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Side by Side Diff: skia/ext/platform_device.h

Issue 787803004: Update from https://crrev.com/307664 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Rebase. Created 6 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_
6 #define SKIA_EXT_PLATFORM_DEVICE_H_ 6 #define SKIA_EXT_PLATFORM_DEVICE_H_
7 7
8 #include "build/build_config.h" 8 #include "build/build_config.h"
9 9
10 #if defined(OS_WIN) 10 #if defined(OS_WIN)
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106 #endif 106 #endif
107 107
108 // The DC that corresponds to the bitmap, used for GDI operations drawing 108 // The DC that corresponds to the bitmap, used for GDI operations drawing
109 // into the bitmap. This is possibly heavyweight, so it should be existant 109 // into the bitmap. This is possibly heavyweight, so it should be existant
110 // only during one pass of rendering. 110 // only during one pass of rendering.
111 virtual PlatformSurface BeginPlatformPaint(); 111 virtual PlatformSurface BeginPlatformPaint();
112 112
113 // Finish a previous call to beginPlatformPaint. 113 // Finish a previous call to beginPlatformPaint.
114 virtual void EndPlatformPaint(); 114 virtual void EndPlatformPaint();
115 115
116 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
117 // temporarily create it. However, if you have created the bitmap DC, it will
118 // be more efficient if you don't free it until after this call so it doesn't
119 // have to be created twice. If src_rect is null, then the entirety of the
120 // source device will be copied.
121 virtual void DrawToNativeContext(PlatformSurface surface, int x, int y,
122 const PlatformRect* src_rect) = 0;
123
124 // Returns true if GDI operations can be used for drawing into the bitmap. 116 // Returns true if GDI operations can be used for drawing into the bitmap.
125 virtual bool SupportsPlatformPaint(); 117 virtual bool SupportsPlatformPaint();
126 118
127 #if defined(OS_WIN) 119 #if defined(OS_WIN)
128 // Loads a SkPath into the GDI context. The path can there after be used for 120 // Loads a SkPath into the GDI context. The path can there after be used for
129 // clipping or as a stroke. Returns false if the path failed to be loaded. 121 // clipping or as a stroke. Returns false if the path failed to be loaded.
130 static bool LoadPathToDC(HDC context, const SkPath& path); 122 static bool LoadPathToDC(HDC context, const SkPath& path);
131 123
132 // Loads a SkRegion into the GDI context. 124 // Loads a SkRegion into the GDI context.
133 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, 125 static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
134 const SkMatrix& transformation); 126 const SkMatrix& transformation);
127
128 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
129 // temporarily create it. However, if you have created the bitmap DC, it will
130 // be more efficient if you don't free it until after this call so it doesn't
131 // have to be created twice. If src_rect is null, then the entirety of the
132 // source device will be copied.
133 virtual void DrawToHDC(HDC, int x, int y, const RECT* src_rect);
134
135 #elif defined(OS_MACOSX) 135 #elif defined(OS_MACOSX)
136 // Loads a SkPath into the CG context. The path can there after be used for 136 // Loads a SkPath into the CG context. The path can there after be used for
137 // clipping or as a stroke. 137 // clipping or as a stroke.
138 static void LoadPathToCGContext(CGContextRef context, const SkPath& path); 138 static void LoadPathToCGContext(CGContextRef context, const SkPath& path);
139 139
140 // Initializes the default settings and colors in a device context. 140 // Initializes the default settings and colors in a device context.
141 static void InitializeCGContext(CGContextRef context); 141 static void InitializeCGContext(CGContextRef context);
142 142
143 // Loads a SkRegion into the CG context. 143 // Loads a SkRegion into the CG context.
144 static void LoadClippingRegionToCGContext(CGContextRef context, 144 static void LoadClippingRegionToCGContext(CGContextRef context,
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164 #elif defined(OS_MACOSX) 164 #elif defined(OS_MACOSX)
165 // Loads the specified Skia transform into the device context 165 // Loads the specified Skia transform into the device context
166 static void LoadTransformToCGContext(CGContextRef context, 166 static void LoadTransformToCGContext(CGContextRef context,
167 const SkMatrix& matrix); 167 const SkMatrix& matrix);
168 #endif 168 #endif
169 }; 169 };
170 170
171 } // namespace skia 171 } // namespace skia
172 172
173 #endif // SKIA_EXT_PLATFORM_DEVICE_H_ 173 #endif // SKIA_EXT_PLATFORM_DEVICE_H_
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