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Side by Side Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 788733003: Make addUniform take a precision (Closed) Base URL: https://skia.googlesource.com/skia.git@move_prec
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader.h" 9 #include "SkPerlinNoiseShader.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
(...skipping 633 matching lines...) Expand 10 before | Expand all | Expand 10 after
644 const char* outputColor, 644 const char* outputColor,
645 const char* inputColor, 645 const char* inputColor,
646 const TransformedCoordsArray& coords, 646 const TransformedCoordsArray& coords,
647 const TextureSamplerArray& samplers) { 647 const TextureSamplerArray& samplers) {
648 sk_ignore_unused_variable(inputColor); 648 sk_ignore_unused_variable(inputColor);
649 649
650 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 650 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
651 SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0); 651 SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0);
652 652
653 fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi lity, 653 fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi lity,
654 kVec2f_GrSLType, "baseFrequency"); 654 kVec2f_GrSLType, kDefault_GrSLPrecis ion,
655 "baseFrequency");
655 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); 656 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
656 fAlphaUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 657 fAlphaUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
657 kFloat_GrSLType, "alpha"); 658 kFloat_GrSLType, kDefault_GrSLPrecision,
659 "alpha");
658 const char* alphaUni = builder->getUniformCStr(fAlphaUni); 660 const char* alphaUni = builder->getUniformCStr(fAlphaUni);
659 661
660 const char* stitchDataUni = NULL; 662 const char* stitchDataUni = NULL;
661 if (fStitchTiles) { 663 if (fStitchTiles) {
662 fStitchDataUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility, 664 fStitchDataUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
663 kVec2f_GrSLType, "stitchData"); 665 kVec2f_GrSLType, kDefault_GrSLPreci sion,
666 "stitchData");
664 stitchDataUni = builder->getUniformCStr(fStitchDataUni); 667 stitchDataUni = builder->getUniformCStr(fStitchDataUni);
665 } 668 }
666 669
667 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 670 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8
668 const char* chanCoordR = "0.125"; 671 const char* chanCoordR = "0.125";
669 const char* chanCoordG = "0.375"; 672 const char* chanCoordG = "0.375";
670 const char* chanCoordB = "0.625"; 673 const char* chanCoordB = "0.625";
671 const char* chanCoordA = "0.875"; 674 const char* chanCoordA = "0.875";
672 const char* chanCoord = "chanCoord"; 675 const char* chanCoord = "chanCoord";
673 const char* stitchData = "stitchData"; 676 const char* stitchData = "stitchData";
(...skipping 353 matching lines...) Expand 10 before | Expand all | Expand 10 after
1027 str->append(" seed: "); 1030 str->append(" seed: ");
1028 str->appendScalar(fSeed); 1031 str->appendScalar(fSeed);
1029 str->append(" stitch tiles: "); 1032 str->append(" stitch tiles: ");
1030 str->append(fStitchTiles ? "true " : "false "); 1033 str->append(fStitchTiles ? "true " : "false ");
1031 1034
1032 this->INHERITED::toString(str); 1035 this->INHERITED::toString(str);
1033 1036
1034 str->append(")"); 1037 str->append(")");
1035 } 1038 }
1036 #endif 1039 #endif
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