| Index: dm/DMUtil.cpp
|
| diff --git a/dm/DMUtil.cpp b/dm/DMUtil.cpp
|
| deleted file mode 100644
|
| index c3363a627c200b03681fd23dc17f987368ef3420..0000000000000000000000000000000000000000
|
| --- a/dm/DMUtil.cpp
|
| +++ /dev/null
|
| @@ -1,118 +0,0 @@
|
| -#include "DMUtil.h"
|
| -
|
| -#include "SkColorPriv.h"
|
| -#include "SkCommandLineFlags.h"
|
| -#include "SkPicture.h"
|
| -#include "SkPictureRecorder.h"
|
| -
|
| -DEFINE_string(matrix, "1 0 0 0 1 0 0 0 1",
|
| - "Matrix to apply to the canvas before drawing.");
|
| -
|
| -namespace DM {
|
| -
|
| -void CanvasPreflight(SkCanvas* canvas) {
|
| - if (FLAGS_matrix.count() == 9) {
|
| - SkMatrix m;
|
| - for (int i = 0; i < 9; i++) {
|
| - m[i] = (SkScalar)atof(FLAGS_matrix[i]);
|
| - }
|
| - canvas->concat(m);
|
| - }
|
| -}
|
| -
|
| -SkString UnderJoin(const char* a, const char* b) {
|
| - SkString s;
|
| - s.appendf("%s_%s", a, b);
|
| - return s;
|
| -}
|
| -
|
| -SkString FileToTaskName(SkString filename) {
|
| - for (size_t i = 0; i < filename.size(); i++) {
|
| - if ('_' == filename[i]) { filename[i] = '-'; }
|
| - if ('.' == filename[i]) { filename[i] = '_'; }
|
| - }
|
| - return filename;
|
| -}
|
| -
|
| -SkPicture* RecordPicture(skiagm::GM* gm, SkBBHFactory* factory) {
|
| - const SkScalar w = SkIntToScalar(gm->getISize().width()),
|
| - h = SkIntToScalar(gm->getISize().height());
|
| - SkPictureRecorder recorder;
|
| -
|
| - SkCanvas* canvas = recorder.beginRecording(w, h, factory);
|
| - CanvasPreflight(canvas);
|
| - canvas->concat(gm->getInitialTransform());
|
| - gm->draw(canvas);
|
| - canvas->flush();
|
| - return recorder.endRecording();
|
| -}
|
| -
|
| -void AllocatePixels(SkColorType ct, int width, int height, SkBitmap* bitmap) {
|
| - bitmap->allocPixels(SkImageInfo::Make(width, height, ct, kPremul_SkAlphaType));
|
| - bitmap->eraseColor(0x00000000);
|
| -}
|
| -
|
| -void AllocatePixels(const SkBitmap& reference, SkBitmap* bitmap) {
|
| - AllocatePixels(reference.colorType(), reference.width(), reference.height(), bitmap);
|
| -}
|
| -
|
| -void DrawPicture(const SkPicture& picture, SkBitmap* bitmap) {
|
| - SkASSERT(bitmap != NULL);
|
| - SkCanvas canvas(*bitmap);
|
| - canvas.drawPicture(&picture);
|
| - canvas.flush();
|
| -}
|
| -
|
| -static void unpack_565(uint16_t pixel, unsigned* r, unsigned* g, unsigned* b) {
|
| - *r = SkGetPackedR16(pixel);
|
| - *g = SkGetPackedG16(pixel);
|
| - *b = SkGetPackedB16(pixel);
|
| -}
|
| -
|
| -// Returns |a-b|.
|
| -static unsigned abs_diff(unsigned a, unsigned b) {
|
| - return a > b ? a - b : b - a;
|
| -}
|
| -
|
| -unsigned MaxComponentDifference(const SkBitmap& a, const SkBitmap& b) {
|
| - if (a.info() != b.info()) {
|
| - SkFAIL("Can't compare bitmaps of different shapes.");
|
| - }
|
| -
|
| - unsigned max = 0;
|
| -
|
| - const SkAutoLockPixels lockA(a), lockB(b);
|
| - if (a.info().colorType() == kRGB_565_SkColorType) {
|
| - // 565 is special/annoying because its 3 components straddle 2 bytes.
|
| - const uint16_t* aPixels = (const uint16_t*)a.getPixels();
|
| - const uint16_t* bPixels = (const uint16_t*)b.getPixels();
|
| - for (size_t i = 0; i < a.getSize() / 2; i++) {
|
| - unsigned ar, ag, ab,
|
| - br, bg, bb;
|
| - unpack_565(aPixels[i], &ar, &ag, &ab);
|
| - unpack_565(bPixels[i], &br, &bg, &bb);
|
| - max = SkTMax(max, abs_diff(ar, br));
|
| - max = SkTMax(max, abs_diff(ag, bg));
|
| - max = SkTMax(max, abs_diff(ab, bb));
|
| - }
|
| - } else {
|
| - // Everything else we produce is byte aligned, so max component diff == max byte diff.
|
| - const uint8_t* aBytes = (const uint8_t*)a.getPixels();
|
| - const uint8_t* bBytes = (const uint8_t*)b.getPixels();
|
| - for (size_t i = 0; i < a.getSize(); i++) {
|
| - max = SkTMax(max, abs_diff(aBytes[i], bBytes[i]));
|
| - }
|
| - }
|
| -
|
| - return max;
|
| -}
|
| -
|
| -bool BitmapsEqual(const SkBitmap& a, const SkBitmap& b) {
|
| - if (a.info() != b.info()) {
|
| - return false;
|
| - }
|
| - const SkAutoLockPixels lockA(a), lockB(b);
|
| - return 0 == memcmp(a.getPixels(), b.getPixels(), a.getSize());
|
| -}
|
| -
|
| -} // namespace DM
|
|
|