Index: src/gpu/GrClipMaskManager.cpp |
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp |
index 7f85801d998e882d00a13bac98bbbd0b1ee9395f..797a21a1a686b4a032b36acc6c2532e651144b6a 100644 |
--- a/src/gpu/GrClipMaskManager.cpp |
+++ b/src/gpu/GrClipMaskManager.cpp |
@@ -693,7 +693,8 @@ bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt, |
GrDrawState drawState(matrix); |
drawState.setRenderTarget(rt); |
drawState.enableState(GrDrawState::kClip_StateBit); |
- drawState.enableState(GrDrawState::kNoColorWrites_StateBit); |
+ |
+ drawState.setDisableColorXPFactory(); |
// if the target is MSAA then we want MSAA enabled when the clip is soft |
if (rt->isMultisampled()) { |