Index: Source/core/rendering/RenderInline.cpp |
diff --git a/Source/core/rendering/RenderInline.cpp b/Source/core/rendering/RenderInline.cpp |
index f1fd1a803fd1de26b010b0c7621623a32f049f36..ee98d5ca2be8470631628101abf544ef7ece6ccf 100644 |
--- a/Source/core/rendering/RenderInline.cpp |
+++ b/Source/core/rendering/RenderInline.cpp |
@@ -34,7 +34,6 @@ |
#include "core/rendering/InlineTextBox.h" |
#include "core/rendering/RenderBlock.h" |
#include "core/rendering/RenderFlowThread.h" |
-#include "core/rendering/RenderFullScreen.h" |
#include "core/rendering/RenderGeometryMap.h" |
#include "core/rendering/RenderLayer.h" |
#include "core/rendering/RenderTheme.h" |
@@ -382,17 +381,6 @@ void RenderInline::splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, |
{ |
ASSERT(isDescendantOf(fromBlock)); |
- // If we're splitting the inline containing the fullscreened element, |
- // |beforeChild| may be the renderer for the fullscreened element. However, |
- // that renderer is wrapped in a RenderFullScreen, so |this| is not its |
- // parent. Since the splitting logic expects |this| to be the parent, set |
- // |beforeChild| to be the RenderFullScreen. |
- if (Fullscreen* fullscreen = Fullscreen::fromIfExists(document())) { |
- const Element* fullScreenElement = fullscreen->webkitCurrentFullScreenElement(); |
- if (fullScreenElement && beforeChild && beforeChild->node() == fullScreenElement) |
- beforeChild = fullscreen->fullScreenRenderer(); |
- } |
- |
// FIXME: Because splitting is O(n^2) as tags nest pathologically, we cap the depth at which we're willing to clone. |
// There will eventually be a better approach to this problem that will let us nest to a much |
// greater depth (see bugzilla bug 13430) but for now we have a limit. This *will* result in |