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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 const char* /* name */) { | 22 const char* /* name */) { |
| 23 } | 23 } |
| 24 void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) { | 24 void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) { |
| 25 } | 25 } |
| 26 void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */, | 26 void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */, |
| 27 GLuint /* framebuffer */) { | 27 GLuint /* framebuffer */) { |
| 28 } | 28 } |
| 29 void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */, | 29 void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */, |
| 30 GLuint /* renderbuffer */) { | 30 GLuint /* renderbuffer */) { |
| 31 } | 31 } |
| 32 void GLES2InterfaceStub::BindSampler(GLuint /* unit */, GLuint /* sampler */) { |
| 33 } |
| 32 void GLES2InterfaceStub::BindTexture(GLenum /* target */, | 34 void GLES2InterfaceStub::BindTexture(GLenum /* target */, |
| 33 GLuint /* texture */) { | 35 GLuint /* texture */) { |
| 34 } | 36 } |
| 35 void GLES2InterfaceStub::BlendColor(GLclampf /* red */, | 37 void GLES2InterfaceStub::BlendColor(GLclampf /* red */, |
| 36 GLclampf /* green */, | 38 GLclampf /* green */, |
| 37 GLclampf /* blue */, | 39 GLclampf /* blue */, |
| 38 GLclampf /* alpha */) { | 40 GLclampf /* alpha */) { |
| 39 } | 41 } |
| 40 void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) { | 42 void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) { |
| 41 } | 43 } |
| (...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 136 } | 138 } |
| 137 void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */, | 139 void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */, |
| 138 const GLuint* /* framebuffers */) { | 140 const GLuint* /* framebuffers */) { |
| 139 } | 141 } |
| 140 void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) { | 142 void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) { |
| 141 } | 143 } |
| 142 void GLES2InterfaceStub::DeleteRenderbuffers( | 144 void GLES2InterfaceStub::DeleteRenderbuffers( |
| 143 GLsizei /* n */, | 145 GLsizei /* n */, |
| 144 const GLuint* /* renderbuffers */) { | 146 const GLuint* /* renderbuffers */) { |
| 145 } | 147 } |
| 148 void GLES2InterfaceStub::DeleteSamplers(GLsizei /* n */, |
| 149 const GLuint* /* samplers */) { |
| 150 } |
| 146 void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) { | 151 void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) { |
| 147 } | 152 } |
| 148 void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */, | 153 void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */, |
| 149 const GLuint* /* textures */) { | 154 const GLuint* /* textures */) { |
| 150 } | 155 } |
| 151 void GLES2InterfaceStub::DepthFunc(GLenum /* func */) { | 156 void GLES2InterfaceStub::DepthFunc(GLenum /* func */) { |
| 152 } | 157 } |
| 153 void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) { | 158 void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) { |
| 154 } | 159 } |
| 155 void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */, | 160 void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */, |
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| 202 void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) { | 207 void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) { |
| 203 } | 208 } |
| 204 void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) { | 209 void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) { |
| 205 } | 210 } |
| 206 void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */, | 211 void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */, |
| 207 GLuint* /* framebuffers */) { | 212 GLuint* /* framebuffers */) { |
| 208 } | 213 } |
| 209 void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */, | 214 void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */, |
| 210 GLuint* /* renderbuffers */) { | 215 GLuint* /* renderbuffers */) { |
| 211 } | 216 } |
| 217 void GLES2InterfaceStub::GenSamplers(GLsizei /* n */, GLuint* /* samplers */) { |
| 218 } |
| 212 void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) { | 219 void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) { |
| 213 } | 220 } |
| 214 void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */, | 221 void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */, |
| 215 GLuint /* index */, | 222 GLuint /* index */, |
| 216 GLsizei /* bufsize */, | 223 GLsizei /* bufsize */, |
| 217 GLsizei* /* length */, | 224 GLsizei* /* length */, |
| 218 GLint* /* size */, | 225 GLint* /* size */, |
| 219 GLenum* /* type */, | 226 GLenum* /* type */, |
| 220 char* /* name */) { | 227 char* /* name */) { |
| 221 } | 228 } |
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| 268 } | 275 } |
| 269 void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */, | 276 void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */, |
| 270 GLsizei /* bufsize */, | 277 GLsizei /* bufsize */, |
| 271 GLsizei* /* length */, | 278 GLsizei* /* length */, |
| 272 char* /* infolog */) { | 279 char* /* infolog */) { |
| 273 } | 280 } |
| 274 void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */, | 281 void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */, |
| 275 GLenum /* pname */, | 282 GLenum /* pname */, |
| 276 GLint* /* params */) { | 283 GLint* /* params */) { |
| 277 } | 284 } |
| 285 void GLES2InterfaceStub::GetSamplerParameterfv(GLuint /* sampler */, |
| 286 GLenum /* pname */, |
| 287 GLfloat* /* params */) { |
| 288 } |
| 289 void GLES2InterfaceStub::GetSamplerParameteriv(GLuint /* sampler */, |
| 290 GLenum /* pname */, |
| 291 GLint* /* params */) { |
| 292 } |
| 278 void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */, | 293 void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */, |
| 279 GLenum /* pname */, | 294 GLenum /* pname */, |
| 280 GLint* /* params */) { | 295 GLint* /* params */) { |
| 281 } | 296 } |
| 282 void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */, | 297 void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */, |
| 283 GLsizei /* bufsize */, | 298 GLsizei /* bufsize */, |
| 284 GLsizei* /* length */, | 299 GLsizei* /* length */, |
| 285 char* /* infolog */) { | 300 char* /* infolog */) { |
| 286 } | 301 } |
| 287 void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */, | 302 void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */, |
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| 353 } | 368 } |
| 354 GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) { | 369 GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) { |
| 355 return 0; | 370 return 0; |
| 356 } | 371 } |
| 357 GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) { | 372 GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) { |
| 358 return 0; | 373 return 0; |
| 359 } | 374 } |
| 360 GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) { | 375 GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) { |
| 361 return 0; | 376 return 0; |
| 362 } | 377 } |
| 378 GLboolean GLES2InterfaceStub::IsSampler(GLuint /* sampler */) { |
| 379 return 0; |
| 380 } |
| 363 GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) { | 381 GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) { |
| 364 return 0; | 382 return 0; |
| 365 } | 383 } |
| 366 GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) { | 384 GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) { |
| 367 return 0; | 385 return 0; |
| 368 } | 386 } |
| 369 void GLES2InterfaceStub::LineWidth(GLfloat /* width */) { | 387 void GLES2InterfaceStub::LineWidth(GLfloat /* width */) { |
| 370 } | 388 } |
| 371 void GLES2InterfaceStub::LinkProgram(GLuint /* program */) { | 389 void GLES2InterfaceStub::LinkProgram(GLuint /* program */) { |
| 372 } | 390 } |
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| 388 void GLES2InterfaceStub::ReleaseShaderCompiler() { | 406 void GLES2InterfaceStub::ReleaseShaderCompiler() { |
| 389 } | 407 } |
| 390 void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */, | 408 void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */, |
| 391 GLenum /* internalformat */, | 409 GLenum /* internalformat */, |
| 392 GLsizei /* width */, | 410 GLsizei /* width */, |
| 393 GLsizei /* height */) { | 411 GLsizei /* height */) { |
| 394 } | 412 } |
| 395 void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */, | 413 void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */, |
| 396 GLboolean /* invert */) { | 414 GLboolean /* invert */) { |
| 397 } | 415 } |
| 416 void GLES2InterfaceStub::SamplerParameterf(GLuint /* sampler */, |
| 417 GLenum /* pname */, |
| 418 GLfloat /* param */) { |
| 419 } |
| 420 void GLES2InterfaceStub::SamplerParameterfv(GLuint /* sampler */, |
| 421 GLenum /* pname */, |
| 422 const GLfloat* /* params */) { |
| 423 } |
| 424 void GLES2InterfaceStub::SamplerParameteri(GLuint /* sampler */, |
| 425 GLenum /* pname */, |
| 426 GLint /* param */) { |
| 427 } |
| 428 void GLES2InterfaceStub::SamplerParameteriv(GLuint /* sampler */, |
| 429 GLenum /* pname */, |
| 430 const GLint* /* params */) { |
| 431 } |
| 398 void GLES2InterfaceStub::Scissor(GLint /* x */, | 432 void GLES2InterfaceStub::Scissor(GLint /* x */, |
| 399 GLint /* y */, | 433 GLint /* y */, |
| 400 GLsizei /* width */, | 434 GLsizei /* width */, |
| 401 GLsizei /* height */) { | 435 GLsizei /* height */) { |
| 402 } | 436 } |
| 403 void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */, | 437 void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */, |
| 404 const GLuint* /* shaders */, | 438 const GLuint* /* shaders */, |
| 405 GLenum /* binaryformat */, | 439 GLenum /* binaryformat */, |
| 406 const void* /* binary */, | 440 const void* /* binary */, |
| 407 GLsizei /* length */) { | 441 GLsizei /* length */) { |
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| 995 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) { | 1029 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) { |
| 996 } | 1030 } |
| 997 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, | 1031 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, |
| 998 const GLfloat* /* m */) { | 1032 const GLfloat* /* m */) { |
| 999 } | 1033 } |
| 1000 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) { | 1034 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) { |
| 1001 } | 1035 } |
| 1002 void GLES2InterfaceStub::BlendBarrierKHR() { | 1036 void GLES2InterfaceStub::BlendBarrierKHR() { |
| 1003 } | 1037 } |
| 1004 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ | 1038 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ |
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