Index: src/effects/SkColorMatrixFilter.cpp |
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp |
index c4976559268b4a78c379552bdd5b5fc162f02072..32f94d924096536e346d95d4a771533e61db255a 100644 |
--- a/src/effects/SkColorMatrixFilter.cpp |
+++ b/src/effects/SkColorMatrixFilter.cpp |
@@ -362,10 +362,10 @@ public: |
const TransformedCoordsArray&, |
const TextureSamplerArray&) SK_OVERRIDE { |
fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
- kMat44f_GrSLType, |
+ kMat44f_GrSLType, kDefault_GrSLPrecision, |
"ColorMatrix"); |
fVectorHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
- kVec4f_GrSLType, |
+ kVec4f_GrSLType, kDefault_GrSLPrecision, |
"ColorMatrixVector"); |
if (NULL == inputColor) { |