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1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
4 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
reserved. | 4 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
reserved. |
5 * | 5 * |
6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
10 * | 10 * |
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27 #include "core/dom/StyleEngine.h" | 27 #include "core/dom/StyleEngine.h" |
28 #include "core/page/Chrome.h" | 28 #include "core/page/Chrome.h" |
29 #include "core/page/Page.h" | 29 #include "core/page/Page.h" |
30 #include "core/paint/BoxPainter.h" | 30 #include "core/paint/BoxPainter.h" |
31 #include "core/paint/InlinePainter.h" | 31 #include "core/paint/InlinePainter.h" |
32 #include "core/paint/ObjectPainter.h" | 32 #include "core/paint/ObjectPainter.h" |
33 #include "core/rendering/HitTestResult.h" | 33 #include "core/rendering/HitTestResult.h" |
34 #include "core/rendering/InlineTextBox.h" | 34 #include "core/rendering/InlineTextBox.h" |
35 #include "core/rendering/RenderBlock.h" | 35 #include "core/rendering/RenderBlock.h" |
36 #include "core/rendering/RenderFlowThread.h" | 36 #include "core/rendering/RenderFlowThread.h" |
37 #include "core/rendering/RenderFullScreen.h" | |
38 #include "core/rendering/RenderGeometryMap.h" | 37 #include "core/rendering/RenderGeometryMap.h" |
39 #include "core/rendering/RenderLayer.h" | 38 #include "core/rendering/RenderLayer.h" |
40 #include "core/rendering/RenderTheme.h" | 39 #include "core/rendering/RenderTheme.h" |
41 #include "core/rendering/RenderView.h" | 40 #include "core/rendering/RenderView.h" |
42 #include "core/rendering/style/StyleInheritedData.h" | 41 #include "core/rendering/style/StyleInheritedData.h" |
43 #include "platform/geometry/FloatQuad.h" | 42 #include "platform/geometry/FloatQuad.h" |
44 #include "platform/geometry/TransformState.h" | 43 #include "platform/geometry/TransformState.h" |
45 | 44 |
46 namespace blink { | 45 namespace blink { |
47 | 46 |
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375 to->addChildIgnoringContinuation(children()->removeChildNode(this, curre
ntChild), nullptr); | 374 to->addChildIgnoringContinuation(children()->removeChildNode(this, curre
ntChild), nullptr); |
376 } | 375 } |
377 } | 376 } |
378 | 377 |
379 void RenderInline::splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, | 378 void RenderInline::splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, |
380 RenderBlock* middleBlock, | 379 RenderBlock* middleBlock, |
381 RenderObject* beforeChild, RenderBoxModelObject*
oldCont) | 380 RenderObject* beforeChild, RenderBoxModelObject*
oldCont) |
382 { | 381 { |
383 ASSERT(isDescendantOf(fromBlock)); | 382 ASSERT(isDescendantOf(fromBlock)); |
384 | 383 |
385 // If we're splitting the inline containing the fullscreened element, | |
386 // |beforeChild| may be the renderer for the fullscreened element. However, | |
387 // that renderer is wrapped in a RenderFullScreen, so |this| is not its | |
388 // parent. Since the splitting logic expects |this| to be the parent, set | |
389 // |beforeChild| to be the RenderFullScreen. | |
390 if (Fullscreen* fullscreen = Fullscreen::fromIfExists(document())) { | |
391 const Element* fullScreenElement = fullscreen->webkitCurrentFullScreenEl
ement(); | |
392 if (fullScreenElement && beforeChild && beforeChild->node() == fullScree
nElement) | |
393 beforeChild = fullscreen->fullScreenRenderer(); | |
394 } | |
395 | |
396 // FIXME: Because splitting is O(n^2) as tags nest pathologically, we cap th
e depth at which we're willing to clone. | 384 // FIXME: Because splitting is O(n^2) as tags nest pathologically, we cap th
e depth at which we're willing to clone. |
397 // There will eventually be a better approach to this problem that will let
us nest to a much | 385 // There will eventually be a better approach to this problem that will let
us nest to a much |
398 // greater depth (see bugzilla bug 13430) but for now we have a limit. This
*will* result in | 386 // greater depth (see bugzilla bug 13430) but for now we have a limit. This
*will* result in |
399 // incorrect rendering, but the alternative is to hang forever. | 387 // incorrect rendering, but the alternative is to hang forever. |
400 const unsigned cMaxSplitDepth = 200; | 388 const unsigned cMaxSplitDepth = 200; |
401 Vector<RenderInline*> inlinesToClone; | 389 Vector<RenderInline*> inlinesToClone; |
402 RenderInline* topMostInline = this; | 390 RenderInline* topMostInline = this; |
403 for (RenderObject* o = this; o != fromBlock; o = o->parent()) { | 391 for (RenderObject* o = this; o != fromBlock; o = o->parent()) { |
404 topMostInline = toRenderInline(o); | 392 topMostInline = toRenderInline(o); |
405 if (inlinesToClone.size() < cMaxSplitDepth) | 393 if (inlinesToClone.size() < cMaxSplitDepth) |
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1410 container = this; | 1398 container = this; |
1411 | 1399 |
1412 FloatPoint absPos = container->localToAbsolute(); | 1400 FloatPoint absPos = container->localToAbsolute(); |
1413 region.bounds.setX(absPos.x() + region.bounds.x()); | 1401 region.bounds.setX(absPos.x() + region.bounds.x()); |
1414 region.bounds.setY(absPos.y() + region.bounds.y()); | 1402 region.bounds.setY(absPos.y() + region.bounds.y()); |
1415 | 1403 |
1416 regions.append(region); | 1404 regions.append(region); |
1417 } | 1405 } |
1418 | 1406 |
1419 } // namespace blink | 1407 } // namespace blink |
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