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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
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| 346 static const GLenum valid_render_buffer_target_table[] = { | 346 static const GLenum valid_render_buffer_target_table[] = { |
| 347 GL_RENDERBUFFER, | 347 GL_RENDERBUFFER, |
| 348 }; | 348 }; |
| 349 | 349 |
| 350 static const GLenum valid_reset_status_table[] = { | 350 static const GLenum valid_reset_status_table[] = { |
| 351 GL_GUILTY_CONTEXT_RESET_ARB, | 351 GL_GUILTY_CONTEXT_RESET_ARB, |
| 352 GL_INNOCENT_CONTEXT_RESET_ARB, | 352 GL_INNOCENT_CONTEXT_RESET_ARB, |
| 353 GL_UNKNOWN_CONTEXT_RESET_ARB, | 353 GL_UNKNOWN_CONTEXT_RESET_ARB, |
| 354 }; | 354 }; |
| 355 | 355 |
| 356 static const GLenum valid_sampler_parameter_table[] = { |
| 357 GL_TEXTURE_MAG_FILTER, |
| 358 GL_TEXTURE_MIN_FILTER, |
| 359 GL_TEXTURE_MIN_LOD, |
| 360 GL_TEXTURE_MAX_LOD, |
| 361 GL_TEXTURE_WRAP_S, |
| 362 GL_TEXTURE_WRAP_T, |
| 363 GL_TEXTURE_WRAP_R, |
| 364 GL_TEXTURE_COMPARE_MODE, |
| 365 GL_TEXTURE_COMPARE_FUNC, |
| 366 }; |
| 367 |
| 356 static const GLenum valid_shader_parameter_table[] = { | 368 static const GLenum valid_shader_parameter_table[] = { |
| 357 GL_SHADER_TYPE, | 369 GL_SHADER_TYPE, |
| 358 GL_DELETE_STATUS, | 370 GL_DELETE_STATUS, |
| 359 GL_COMPILE_STATUS, | 371 GL_COMPILE_STATUS, |
| 360 GL_INFO_LOG_LENGTH, | 372 GL_INFO_LOG_LENGTH, |
| 361 GL_SHADER_SOURCE_LENGTH, | 373 GL_SHADER_SOURCE_LENGTH, |
| 362 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, | 374 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
| 363 }; | 375 }; |
| 364 | 376 |
| 365 static const GLenum valid_shader_precision_table[] = { | 377 static const GLenum valid_shader_precision_table[] = { |
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| 589 read_pixel_type(valid_read_pixel_type_table, | 601 read_pixel_type(valid_read_pixel_type_table, |
| 590 arraysize(valid_read_pixel_type_table)), | 602 arraysize(valid_read_pixel_type_table)), |
| 591 render_buffer_format(valid_render_buffer_format_table, | 603 render_buffer_format(valid_render_buffer_format_table, |
| 592 arraysize(valid_render_buffer_format_table)), | 604 arraysize(valid_render_buffer_format_table)), |
| 593 render_buffer_parameter(valid_render_buffer_parameter_table, | 605 render_buffer_parameter(valid_render_buffer_parameter_table, |
| 594 arraysize(valid_render_buffer_parameter_table)), | 606 arraysize(valid_render_buffer_parameter_table)), |
| 595 render_buffer_target(valid_render_buffer_target_table, | 607 render_buffer_target(valid_render_buffer_target_table, |
| 596 arraysize(valid_render_buffer_target_table)), | 608 arraysize(valid_render_buffer_target_table)), |
| 597 reset_status(valid_reset_status_table, | 609 reset_status(valid_reset_status_table, |
| 598 arraysize(valid_reset_status_table)), | 610 arraysize(valid_reset_status_table)), |
| 611 sampler_parameter(valid_sampler_parameter_table, |
| 612 arraysize(valid_sampler_parameter_table)), |
| 599 shader_binary_format(), | 613 shader_binary_format(), |
| 600 shader_parameter(valid_shader_parameter_table, | 614 shader_parameter(valid_shader_parameter_table, |
| 601 arraysize(valid_shader_parameter_table)), | 615 arraysize(valid_shader_parameter_table)), |
| 602 shader_precision(valid_shader_precision_table, | 616 shader_precision(valid_shader_precision_table, |
| 603 arraysize(valid_shader_precision_table)), | 617 arraysize(valid_shader_precision_table)), |
| 604 shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)), | 618 shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)), |
| 605 src_blend_factor(valid_src_blend_factor_table, | 619 src_blend_factor(valid_src_blend_factor_table, |
| 606 arraysize(valid_src_blend_factor_table)), | 620 arraysize(valid_src_blend_factor_table)), |
| 607 stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)), | 621 stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)), |
| 608 string_type(valid_string_type_table, arraysize(valid_string_type_table)), | 622 string_type(valid_string_type_table, arraysize(valid_string_type_table)), |
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| 639 arraysize(valid_vertex_attrib_size_table)), | 653 arraysize(valid_vertex_attrib_size_table)), |
| 640 vertex_attrib_type(valid_vertex_attrib_type_table, | 654 vertex_attrib_type(valid_vertex_attrib_type_table, |
| 641 arraysize(valid_vertex_attrib_type_table)), | 655 arraysize(valid_vertex_attrib_type_table)), |
| 642 vertex_attribute(valid_vertex_attribute_table, | 656 vertex_attribute(valid_vertex_attribute_table, |
| 643 arraysize(valid_vertex_attribute_table)), | 657 arraysize(valid_vertex_attribute_table)), |
| 644 vertex_pointer(valid_vertex_pointer_table, | 658 vertex_pointer(valid_vertex_pointer_table, |
| 645 arraysize(valid_vertex_pointer_table)) { | 659 arraysize(valid_vertex_pointer_table)) { |
| 646 } | 660 } |
| 647 | 661 |
| 648 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ | 662 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ |
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