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Side by Side Diff: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h

Issue 788123002: Add sampler related ES3 APIs to command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 11 matching lines...) Expand all
22 const char* /* name */) { 22 const char* /* name */) {
23 } 23 }
24 void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) { 24 void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {
25 } 25 }
26 void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */, 26 void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */,
27 GLuint /* framebuffer */) { 27 GLuint /* framebuffer */) {
28 } 28 }
29 void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */, 29 void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */,
30 GLuint /* renderbuffer */) { 30 GLuint /* renderbuffer */) {
31 } 31 }
32 void GLES2InterfaceStub::BindSampler(GLuint /* unit */, GLuint /* sampler */) {
33 }
32 void GLES2InterfaceStub::BindTexture(GLenum /* target */, 34 void GLES2InterfaceStub::BindTexture(GLenum /* target */,
33 GLuint /* texture */) { 35 GLuint /* texture */) {
34 } 36 }
35 void GLES2InterfaceStub::BlendColor(GLclampf /* red */, 37 void GLES2InterfaceStub::BlendColor(GLclampf /* red */,
36 GLclampf /* green */, 38 GLclampf /* green */,
37 GLclampf /* blue */, 39 GLclampf /* blue */,
38 GLclampf /* alpha */) { 40 GLclampf /* alpha */) {
39 } 41 }
40 void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) { 42 void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {
41 } 43 }
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after
136 } 138 }
137 void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */, 139 void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */,
138 const GLuint* /* framebuffers */) { 140 const GLuint* /* framebuffers */) {
139 } 141 }
140 void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) { 142 void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {
141 } 143 }
142 void GLES2InterfaceStub::DeleteRenderbuffers( 144 void GLES2InterfaceStub::DeleteRenderbuffers(
143 GLsizei /* n */, 145 GLsizei /* n */,
144 const GLuint* /* renderbuffers */) { 146 const GLuint* /* renderbuffers */) {
145 } 147 }
148 void GLES2InterfaceStub::DeleteSamplers(GLsizei /* n */,
149 const GLuint* /* samplers */) {
150 }
146 void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) { 151 void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {
147 } 152 }
148 void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */, 153 void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */,
149 const GLuint* /* textures */) { 154 const GLuint* /* textures */) {
150 } 155 }
151 void GLES2InterfaceStub::DepthFunc(GLenum /* func */) { 156 void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {
152 } 157 }
153 void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) { 158 void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {
154 } 159 }
155 void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */, 160 void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */,
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
202 void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) { 207 void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {
203 } 208 }
204 void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) { 209 void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {
205 } 210 }
206 void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */, 211 void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */,
207 GLuint* /* framebuffers */) { 212 GLuint* /* framebuffers */) {
208 } 213 }
209 void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */, 214 void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */,
210 GLuint* /* renderbuffers */) { 215 GLuint* /* renderbuffers */) {
211 } 216 }
217 void GLES2InterfaceStub::GenSamplers(GLsizei /* n */, GLuint* /* samplers */) {
218 }
212 void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) { 219 void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {
213 } 220 }
214 void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */, 221 void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */,
215 GLuint /* index */, 222 GLuint /* index */,
216 GLsizei /* bufsize */, 223 GLsizei /* bufsize */,
217 GLsizei* /* length */, 224 GLsizei* /* length */,
218 GLint* /* size */, 225 GLint* /* size */,
219 GLenum* /* type */, 226 GLenum* /* type */,
220 char* /* name */) { 227 char* /* name */) {
221 } 228 }
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
268 } 275 }
269 void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */, 276 void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */,
270 GLsizei /* bufsize */, 277 GLsizei /* bufsize */,
271 GLsizei* /* length */, 278 GLsizei* /* length */,
272 char* /* infolog */) { 279 char* /* infolog */) {
273 } 280 }
274 void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */, 281 void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */,
275 GLenum /* pname */, 282 GLenum /* pname */,
276 GLint* /* params */) { 283 GLint* /* params */) {
277 } 284 }
285 void GLES2InterfaceStub::GetSamplerParameterfv(GLuint /* sampler */,
286 GLenum /* pname */,
287 GLfloat* /* params */) {
288 }
289 void GLES2InterfaceStub::GetSamplerParameteriv(GLuint /* sampler */,
290 GLenum /* pname */,
291 GLint* /* params */) {
292 }
278 void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */, 293 void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */,
279 GLenum /* pname */, 294 GLenum /* pname */,
280 GLint* /* params */) { 295 GLint* /* params */) {
281 } 296 }
282 void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */, 297 void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */,
283 GLsizei /* bufsize */, 298 GLsizei /* bufsize */,
284 GLsizei* /* length */, 299 GLsizei* /* length */,
285 char* /* infolog */) { 300 char* /* infolog */) {
286 } 301 }
287 void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */, 302 void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */,
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
353 } 368 }
354 GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) { 369 GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) {
355 return 0; 370 return 0;
356 } 371 }
357 GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) { 372 GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) {
358 return 0; 373 return 0;
359 } 374 }
360 GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) { 375 GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) {
361 return 0; 376 return 0;
362 } 377 }
378 GLboolean GLES2InterfaceStub::IsSampler(GLuint /* sampler */) {
379 return 0;
380 }
363 GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) { 381 GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) {
364 return 0; 382 return 0;
365 } 383 }
366 GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) { 384 GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) {
367 return 0; 385 return 0;
368 } 386 }
369 void GLES2InterfaceStub::LineWidth(GLfloat /* width */) { 387 void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {
370 } 388 }
371 void GLES2InterfaceStub::LinkProgram(GLuint /* program */) { 389 void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {
372 } 390 }
(...skipping 15 matching lines...) Expand all
388 void GLES2InterfaceStub::ReleaseShaderCompiler() { 406 void GLES2InterfaceStub::ReleaseShaderCompiler() {
389 } 407 }
390 void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */, 408 void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */,
391 GLenum /* internalformat */, 409 GLenum /* internalformat */,
392 GLsizei /* width */, 410 GLsizei /* width */,
393 GLsizei /* height */) { 411 GLsizei /* height */) {
394 } 412 }
395 void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */, 413 void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */,
396 GLboolean /* invert */) { 414 GLboolean /* invert */) {
397 } 415 }
416 void GLES2InterfaceStub::SamplerParameterf(GLuint /* sampler */,
417 GLenum /* pname */,
418 GLfloat /* param */) {
419 }
420 void GLES2InterfaceStub::SamplerParameterfv(GLuint /* sampler */,
421 GLenum /* pname */,
422 const GLfloat* /* params */) {
423 }
424 void GLES2InterfaceStub::SamplerParameteri(GLuint /* sampler */,
425 GLenum /* pname */,
426 GLint /* param */) {
427 }
428 void GLES2InterfaceStub::SamplerParameteriv(GLuint /* sampler */,
429 GLenum /* pname */,
430 const GLint* /* params */) {
431 }
398 void GLES2InterfaceStub::Scissor(GLint /* x */, 432 void GLES2InterfaceStub::Scissor(GLint /* x */,
399 GLint /* y */, 433 GLint /* y */,
400 GLsizei /* width */, 434 GLsizei /* width */,
401 GLsizei /* height */) { 435 GLsizei /* height */) {
402 } 436 }
403 void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */, 437 void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */,
404 const GLuint* /* shaders */, 438 const GLuint* /* shaders */,
405 GLenum /* binaryformat */, 439 GLenum /* binaryformat */,
406 const void* /* binary */, 440 const void* /* binary */,
407 GLsizei /* length */) { 441 GLsizei /* length */) {
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995 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) { 1029 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) {
996 } 1030 }
997 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, 1031 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */,
998 const GLfloat* /* m */) { 1032 const GLfloat* /* m */) {
999 } 1033 }
1000 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) { 1034 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) {
1001 } 1035 }
1002 void GLES2InterfaceStub::BlendBarrierKHR() { 1036 void GLES2InterfaceStub::BlendBarrierKHR() {
1003 } 1037 }
1004 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ 1038 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
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