OLD | NEW |
| (Empty) |
1 #ifndef DMGpuGMTask_DEFINED | |
2 #define DMGpuGMTask_DEFINED | |
3 | |
4 #include "DMGpuSupport.h" | |
5 #include "DMReporter.h" | |
6 #include "DMTask.h" | |
7 #include "DMTaskRunner.h" | |
8 #include "SkBitmap.h" | |
9 #include "SkString.h" | |
10 #include "SkTemplates.h" | |
11 #include "gm.h" | |
12 | |
13 // This is the main entry point for drawing GMs with the GPU. | |
14 | |
15 namespace DM { | |
16 | |
17 class GpuGMTask : public GpuTask { | |
18 public: | |
19 GpuGMTask(const char* config, | |
20 Reporter*, | |
21 TaskRunner*, | |
22 skiagm::GMRegistry::Factory, | |
23 GrContextFactory::GLContextType, | |
24 GrGLStandard gpuAPI, | |
25 int sampleCount, | |
26 bool useDFText); | |
27 | |
28 void draw(GrContextFactory*) SK_OVERRIDE; | |
29 bool shouldSkip() const SK_OVERRIDE; | |
30 SkString name() const SK_OVERRIDE { return fName; } | |
31 | |
32 private: | |
33 SkAutoTDelete<skiagm::GM> fGM; | |
34 const SkString fName; | |
35 const GrContextFactory::GLContextType fContextType; | |
36 GrGLStandard fGpuAPI; | |
37 const int fSampleCount; | |
38 const bool fUseDFText; | |
39 }; | |
40 | |
41 } // namespace DM | |
42 | |
43 #endif // DMGpuGMTask_DEFINED | |
OLD | NEW |