| Index: src/effects/SkLightingImageFilter.cpp
|
| diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
|
| index 512c13ef7d950e44d218b5a2af762eb4f371a7a8..adac45bdc9df826959c2e216013561ee00227f46 100644
|
| --- a/src/effects/SkLightingImageFilter.cpp
|
| +++ b/src/effects/SkLightingImageFilter.cpp
|
| @@ -1337,10 +1337,10 @@ void GrGLLightingEffect::emitCode(GrGLFPBuilder* builder,
|
| const TransformedCoordsArray& coords,
|
| const TextureSamplerArray& samplers) {
|
| fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec2f_GrSLType,
|
| + kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "ImageIncrement");
|
| fSurfaceScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType,
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "SurfaceScale");
|
| fLight->emitLightColorUniform(builder);
|
| SkString lightFunc;
|
| @@ -1453,9 +1453,8 @@ GrGLDiffuseLightingEffect::GrGLDiffuseLightingEffect(const GrProcessor& proc)
|
| void GrGLDiffuseLightingEffect::emitLightFunc(GrGLFPBuilder* builder, SkString* funcName) {
|
| const char* kd;
|
| fKDUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType,
|
| - "KD",
|
| - &kd);
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| + "KD", &kd);
|
|
|
| static const GrGLShaderVar gLightArgs[] = {
|
| GrGLShaderVar("normal", kVec3f_GrSLType),
|
| @@ -1539,9 +1538,9 @@ void GrGLSpecularLightingEffect::emitLightFunc(GrGLFPBuilder* builder, SkString*
|
| const char* shininess;
|
|
|
| fKSUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType, "KS", &ks);
|
| + kFloat_GrSLType, kDefault_GrSLPrecision, "KS", &ks);
|
| fShininessUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType, "Shininess", &shininess);
|
| + kFloat_GrSLType, kDefault_GrSLPrecision, "Shininess", &shininess);
|
|
|
| static const GrGLShaderVar gLightArgs[] = {
|
| GrGLShaderVar("normal", kVec3f_GrSLType),
|
| @@ -1572,7 +1571,8 @@ void GrGLSpecularLightingEffect::setData(const GrGLProgramDataManager& pdman,
|
| ///////////////////////////////////////////////////////////////////////////////
|
| void GrGLLight::emitLightColorUniform(GrGLFPBuilder* builder) {
|
| fColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec3f_GrSLType, "LightColor");
|
| + kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| + "LightColor");
|
| }
|
|
|
| void GrGLLight::emitLightColor(GrGLFPBuilder* builder,
|
| @@ -1597,7 +1597,8 @@ void GrGLDistantLight::setData(const GrGLProgramDataManager& pdman,
|
|
|
| void GrGLDistantLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z) {
|
| const char* dir;
|
| - fDirectionUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType,
|
| + fDirectionUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| "LightDirection", &dir);
|
| builder->getFragmentShaderBuilder()->codeAppend(dir);
|
| }
|
| @@ -1614,7 +1615,8 @@ void GrGLPointLight::setData(const GrGLProgramDataManager& pdman,
|
|
|
| void GrGLPointLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z) {
|
| const char* loc;
|
| - fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType,
|
| + fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| "LightLocation", &loc);
|
| GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))",
|
| @@ -1639,7 +1641,8 @@ void GrGLSpotLight::setData(const GrGLProgramDataManager& pdman,
|
| void GrGLSpotLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z) {
|
| const char* location;
|
| fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec3f_GrSLType, "LightLocation", &location);
|
| + kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| + "LightLocation", &location);
|
|
|
| GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))",
|
| @@ -1657,15 +1660,19 @@ void GrGLSpotLight::emitLightColor(GrGLFPBuilder* builder,
|
| const char* coneScale;
|
| const char* s;
|
| fExponentUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType, "Exponent", &exponent);
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| + "Exponent", &exponent);
|
| fCosInnerConeAngleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType, "CosInnerConeAngle", &cosInner);
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| + "CosInnerConeAngle", &cosInner);
|
| fCosOuterConeAngleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType, "CosOuterConeAngle", &cosOuter);
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| + "CosOuterConeAngle", &cosOuter);
|
| fConeScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType, "ConeScale", &coneScale);
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| + "ConeScale", &coneScale);
|
| fSUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec3f_GrSLType, "S", &s);
|
| + kVec3f_GrSLType, kDefault_GrSLPrecision, "S", &s);
|
|
|
| static const GrGLShaderVar gLightColorArgs[] = {
|
| GrGLShaderVar("surfaceToLight", kVec3f_GrSLType)
|
|
|