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Side by Side Diff: src/gpu/effects/GrYUVtoRGBEffect.cpp

Issue 788733003: Make addUniform take a precision (Closed) Base URL: https://skia.googlesource.com/skia.git@move_prec
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrYUVtoRGBEffect.h" 8 #include "GrYUVtoRGBEffect.h"
9 9
10 #include "GrCoordTransform.h" 10 #include "GrCoordTransform.h"
(...skipping 30 matching lines...) Expand all
41 virtual void emitCode(GrGLFPBuilder* builder, 41 virtual void emitCode(GrGLFPBuilder* builder,
42 const GrFragmentProcessor&, 42 const GrFragmentProcessor&,
43 const char* outputColor, 43 const char* outputColor,
44 const char* inputColor, 44 const char* inputColor,
45 const TransformedCoordsArray& coords, 45 const TransformedCoordsArray& coords,
46 const TextureSamplerArray& samplers) SK_OVERRIDE { 46 const TextureSamplerArray& samplers) SK_OVERRIDE {
47 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder (); 47 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder ();
48 48
49 const char* yuvMatrix = NULL; 49 const char* yuvMatrix = NULL;
50 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility, 50 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
51 kMat44f_GrSLType, "YUVMatrix", 51 kMat44f_GrSLType, kDefault_GrSLPrec ision,
52 &yuvMatrix); 52 "YUVMatrix", &yuvMatrix);
53 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); 53 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor);
54 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord s[0].getType()); 54 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord s[0].getType());
55 fsBuilder->codeAppend(".r,\n\t\t"); 55 fsBuilder->codeAppend(".r,\n\t\t");
56 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coord s[0].getType()); 56 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coord s[0].getType());
57 fsBuilder->codeAppend(".r,\n\t\t"); 57 fsBuilder->codeAppend(".r,\n\t\t");
58 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coord s[0].getType()); 58 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coord s[0].getType());
59 fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); 59 fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
60 } 60 }
61 61
62 virtual void setData(const GrGLProgramDataManager& pdman, 62 virtual void setData(const GrGLProgramDataManager& pdman,
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after
135 0.0f, 0.0f, 0.0f, 1.0}; 135 0.0f, 0.0f, 0.0f, 1.0};
136 } 136 }
137 137
138 ////////////////////////////////////////////////////////////////////////////// 138 //////////////////////////////////////////////////////////////////////////////
139 139
140 GrFragmentProcessor* 140 GrFragmentProcessor*
141 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT exture, 141 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT exture,
142 SkYUVColorSpace colorSpace) { 142 SkYUVColorSpace colorSpace) {
143 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace); 143 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace);
144 } 144 }
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