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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| 11 // This file is included by gles2_interface_stub.h. | 11 // This file is included by gles2_interface_stub.h. |
| 12 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ | 12 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ |
| 13 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ | 13 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ |
| 14 | 14 |
| 15 void ActiveTexture(GLenum texture) override; | 15 void ActiveTexture(GLenum texture) override; |
| 16 void AttachShader(GLuint program, GLuint shader) override; | 16 void AttachShader(GLuint program, GLuint shader) override; |
| 17 void BindAttribLocation(GLuint program, | 17 void BindAttribLocation(GLuint program, |
| 18 GLuint index, | 18 GLuint index, |
| 19 const char* name) override; | 19 const char* name) override; |
| 20 void BindBuffer(GLenum target, GLuint buffer) override; | 20 void BindBuffer(GLenum target, GLuint buffer) override; |
| 21 void BindFramebuffer(GLenum target, GLuint framebuffer) override; | 21 void BindFramebuffer(GLenum target, GLuint framebuffer) override; |
| 22 void BindRenderbuffer(GLenum target, GLuint renderbuffer) override; | 22 void BindRenderbuffer(GLenum target, GLuint renderbuffer) override; |
| 23 void BindSampler(GLuint unit, GLuint sampler) override; |
| 23 void BindTexture(GLenum target, GLuint texture) override; | 24 void BindTexture(GLenum target, GLuint texture) override; |
| 24 void BlendColor(GLclampf red, | 25 void BlendColor(GLclampf red, |
| 25 GLclampf green, | 26 GLclampf green, |
| 26 GLclampf blue, | 27 GLclampf blue, |
| 27 GLclampf alpha) override; | 28 GLclampf alpha) override; |
| 28 void BlendEquation(GLenum mode) override; | 29 void BlendEquation(GLenum mode) override; |
| 29 void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override; | 30 void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override; |
| 30 void BlendFunc(GLenum sfactor, GLenum dfactor) override; | 31 void BlendFunc(GLenum sfactor, GLenum dfactor) override; |
| 31 void BlendFuncSeparate(GLenum srcRGB, | 32 void BlendFuncSeparate(GLenum srcRGB, |
| 32 GLenum dstRGB, | 33 GLenum dstRGB, |
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| 91 GLint y, | 92 GLint y, |
| 92 GLsizei width, | 93 GLsizei width, |
| 93 GLsizei height) override; | 94 GLsizei height) override; |
| 94 GLuint CreateProgram() override; | 95 GLuint CreateProgram() override; |
| 95 GLuint CreateShader(GLenum type) override; | 96 GLuint CreateShader(GLenum type) override; |
| 96 void CullFace(GLenum mode) override; | 97 void CullFace(GLenum mode) override; |
| 97 void DeleteBuffers(GLsizei n, const GLuint* buffers) override; | 98 void DeleteBuffers(GLsizei n, const GLuint* buffers) override; |
| 98 void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override; | 99 void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override; |
| 99 void DeleteProgram(GLuint program) override; | 100 void DeleteProgram(GLuint program) override; |
| 100 void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override; | 101 void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override; |
| 102 void DeleteSamplers(GLsizei n, const GLuint* samplers) override; |
| 101 void DeleteShader(GLuint shader) override; | 103 void DeleteShader(GLuint shader) override; |
| 102 void DeleteTextures(GLsizei n, const GLuint* textures) override; | 104 void DeleteTextures(GLsizei n, const GLuint* textures) override; |
| 103 void DepthFunc(GLenum func) override; | 105 void DepthFunc(GLenum func) override; |
| 104 void DepthMask(GLboolean flag) override; | 106 void DepthMask(GLboolean flag) override; |
| 105 void DepthRangef(GLclampf zNear, GLclampf zFar) override; | 107 void DepthRangef(GLclampf zNear, GLclampf zFar) override; |
| 106 void DetachShader(GLuint program, GLuint shader) override; | 108 void DetachShader(GLuint program, GLuint shader) override; |
| 107 void Disable(GLenum cap) override; | 109 void Disable(GLenum cap) override; |
| 108 void DisableVertexAttribArray(GLuint index) override; | 110 void DisableVertexAttribArray(GLuint index) override; |
| 109 void DrawArrays(GLenum mode, GLint first, GLsizei count) override; | 111 void DrawArrays(GLenum mode, GLint first, GLsizei count) override; |
| 110 void DrawElements(GLenum mode, | 112 void DrawElements(GLenum mode, |
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| 127 void FramebufferTextureLayer(GLenum target, | 129 void FramebufferTextureLayer(GLenum target, |
| 128 GLenum attachment, | 130 GLenum attachment, |
| 129 GLuint texture, | 131 GLuint texture, |
| 130 GLint level, | 132 GLint level, |
| 131 GLint layer) override; | 133 GLint layer) override; |
| 132 void FrontFace(GLenum mode) override; | 134 void FrontFace(GLenum mode) override; |
| 133 void GenBuffers(GLsizei n, GLuint* buffers) override; | 135 void GenBuffers(GLsizei n, GLuint* buffers) override; |
| 134 void GenerateMipmap(GLenum target) override; | 136 void GenerateMipmap(GLenum target) override; |
| 135 void GenFramebuffers(GLsizei n, GLuint* framebuffers) override; | 137 void GenFramebuffers(GLsizei n, GLuint* framebuffers) override; |
| 136 void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override; | 138 void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override; |
| 139 void GenSamplers(GLsizei n, GLuint* samplers) override; |
| 137 void GenTextures(GLsizei n, GLuint* textures) override; | 140 void GenTextures(GLsizei n, GLuint* textures) override; |
| 138 void GetActiveAttrib(GLuint program, | 141 void GetActiveAttrib(GLuint program, |
| 139 GLuint index, | 142 GLuint index, |
| 140 GLsizei bufsize, | 143 GLsizei bufsize, |
| 141 GLsizei* length, | 144 GLsizei* length, |
| 142 GLint* size, | 145 GLint* size, |
| 143 GLenum* type, | 146 GLenum* type, |
| 144 char* name) override; | 147 char* name) override; |
| 145 void GetActiveUniform(GLuint program, | 148 void GetActiveUniform(GLuint program, |
| 146 GLuint index, | 149 GLuint index, |
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| 169 GLsizei bufSize, | 172 GLsizei bufSize, |
| 170 GLint* params) override; | 173 GLint* params) override; |
| 171 void GetProgramiv(GLuint program, GLenum pname, GLint* params) override; | 174 void GetProgramiv(GLuint program, GLenum pname, GLint* params) override; |
| 172 void GetProgramInfoLog(GLuint program, | 175 void GetProgramInfoLog(GLuint program, |
| 173 GLsizei bufsize, | 176 GLsizei bufsize, |
| 174 GLsizei* length, | 177 GLsizei* length, |
| 175 char* infolog) override; | 178 char* infolog) override; |
| 176 void GetRenderbufferParameteriv(GLenum target, | 179 void GetRenderbufferParameteriv(GLenum target, |
| 177 GLenum pname, | 180 GLenum pname, |
| 178 GLint* params) override; | 181 GLint* params) override; |
| 182 void GetSamplerParameterfv(GLuint sampler, |
| 183 GLenum pname, |
| 184 GLfloat* params) override; |
| 185 void GetSamplerParameteriv(GLuint sampler, |
| 186 GLenum pname, |
| 187 GLint* params) override; |
| 179 void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override; | 188 void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override; |
| 180 void GetShaderInfoLog(GLuint shader, | 189 void GetShaderInfoLog(GLuint shader, |
| 181 GLsizei bufsize, | 190 GLsizei bufsize, |
| 182 GLsizei* length, | 191 GLsizei* length, |
| 183 char* infolog) override; | 192 char* infolog) override; |
| 184 void GetShaderPrecisionFormat(GLenum shadertype, | 193 void GetShaderPrecisionFormat(GLenum shadertype, |
| 185 GLenum precisiontype, | 194 GLenum precisiontype, |
| 186 GLint* range, | 195 GLint* range, |
| 187 GLint* precision) override; | 196 GLint* precision) override; |
| 188 void GetShaderSource(GLuint shader, | 197 void GetShaderSource(GLuint shader, |
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| 209 const GLenum* attachments, | 218 const GLenum* attachments, |
| 210 GLint x, | 219 GLint x, |
| 211 GLint y, | 220 GLint y, |
| 212 GLsizei width, | 221 GLsizei width, |
| 213 GLsizei height) override; | 222 GLsizei height) override; |
| 214 GLboolean IsBuffer(GLuint buffer) override; | 223 GLboolean IsBuffer(GLuint buffer) override; |
| 215 GLboolean IsEnabled(GLenum cap) override; | 224 GLboolean IsEnabled(GLenum cap) override; |
| 216 GLboolean IsFramebuffer(GLuint framebuffer) override; | 225 GLboolean IsFramebuffer(GLuint framebuffer) override; |
| 217 GLboolean IsProgram(GLuint program) override; | 226 GLboolean IsProgram(GLuint program) override; |
| 218 GLboolean IsRenderbuffer(GLuint renderbuffer) override; | 227 GLboolean IsRenderbuffer(GLuint renderbuffer) override; |
| 228 GLboolean IsSampler(GLuint sampler) override; |
| 219 GLboolean IsShader(GLuint shader) override; | 229 GLboolean IsShader(GLuint shader) override; |
| 220 GLboolean IsTexture(GLuint texture) override; | 230 GLboolean IsTexture(GLuint texture) override; |
| 221 void LineWidth(GLfloat width) override; | 231 void LineWidth(GLfloat width) override; |
| 222 void LinkProgram(GLuint program) override; | 232 void LinkProgram(GLuint program) override; |
| 223 void PixelStorei(GLenum pname, GLint param) override; | 233 void PixelStorei(GLenum pname, GLint param) override; |
| 224 void PolygonOffset(GLfloat factor, GLfloat units) override; | 234 void PolygonOffset(GLfloat factor, GLfloat units) override; |
| 225 void ReadBuffer(GLenum src) override; | 235 void ReadBuffer(GLenum src) override; |
| 226 void ReadPixels(GLint x, | 236 void ReadPixels(GLint x, |
| 227 GLint y, | 237 GLint y, |
| 228 GLsizei width, | 238 GLsizei width, |
| 229 GLsizei height, | 239 GLsizei height, |
| 230 GLenum format, | 240 GLenum format, |
| 231 GLenum type, | 241 GLenum type, |
| 232 void* pixels) override; | 242 void* pixels) override; |
| 233 void ReleaseShaderCompiler() override; | 243 void ReleaseShaderCompiler() override; |
| 234 void RenderbufferStorage(GLenum target, | 244 void RenderbufferStorage(GLenum target, |
| 235 GLenum internalformat, | 245 GLenum internalformat, |
| 236 GLsizei width, | 246 GLsizei width, |
| 237 GLsizei height) override; | 247 GLsizei height) override; |
| 238 void SampleCoverage(GLclampf value, GLboolean invert) override; | 248 void SampleCoverage(GLclampf value, GLboolean invert) override; |
| 249 void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override; |
| 250 void SamplerParameterfv(GLuint sampler, |
| 251 GLenum pname, |
| 252 const GLfloat* params) override; |
| 253 void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override; |
| 254 void SamplerParameteriv(GLuint sampler, |
| 255 GLenum pname, |
| 256 const GLint* params) override; |
| 239 void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override; | 257 void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override; |
| 240 void ShaderBinary(GLsizei n, | 258 void ShaderBinary(GLsizei n, |
| 241 const GLuint* shaders, | 259 const GLuint* shaders, |
| 242 GLenum binaryformat, | 260 GLenum binaryformat, |
| 243 const void* binary, | 261 const void* binary, |
| 244 GLsizei length) override; | 262 GLsizei length) override; |
| 245 void ShaderSource(GLuint shader, | 263 void ShaderSource(GLuint shader, |
| 246 GLsizei count, | 264 GLsizei count, |
| 247 const GLchar* const* str, | 265 const GLchar* const* str, |
| 248 const GLint* length) override; | 266 const GLint* length) override; |
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| 569 GLint bounds_height, | 587 GLint bounds_height, |
| 570 GLfloat uv_x, | 588 GLfloat uv_x, |
| 571 GLfloat uv_y, | 589 GLfloat uv_y, |
| 572 GLfloat uv_width, | 590 GLfloat uv_width, |
| 573 GLfloat uv_height) override; | 591 GLfloat uv_height) override; |
| 574 void SwapInterval(GLint interval) override; | 592 void SwapInterval(GLint interval) override; |
| 575 void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; | 593 void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; |
| 576 void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; | 594 void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; |
| 577 void BlendBarrierKHR() override; | 595 void BlendBarrierKHR() override; |
| 578 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ | 596 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ |
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