| Index: src/effects/SkColorMatrixFilter.cpp
|
| diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp
|
| index c4976559268b4a78c379552bdd5b5fc162f02072..32f94d924096536e346d95d4a771533e61db255a 100644
|
| --- a/src/effects/SkColorMatrixFilter.cpp
|
| +++ b/src/effects/SkColorMatrixFilter.cpp
|
| @@ -362,10 +362,10 @@ public:
|
| const TransformedCoordsArray&,
|
| const TextureSamplerArray&) SK_OVERRIDE {
|
| fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kMat44f_GrSLType,
|
| + kMat44f_GrSLType, kDefault_GrSLPrecision,
|
| "ColorMatrix");
|
| fVectorHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec4f_GrSLType,
|
| + kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| "ColorMatrixVector");
|
|
|
| if (NULL == inputColor) {
|
|
|