
@@ -147,6 +147,7 @@ const char* GrGLFragmentShaderBuilder::fragmentPosition() {
fProgramBuilder->fUniformHandles.fRTHeightUni =
fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType,
+ kDefault_GrSLPrecision,
"RTHeight",
&rtHeightName);
@@ -199,16 +200,19 @@ void GrGLFragmentShaderBuilder::emitCodeToReadDstTexture() {
fProgramBuilder->fUniformHandles.fDstCopySamplerUni =
fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kSampler2D_GrSLType,
+ kDefault_GrSLPrecision,
"DstCopySampler",
&dstCopySamplerName);
fProgramBuilder->fUniformHandles.fDstCopyTopLeftUni =
fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType,
+ kDefault_GrSLPrecision,
"DstCopyUpperLeft",
&dstCopyTopLeftName);
fProgramBuilder->fUniformHandles.fDstCopyScaleUni =
fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType,
+ kDefault_GrSLPrecision,
"DstCopyCoordScale",
&dstCopyCoordScaleName);
const char* fragPos = this->fragmentPosition();
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