| Index: src/gpu/effects/GrOvalEffect.cpp
|
| diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
|
| index 1ea93a927b7b5c80634e442de18e199cd8fc05c6..b750599aec664419252a6a254d8f48f0876689b1 100644
|
| --- a/src/gpu/effects/GrOvalEffect.cpp
|
| +++ b/src/gpu/effects/GrOvalEffect.cpp
|
| @@ -131,7 +131,7 @@ void GLCircleEffect::emitCode(GrGLFPBuilder* builder,
|
| // The circle uniform is (center.x, center.y, radius + 0.5) for regular fills and
|
| // (... ,radius - 0.5) for inverse fills.
|
| fCircleUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec3f_GrSLType,
|
| + kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| "circle",
|
| &circleName);
|
|
|
| @@ -308,7 +308,7 @@ void GLEllipseEffect::emitCode(GrGLFPBuilder* builder,
|
| const char *ellipseName;
|
| // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2)
|
| fEllipseUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec4f_GrSLType,
|
| + kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| "ellipse",
|
| &ellipseName);
|
|
|
|
|