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| 1 #ifndef DMQuiltTask_DEFINED | |
| 2 #define DMQuiltTask_DEFINED | |
| 3 | |
| 4 #include "DMTask.h" | |
| 5 #include "SkBitmap.h" | |
| 6 #include "SkString.h" | |
| 7 #include "SkTemplates.h" | |
| 8 #include "gm.h" | |
| 9 | |
| 10 // Records a GM through an SkPicture, draws it in tiles, and compares against th
e reference bitmap. | |
| 11 | |
| 12 namespace DM { | |
| 13 | |
| 14 class QuiltTask : public CpuTask { | |
| 15 public: | |
| 16 enum BBH { | |
| 17 kNone_BBH, | |
| 18 kRTree_BBH, | |
| 19 }; | |
| 20 | |
| 21 QuiltTask(const Task& parent, // QuiltTask must be a child task. Pass its
parent here. | |
| 22 skiagm::GM*, // GM to run through a picture. Takes owners
hip. | |
| 23 SkBitmap reference, // Bitmap to compare picture replay results t
o. | |
| 24 BBH); | |
| 25 | |
| 26 void draw() SK_OVERRIDE; | |
| 27 bool shouldSkip() const SK_OVERRIDE; | |
| 28 SkString name() const SK_OVERRIDE { return fName; } | |
| 29 | |
| 30 private: | |
| 31 const BBH fBBH; | |
| 32 const SkString fName; | |
| 33 SkAutoTDelete<skiagm::GM> fGM; | |
| 34 const SkBitmap fReference; | |
| 35 }; | |
| 36 | |
| 37 } // namespace DM | |
| 38 | |
| 39 #endif // DMReplayTask_DEFINED | |
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